Literature DB >> 30657081

Virtual reality therapy for rehabilitation of balance in the elderly: a systematic review and META-analysis.

Juleimar Soares Coelho de Amorim1,2, Renata Cristine Leite3, Renata Brizola3, Cristhiane Yumi Yonamine4.   

Abstract

Virtual reality therapy (VRT) has clinical indications in rehabilitation programs for the elderly; however, there is still no consensus on the recovery of body balance. The objective of this review was to summarize the effects of physical therapy interventions with VRT in the rehabilitation of balance in the elderly. The studies were identified via a systematic search in the databases PubMed, SciELO, LILACS and PEDro from 2010 onward. Clinical trials with interventions that involved VRT in the elderly were included in the study and were subjected to methodological quality analysis using the PEDro scale. A random effects meta-analysis of the studies that analyzed balance using the Berg Balance Scale and the Timed Up and Go (TUG) test was performed. Ten articles met the inclusion criteria, which presented variability in relation to the types of interventions used (70%) and the outcomes analyzed (60%). The mean duration of the interventions was 13.90 (± 5.08) weeks, with at least two weekly sessions (± 0.73). There were positive results in relation to improvements in both dynamic and static balance (70% of the studies), mobility (80%), flexibility (30%), gait (20%) and fall prevention (20%). A summary of the meta-analysis showed mean effects on the Berg scale (standardized mean difference [SMD]: -0.848; 95% CI: -1.161; - 0.535) and the TUG test (SMD: 0.894; 95% CI: 0.341; 1.447). Individually, virtual reality is promising in rehabilitation programs for the elderly. The overall measures were sufficient to show beneficial effects of the therapy on balance in the elderly.

Keywords:  Elderly; Physiotherapy modalities; Postural balance; Rehabilitation; Virtual reality exposure therapy

Mesh:

Year:  2018        PMID: 30657081     DOI: 10.1186/s42358-018-0013-0

Source DB:  PubMed          Journal:  Adv Rheumatol        ISSN: 2523-3106


  11 in total

1.  Virtual Reality-guided, Dual-task, Body Trunk Balance Training in the Sitting Position Improved Walking Ability without Improving Leg Strength.

Authors:  Kyohei Omon; Masahiko Hara; Hideo Ishikawa
Journal:  Prog Rehabil Med       Date:  2019-05-31

2.  Virtual reality for the assessment and rehabilitation of neglect: where are we now? A 6-year review update.

Authors:  S Cavedoni; P Cipresso; V Mancuso; F Bruni; E Pedroli
Journal:  Virtual Real       Date:  2022-05-30       Impact factor: 4.697

3.  Phyx.io: Expert-Based Decision Making for the Selection of At-Home Rehabilitation Solutions for Active and Healthy Aging.

Authors:  Javier Dorado Chaparro; Jesús Fernández-Bermejo Ruiz; María José Santofimia Romero; Xavier Del Toro García; Rubén Cantarero Navarro; Cristina Bolaños Peño; Henry Llumiguano Solano; Félix Jesús Villanueva Molina; Anabela Gonçalves Silva; Juan Carlos López
Journal:  Int J Environ Res Public Health       Date:  2022-05-01       Impact factor: 4.614

4.  Case of cerebellar ataxia successfully treated by virtual reality-guided rehabilitation.

Authors:  Kazuhiro Takimoto; Kyohei Omon; Yuichiro Murakawa; Hideo Ishikawa
Journal:  BMJ Case Rep       Date:  2021-05-10

5.  The Role of Virtual Reality in Improving Health Outcomes for Community-Dwelling Older Adults: Systematic Review.

Authors:  Gordana Dermody; Lisa Whitehead; Graham Wilson; Courtney Glass
Journal:  J Med Internet Res       Date:  2020-06-01       Impact factor: 5.428

6.  The Effects of Exergaming Training on Balance in Healthy Elderly Women-A Pilot Study.

Authors:  Anna Brachman; Wojciech Marszałek; Anna Kamieniarz; Justyna Michalska; Michał Pawłowski; Anna Akbaş; Grzegorz Juras
Journal:  Int J Environ Res Public Health       Date:  2021-02-03       Impact factor: 3.390

7.  Is Virtual Reality Training More Effective Than Traditional Physical Training on Balance and Functional Mobility in Healthy Older Adults? A Systematic Review and Meta-Analysis.

Authors:  Meng Liu; Kaixiang Zhou; Yan Chen; Limingfei Zhou; Dapeng Bao; Junhong Zhou
Journal:  Front Hum Neurosci       Date:  2022-03-23       Impact factor: 3.169

8.  Temporal virtual reality-guided, dual-task, trunk balance training in a sitting position improves persistent postural-perceptual dizziness: proof of concept.

Authors:  Tomoya Yamaguchi; Toru Miwa; Kaoru Tamura; Fumiko Inoue; Naomi Umezawa; Toshiki Maetani; Masahiko Hara; Shin-Ichi Kanemaru
Journal:  J Neuroeng Rehabil       Date:  2022-08-20       Impact factor: 5.208

Review 9.  The Challenges and Perspectives of the Integration Between Virtual and Augmented Reality and Manual Therapies.

Authors:  Francesco Cerritelli; Marco Chiera; Marco Abbro; Valentino Megale; Jorge Esteves; Alberto Gallace; Andrea Manzotti
Journal:  Front Neurol       Date:  2021-06-30       Impact factor: 4.003

10.  Immersive Virtual Reality Exergames for Persons Living With Dementia: User-Centered Design Study as a Multistakeholder Team During the COVID-19 Pandemic.

Authors:  John Muñoz; Samira Mehrabi; Yirou Li; Aysha Basharat; Laura E Middleton; Shi Cao; Michael Barnett-Cowan; Jennifer Boger
Journal:  JMIR Serious Games       Date:  2022-01-19       Impact factor: 4.143

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