Literature DB >> 30721307

"Playing for Bragging Rights": A Qualitative Study of Students' Perceptions of Gamification.

Nancy P Wingo, Cathy C Roche, Natalie Baker, Donna Dunn, Matthew Jennings, Lisa Pair, D'Ann Somerall, William E Somerall, Tracie White, James H Willig.   

Abstract

BACKGROUND: Nursing faculty sought to promote students' engagement with course material and their peers by using Kaizen, an online educational game. The purpose of this qualitative study was to learn more about nursing students' perceptions of team competition in an educational game and whether the game promoted their engagement with educational material in one fundamental nursing course.
METHOD: Qualitative data collection included focus groups, observations of students, documents showing leaderboards and game participation, and "status of competition" e-mails. Data were transcribed and coded to determine emerging themes.
RESULTS: Four themes emerged from data analysis: learning in teams, motivators to play, learning course content, and suggestions for game improvement.
CONCLUSION: Students were overwhelmingly positive about using a gamified platform for its educational rewards. They perceived that playing the game increased their knowledge retention, and they believed it helped them improve their test-taking skills. [J Nurs Educ. 2019;58(2):79-85.]. Copyright 2019, SLACK Incorporated.

Mesh:

Year:  2019        PMID: 30721307     DOI: 10.3928/01484834-20190122-04

Source DB:  PubMed          Journal:  J Nurs Educ        ISSN: 0148-4834            Impact factor:   1.726


  3 in total

1.  Kaizen: Interactive Gaming for Diabetes Patient Education.

Authors:  Michele H Talley; Nicole Ogle; Nancy Wingo; Cathy Roche; James Willig
Journal:  Games Health J       Date:  2019-12

2.  Creating and testing a GCP game in an asynchronous course environment: The game and future plans.

Authors:  Carolynn T Jones; Penelope Jester; Jennifer A Croker; Jessica Fritter; Cathy Roche; Brian Wallace; Andrew O Westfall; David T Redden; James Willig
Journal:  J Clin Transl Sci       Date:  2019-10-29

3.  Gamification for the Win in Internal Medicine Residency: A Longitudinal, Innovative, Team-Based, Gamified Approach to Internal Medicine Board-Review.

Authors:  Allie H Dakroub; Jarrett J Weinberger; Diane L Levine
Journal:  Cureus       Date:  2022-03-03
  3 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.