| Literature DB >> 30761366 |
Yong Luo1,2, Guochang Zhou1, Jianping Li1, Xiao Xiao3.
Abstract
Existing online learning evaluation methods do not accurately reflect learning effects, which only considers test and assignment scores. A comprehensive evaluation algorithm is proposed in this paper based on the big data of learning behavior. The conversion ratio is taken into account, which is defined by information entropy theory. The algorithm comprehensively considers the learner's multiple learning behaviors, such as viewing videos, doing exercises, taking exams, participating in discussions. The new evaluation algorithm can help learners understand the learning state and maintain their interest.Entities:
Keywords: Applied mathematics; Computational mathematics; Education
Year: 2018 PMID: 30761366 PMCID: PMC6286268 DOI: 10.1016/j.heliyon.2018.e00960
Source DB: PubMed Journal: Heliyon ISSN: 2405-8440
Course information.
| Name | Videos | Active learners | Exercises |
|---|---|---|---|
| Advanced mathematics | 129 | 27664 | 19 |
| Game theory | 38 | 14749 | 8 |
| C programming | 81 | 24684 | 2 |
| First aid knowledge | 19 | 2295 | 8 |
Fig. 1The proportion of passers and losers for 4 courses.
Fig. 2The probability distribution of the complete viewing videos number for 4 courses.
Fig. 3A schematic diagram of the distribution of $P$ for two learners.
Fig. 4Radar graph of learning behavior scores.
Fig. 5Comparison of current course scoring rate and comprehensive scoring rate.
Fig. 6The comprehensive score can more accurately reflect the learning effect.