| Literature DB >> 30760657 |
Tetsuya Asakawa1,2, Kenji Sugiyama1, Takao Nozaki1, Tetsuro Sameshima1, Susumu Kobayashi1, Liang Wang3, Zhen Hong3, Shujiao Chen2, Candong Li2, Hiroki Namba1.
Abstract
Dramatic breakthroughs in the treatment and assessment of neurological diseases are lacking. We believe that conventional methods have several limitations. Computerized technologies, including virtual reality, augmented reality, and robot assistant systems, are advancing at a rapid pace. In this study, we used Parkinson's disease (PD) as an example to elucidate how the latest computerized technologies can improve the diagnosis and treatment of neurological diseases. Dopaminergic medication and deep brain stimulation remain the most effective interventions for treating PD. Subjective scales, such as the Unified Parkinson's Disease Rating Scale and the Hoehn and Yahr stage, are still the most widely used assessments. Wearable sensors, virtual reality, augmented reality, and robot assistant systems are increasingly being used for evaluation of patients with PD. The use of such computerized technologies can result in safe, objective, real-time behavioral assessments. Our experiences and understanding of PD have led us to believe that such technologies can provide real-time assessment, which will revolutionize the traditional assessment and treatment of PD. New technologies are desired that can revolutionize PD treatment and facilitate real-time adjustment of treatment based on motor fluctuations, such as telediagnosis systems and "smart treatment systems." The use of these technologies will substantially improve both the assessment and the treatment of neurological diseases before next-generation treatments, such as stem cell and genetic therapy, and next-generation assessments, can be clinically practiced, although the current level of artificial intelligence cannot replace the role of clinicians.Entities:
Keywords: Parkinson’s disease; augmented reality (AR)/virtual reality (VR); behavioral assessments; motor fluctuations; neurological diseases; rehabilitation; robot assistant system; wearable device
Mesh:
Year: 2019 PMID: 30760657 PMCID: PMC6434424 DOI: 10.2176/nmc.ra.2018-0045
Source DB: PubMed Journal: Neurol Med Chir (Tokyo) ISSN: 0470-8105 Impact factor: 1.742
Fig. 1.Use of wearable devices. (A) Wearable device used in Parkinson’s disease. (B) Establishing a multipurpose home monitoring system. (C) Establishing a smart treatment system based on real-time behavioral assessments. (D) The principle of the smart treatment system.
The representative wearable device documented in the current studies
| Target symptoms | Authors | Sensor | Data or parameters | Brief commentary | |
|---|---|---|---|---|---|
| Strengths | Weaknesses | ||||
| Tremor | Asakawa et al.[ | Vibration sensor | Number of tremors | Objective, data analysis is easy | Need high sensitivity sensor |
| Postural failure | Caudron et al.[ | Inertial motion sensors | Kinematics data like stability, trunk anteroposterior angles | Objective | Need complicated device |
| Remote monitoring and management | Cancela et al.[ | Tri-axial accelerometers + gyroscope | Wearability assessment: Comfort Rating Scales | Can be used to evaluate the acceptance of a wearable device | Analysis is complicated |
| Daily activity in house | Chen et al.[ | Accelerometer sensors | Daily locomotion | Less stress to patients | The noise may be large. Need good filter when analyzing |
| Gait impairment | Cancela et al.[ | Tri-axial accelerometers | Step frequency, Stride length and speed, entropy | Objective and easy to use for patients in different stages | Analyzing method is complicated |
| Freezing of Gait (FoG) | Moore et al.[ | Vertical linear acceleration | An ankle-mounted sensor array | Objective and sensitive | Device and analysis are complicated and expensive |
| Zabaleta et al.[ | Accelerometer and gyroscope | Dominant frequency, power spectral density Quartiles, power above and below the dominant frequency and the freeze index | Sensitive and good classification variables | ||
| Tremor and bradykinesia | Salarian et al.[ | Miniature gyroscopes | Amplitude of the tremor signal; mobility of hand, activity of the hand | Objective and sensitive | Analyzing method is complicated |
| Dyskinesia and differentiating dyskinesia from voluntary movements | Keijsers et al.[ | Tri-axial accelerometers | Severity of LID with numerous accelerometer signal features | Objective and less stress to patients | Analyzing method is complicated |
Fig. 2.Uses of augmented reality and virtual reality. (A) Gross motor movements (hand reaching movements) and fine finger motor movements (gripping movements) can be assessed in one test by augmented reality and virtual reality combined with wearable sensors. (B) Augmented reality and virtual reality can create many complicated virtual walking environments, in which the patient is moving in a well-protected, safe, realistic environment. (C) Complicated psychological tests can also be performed by using augmented reality and virtual reality. (D) Balance function can be evaluated and trained in a safe environment.
The merits and the possible applications of VR and AR
| Merits | Application scenarios | Possible applications |
|---|---|---|
| Safety | VR/AR can imitate many complicated walking environments such as rampway, curve, etc. for training and/or assessment; however, patients are moving during a well-protected safe realistic environment, and the fall risk is small ( | Assessments of the gait, step, walking ability and lower limb muscle force. |
| Rehabilitation training for stand, walking and balance. | ||
| Virtuality | VR/AR can ‘Produce’ scenarios which are difficult to produce in a realistic environment. It may define any task, but does not need many complicated electrical or mechanical devices. | Assessments of reaching movements and fine motor skills of fingers by virtual tasks ( |
| Rehabilitation training for hand movement, range of movement or fine motor. | ||
| Entertainment | Many behavioral tasks or rehabilitation training courses can be designed as a game, which is easily available to the patients ( | Can relieve mood symptoms, such as depression and anxiety, of PD patients. |
| Programmability | Software bugs can be fixed by a programing update. | Many complicated psychological tasks can be designed and applied using AR/VR for non-motor PD symptoms. |
| Applications can be extended according to the experimental aim. | Training tasks can be designed to emphasize a certain function (such as thumb function or gross motor of the elbow joint) | |
| Others | Devices such as Google Glass can provide the detailed information of the surrounding, which many improve the quality of life for PD patients. | Glass can warn the patient if there is a potential danger in the surrounding. It can provide useful surrounding information. |
| It can automatically connect to the police, emergency, etc. if needed. It can link the wearable sensor and smartly judge the abnormal state of the patient. |
AR: augmented reality, PD: Parkinson’s disease, VR: virtual reality.
Changes in the behavioural assessment tools and conventional therapies using innovated technologies
| Technology | Behavioural assessments | Conventional therapies |
|---|---|---|
| Wearable device | Real-time behavioural assessment, data management and telediagnosis can be realised. | Smart treatment systems such as the ‘smart L-dopa pump’ or the ‘smart DBS implantable pulse generator’ that can automatically adjust the therapeutic parameters can be designed. |
| Completely objective UPDRS and multiple-purpose behavioural assessments can be designed. | ||
| VR and AR | Tasks such as the use of the treadmill can be performed in a safer environment. | Rehabilitation training (e.g. functions of the lower limbs, gait and balance) can be safer and well-designed according to individual requirements. |
| Fine motor assessments can be simpler. | ||
| Complicated psychological tasks can be easier to perform. | ||
| Robot assistant system | Real-time objective assessments of rigidity, tremor and gait failure can be performed. | Acts as a therapist and/or a caregiver during rehabilitation. |
| Functions as a bridge to connect the patients with the clinicians. |
AR: augmented reality, DBS: deep brain stimulation, VR: virtual reality, UPDRS: Unified Parkinson’s Disease Rating Scale.