| Literature DB >> 30621356 |
Ji-Yoon Lee1,2, Jung-Seok Choi3, Jun Soo Kwon4,5.
Abstract
BACKGROUND: Resilience, an important protective factor against Internet gaming disorder (IGD), is the ability to recover from negative emotional experiences and constitutes a flexible adaptation to stress. Despite the importance of resilience in predicting IGD, little is known about the relationships between resilience and the neurophysiological features of IGD patients.Entities:
Keywords: Internet gaming disorder; coherence; moderated mediation; resilience; resting-state electroencephalography (EEG)
Year: 2019 PMID: 30621356 PMCID: PMC6352195 DOI: 10.3390/jcm8010049
Source DB: PubMed Journal: J Clin Med ISSN: 2077-0383 Impact factor: 4.241
Figure 1The present study examines whether the indirect effects of Internet gaming disorder (IGD) on resilience-related EEG coherence features through the clinical symptoms (depressive symptoms and stress level) are moderated by resilience.
Demographic and clinical characteristics among LowRe-IGD, HighRe-IGD, and HC groups.
| LowRe-IGD | HighRe-IGD | HC | F |
| Post Hoc. | |
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| Age | 22.13 ± 5.56 | 25.47 ± 5.04 | 25.14 ± 3.60 | 3.037 | 0.055 | |
| Education (years) | 12.44 ± 1.15 | 13.21 ± 2.02 | 14.75 ± 1.87 | 10.833 *** | <0.001 | L, H < HC |
| Game usage in weekday (hour) | 8.75 ± 3.99 | 5.17 ± 3.11 | 0.88 ± 1.14 | 50.856 *** | <0.001 | HC < H < L |
| Game usage in weekend (hour) | 10.25 ± 3.53 | 7.55 ± 3.80 | 1.06 ± 1.01 | 72.937 *** | <0.001 | HC < H < L |
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| IAT | 72.63 ± 14.18 | 57.79 ± 13.13 | 29.11 ± 7.09 | 104.552 *** | <0.001 | HC < H < L |
| CD-RISC | 26.00 ± 12.81 | 63.26 ± 9.02 | 74.14 ± 8.44 | 137.127 *** | <0.001 | L < H < HC |
| BDI | 27.94 ± 9.88 | 10.68 ± 7.48 | 3.00 ± 2.99 | 84.156 *** | <0.001 | HC < H < L |
| PWI | 93.25 ± 17.27 | 47.26 ± 21.67 | 28.86 ± 12.75 | 83.903 *** | <0.001 | HC < H < L |
| IQ | 102.38 ± 11.40 | 111.47 ± 15.41 | 119.75 ± 10.45 | 11.718 *** | <0.001 | L < HC |
LowRe-IGD and L = Internet gaming disorder with low resilience; HighRe-IGD and H = Internet gaming disorder with high resilience; HC = healthy controls; S.D = standard deviation; n.s. = not significant; IAT = Young’s Internet addiction test; CD-RISC = Connor–Davidson resilience scale; BDI = Beck Depression inventory-II; PWI = Psychosocial Well-Being Index; IQ = intelligence quotient; p < 0.001 ***; The Bonferroni-corrected post-hoc comparison was used (p < 0.0167).
Model effects for coherence among LowRe-IGD, HighRe-IGD, and HC groups.
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| Group | 13.515 ** | 2 | 0.001 | H, HC < L |
| Group × Region | 10.983 | 10 | 0.359 | |
| Group × Hemisphere | 7.358 * | 2 | 0.025 | Right: H, HC < L |
| Group × Region × Hemisphere | 6.590 | 15 | 0.968 | |
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| Group | 0.908 | 2 | 0.635 | |
| Group × Region | 26.246 ** | 10 | 0.003 | n.s |
| Group × Hemisphere | 2.745 | 2 | 0.254 | |
| Group × Region × Hemisphere | 4.377 | 15 | 0.996 | |
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| Group | 1.268 | 2 | 0.530 | |
| Group × Region | 7.083 | 10 | 0.718 | |
| Group × Hemisphere | 0.470 | 2 | 0.791 | |
| Group × Region × Hemisphere | 2.584 | 15 | 0.999 | |
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| Group | 9.836 ** | 2 | 0.007 | HC < L |
| Group × Region | 2.544 | 6 | 0.863 | |
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| Group | 4.582 | 2 | 0.101 | |
| Group × Region | 0.953 | 6 | 0.987 | |
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| Group | 1.386 | 2 | 0.500 | |
| Group × Region | 0.990 | 6 | 0.986 |
LowRe-IGD and L = Internet gaming disorder with low resilience; HighRe-IGD and H = Internet gaming disorder with high resilience; HC = healthy controls; S.D = standard deviation; n.s = not significant; IAT = Young’s Internet addiction test; CD-RISC = Connor–Davidson resilience scale; BDI = Beck Depression inventory-II; PWI = Psychosocial Well-Being Index; IQ = intelligence quotient; p < 0.05 *, p < 0.01 **; The Bonferroni-corrected post-hoc comparison was used (p < 0.0167).
Figure 2Comparison of coherence among the Internet gaming disorder with low resilience (LowRe-IGD), Internet gaming disorder with high resilience (HighRe-IGD), and health controls (HC) groups. (a) Intrahemispheric coherence. The LowRe-IGD group showed greater alpha intrahemispheric coherence, primarily in the right hemisphere, than the HighRe-IGD and HC groups (red line). (b) Interhemispheric coherence. The LowRe-IGD group had greater alpha interhemispheric coherence than HC groups (orange line).
Figure 3The interaction effects of Internet gaming disorder (IGD) and resilience on (a) Depressive symptoms (b) Stress level. Greater depressive symptoms and higher stress level than healthy controls (HC) were presented only in IGD patients with low (mean − 1 S.D) and moderate resilience (mean), which it did not correspond to those with high resilience (mean + 1 S.D). Resilience, depressive symptoms, and stress level were assessed by Connor–Davidson resilience scale (CD-RISC), Beck depression inventory-II (BDI), and Psychosocial Well-Being Index (PWI) respectively.
Moderated mediation model with IGD, alpha coherence in the right hemisphere, depressive symptoms (n = 71, bootstrap = 5000).
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| IGD (predictor) | 10.412 *** | 2.441 | 5.541 | 15.284 |
| Resilience (Moderator) | 0.040 | 0.128 | −0.216 | 0.297 |
| IGD × Resilience | −0.444 ** | 0.138 | −0.720 | −0.169 |
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| Depression (Mediator) | 0.580 ** | 0.159 | 0.263 | 0.897 |
| IGD (predictor) | –2.806 | 3.664 | −10.122 | 4.509 |
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| Low (Mean − 1 S.D) | 11.576 | 3.958 | 4.507 | 19.983 |
| Moderate (Mean) | 6.039 | 2.266 | 2.377 | 11.375 |
| High (Mean + 1 S.D) | 0.502 | 1.665 | −2.072 | 4.833 |
| Moderated mediation effect | −0.258 | 0.094 | −0.463 | −0.093 |
S.E = standard error; CI = confidence intervals; LLCI = lower limit confidence intervals; ULCI = upper limit confidence intervals; 95% BCa CI = 95% bias-corrected and accelerated bootstrap interval; IGD = Internet gaming disorder; Resilience, depressive symptoms were assessed by Connor–Davidson resilience scale (CD-RISC) and Beck depression inventory-II (BDI); Mean score of CD-RISC was 60.38 and standard deviation (S.D) was 21.48. IQ and years of education were controlled; p < 0.01 **, p < 0.001 ***.
Moderated mediation model with IGD, alpha coherence in the right hemisphere, stress level (n = 71, bootstrap = 5000).
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| IGD (predictor) | 14.891 ** | 5.280 | 4.351 | 25.430 |
| Resilience (Moderator) | −0.540 | 0.278 | −1.094 | 0.014 |
| IGD × Resilience | −0.669 * | 0.299 | −1.265 | −0.073 |
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| Stress level (Mediator) | 0.179 ** | 0.059 | 0.061 | 0.298 |
| IGD (predictor) | −2.227 | 3.840 | −9.893 | 5.439 |
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| Low (Mean − 1 S.D) | 5.244 | 2.916 | 1.271 | 13.060 |
| Moderate (Mean) | 2.668 | 1.557 | 0.584 | 6.901 |
| High (Mean + 1 S.D) | 0.092 | 1.252 | −2.159 | 2.962 |
| Moderated mediation effect | −0.120 | 0.075 | −0.326 | −0.019 |
S.E = standard error; CI = confidence intervals; LLCI = lower limit confidence intervals; ULCI = upper limit confidence intervals; 95% BCa CI = 95% bias-corrected and accelerated bootstrap interval; IGD = Internet gaming disorder; Resilience, stress level were assessed by Connor–Davidson resilience scale (CD-RISC) and Psychosocial Well-Being Index (PWI); Mean score of CD-RISC was 60.38 and standard deviation (S.D) was 21.48. IQ and years of education were controlled; p < 0.05 *, p < 0.01 **.