| Literature DB >> 30595735 |
Christothea Herodotou1, Maria Aristeidou1, Mike Sharples1, Eileen Scanlon1.
Abstract
This paper reports on a 4-year research and development case study about the design of citizen science tools for inquiry learning. It details the process of iterative pedagogy-led design and evaluation of the nQuire toolkit, a set of web-based and mobile tools scaffolding the creation of online citizen science investigations. The design involved an expert review of inquiry learning and citizen science, combined with user experience studies involving more than 200 users. These have informed a concept that we have termed 'citizen inquiry', which engages members of the public alongside scientists in setting up, running, managing or contributing to citizen science projects with a main aim of learning about the scientific method through doing science by interaction with others. A design-based research (DBR) methodology was adopted for the iterative design and evaluation of citizen science tools. DBR was focused on the refinement of a central concept, 'citizen inquiry', by exploring how it can be instantiated in educational technologies and interventions. The empirical evaluation and iteration of technologies involved three design experiments with end users, user interviews, and insights from pedagogy and user experience experts. Evidence from the iterative development of nQuire led to the production of a set of interaction design principles that aim to guide the development of online, learning-centred, citizen science projects. Eight design guidelines are proposed: users as producers of knowledge, topics before tools, mobile affordances, scaffolds to the process of scientific inquiry, learning by doing as key message, being part of a community as key message, every visit brings a reward, and value users and their time.Entities:
Year: 2018 PMID: 30595735 PMCID: PMC6294203 DOI: 10.1186/s41039-018-0072-1
Source DB: PubMed Journal: Res Pract Technol Enhanc Learn ISSN: 1793-2068
Fig. 4The three types of missions on the nQuire-it platform: Spot-it missions in green, Win-it missions in pink, and Sense-it missions in light blue
Fig. 1The Explore tab showing the number of sensors available on a given mobile Android device such as accelerometer, gravity sensor, and orientation sensor
Fig. 2By selecting a sensor (e.g. accelerometer), a live recording of data is previewed
Fig. 3The Share tab showing the number of projects available to join. The selected/active project is the ‘Noisiest UK ponds’
Fig. 5Interview themes from the perspective of a mission participant
Fig. 6Interview themes from the perspective of a mission owner