| Literature DB >> 30706097 |
Cătălina E Rățală1,2, Sean J Fallon3, Marieke E van der Schaaf3,4, Niels Ter Huurne3,5, Roshan Cools3,4, Alan G Sanfey3,6.
Abstract
RATIONALE: Trust is a key component of social interactions. In order to assess the trustworthiness of others, people rely on both information learned from previous encounters, as well as on implicit biases associated with specific facial features.Entities:
Keywords: Catecholamines; Decision-making; Methylphenidate; Ritalin; Social learning; Trust; Trust Game
Mesh:
Substances:
Year: 2019 PMID: 30706097 PMCID: PMC6602982 DOI: 10.1007/s00213-019-5165-z
Source DB: PubMed Journal: Psychopharmacology (Berl) ISSN: 0033-3158 Impact factor: 4.530
Fig. 1a The Trust Game. There are two players in the game, Investor and Trustee. The Investor is provided with a 10 Euro endowment. From this endowment, the Investor must choose how much money they will send to the Trustee, with this being any amount from 0 to 10 Euros, in increments of 1 Euro. The money transferred is multiplied by a factor of 4 by the experimenter, such that the Trustee receives this quadrupled amount. Finally, the Trustee decides if they want to send any money back to the Investor, with no requirement that any money is returned. b This represents the time course of a single trial within the experiment. Each square represents a screen. A fixation cross was shortly presented, followed by the face and the name of the game partner for that trial (3000 ms). The participant could then decide how much they wanted to invest in the game partner, by pressing a button to increase the investment amount in 1 Euro increments. When the participant was satisfied with their choice, they pressed an additional button to finalize the investment. If no offer was submitted in time (6000 ms), all of the money for the round was forfeited. The final feedback screen informed the participant whether their game partner had shared or kept the money. The length of a trial varied between 13 and 16 s
Fig. 2The figure illustrates the mean investments (± SE) with the three levels of facial Trust Game partners, in the first trial of the Trust Game only
Fig. 3The figure presents the three-way interaction of Drug × Reciprocation Probability × Facial Trust. The y-axis shows the difference in investment amounts between MPH and placebo (± SE)
Mean invested amounts across drug, reciprocation probability, and facial trust (means and standard deviations)
| Mean investment amounts with each game partner (euro) | Drug administration | ||
|---|---|---|---|
| Placebo | MPH | ||
| High reciprocation | High Trust | 6.50 (2.18) | 6.74 (1.74) |
| Low Trust | 6.51 (1.69) | 6.16 (2.07) | |
| Slot Machine | 5.03 (2.66) | 4.73 (1.98) | |
| Low reciprocation | High Trust | 3.00 (1.76) | 2.69 (1.47) |
| Low Trust | 3.29 (1.55) | 2.58 (1.12) | |
| Slot Machine | 2.79 (1.63) | 3.12 (1.69) | |