| Literature DB >> 30568572 |
Stefan Stieger1,2, Tim Kuhlmann2.
Abstract
Nightmares are a comparatively frequent phenomenon. They are often accompanied by emotional distress and gain clinical relevance when recurrent. To assess how much distress nightmares cause the individual, the Nightmare Distress Questionnaire (NDQ, Belicki, 1992) is probably the most often used measure. However, its validity is still disputed. To analyze the validity of the proposed three NDQ subscales in more detail, we conducted an experience sampling study, gathering data either in real-time or short retrospective timeframes over the course of 22 days twice per day (N = 92 participants). The measurements were implemented via a mobile app using participants' own smartphones. Besides the dream quality, we assessed concepts on a daily basis that past research found to be related to dreams. These included critical life events, alcohol consumption, eating behavior, and well-being. We found that only the subscales "general nightmare distress" and "impact on sleep" showed convergent as well as divergent validity. The validity of the subscale "impact on daily reality perception" is unclear. If at all, this subscale is rather indirectly associated with nightmare distress. Furthermore, all of the NDQ items did not differentiate between a bad dream and a nightmare, which suggests that the NDQ might rather be a measure of negative dreams in general and not nightmares in particular. Based on the present experience sampling design, we propose to advance the validation process by further possibilities, such as an item-level, person-level, and multi-level approach. This approach seems to be especially fruitful for concepts which are not very salient (e.g., laughter), can hardly be remembered retrospectively (e.g., dream content), or are potentially threatened by recall biases (e.g., alcohol consumption).Entities:
Keywords: experience sampling; nightmare distress; psychometrics; questionnaire; smartphone; validation
Year: 2018 PMID: 30568572 PMCID: PMC6290086 DOI: 10.3389/fnins.2018.00901
Source DB: PubMed Journal: Front Neurosci ISSN: 1662-453X Impact factor: 4.677
Descriptives of variables under investigation.
| Dream quality | Dream frequency (%) |
|---|---|
| Nice dream | 243 (14.4) |
| Neutral dream | 394 (23.4) |
| Bad dream without awakening | 176 (10.4) |
| Nightmare | 103 (6.1) |
| Don’t know | 769 (45.6) |
| Sum | 1685 (100%) |
| Number of days with a critical life events | |
| 0 | 35 (38.9) |
| 1 | 20 (22.2) |
| 2 | 13 (14.4) |
| 3 | 9 (10.0) |
| 4 | 5 (5.6) |
| >4 (max = 9) | 8 (8.8) |
| Sum | 90 (100.0) |
| Number of days where alcohol was consumed | |
| 0 | 6 (6.7) |
| 1 | 8 (8.9) |
| 2 | 5 (5.6) |
| 3 | 5 (5.6) |
| 4 | 9 (10.0) |
| 5 | 12 (13.3) |
| 6 | 8 (8.9) |
| 7 | 7 (7.8) |
| >7 (max = 17) | 30 (33.5) |
| Sum | 90 (100.0) |
| Number of days with food intake before sleep | |
| 0 | 17 (18.9) |
| 1 | 16 (17.8) |
| 2 | 7 (7.8) |
| 3 | 12 (13.3) |
| 4 | 8 (8.9) |
| 5 | 4 (4.4) |
| 6 | 7 (7.8) |
| 7 | 6 (6.7) |
| > 7 (max = 19) | 13 (14.3) |
| Sum | 90 (100.0) |
Results of the person-level analyses (Spearman correlations).
| 1. | 2. | 3. | 4. | 5. | 6. | 7. | 8. | 9. | 10. | 11. | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1. NDQ general | |||||||||||
| 2. NDQ sleep | 0.64*** | ||||||||||
| 3. NDQ daytime reality | 0.61*** | 0.41*** | |||||||||
| 4. Nightmare frequency | 0.26* | 0.27** | 0.13 | ||||||||
| 5. Nice dream frequency | -0.15 | -0.05 | 0.13 | 0.09 | |||||||
| 6. Bad dream frequency | 0.33** | 0.26* | 0.17 | 0.20† | -0.17 | ||||||
| 7. Neutral dream frequency | 0.06 | 0.01 | -0.01 | 0.11 | 0.01 | 0.25* | |||||
| 8. Mean well-being | -0.30** | -0.36*** | -0.13 | -0.09 | 0.33** | -0.27** | -0.10 | ||||
| 9. MSSD well-being | 0.12 | 0.19† | 0.15 | 0.17 | 0.19† | 0.27** | -0.04 | -0.15 | |||
| 10. Life event frequency | 0.14 | 0.20† | 0.28** | 0.01 | 0.16 | 0.19† | -0.06 | -0.16 | 0.26* | ||
| 11. Alcohol frequency | 0.06 | 0.03 | 0.03 | 0.04 | 0.10 | -0.09 | 0.08 | 0.17 | 0.07 | -0.12 | |
| 12. Food intake frequency | 0.05 | 0.20† | 0.29** | -0.06 | 0.16 | 0.04 | -0.01 | -0.06 | 0.27** | 0.13 | 0.09 |
Results of the item-based analyses.
| Estimate of the fixed effect coefficient β01 | |||
|---|---|---|---|
| Nice dream | Bad dream | Nightmare | |
| Item 5 | -0.27 | 0.56*** | 0.49*** |
| Item 6 | -0.27 | 0.37** | 0.43** |
| Item 7 | -0.20 | 0.48*** | 0.34* |
| Item 8 | -0.18 | 0.40** | 0.46** |
| Item 13 | -0.21 | 0.29* | 0.30† |
| Item 1 | 0.02 | 0.31* | 0.49** |
| Item 3 | -0.26 | 0.49** | 0.46* |
| Item 4 | -0.08 | 0.24† | 0.23 |
| Item 2 | 0.08 | 0.32* | 0.23 |
| Item 9 | 0.15 | 0.25* | 0.33* |
| Item 10 | 0.15 | 0.09 | 0.07 |
| Item 11 | 0.25 | 0.12 | 0.21 |
| Item 12 | -0.41 | 0.28† | 0.35† |
Results of the multi-level analyses.
| Outcome Predictor | Fixed | Random | ||||
|---|---|---|---|---|---|---|
| Coef. | Est. | Coef. | ||||
| Intercept | β00 | -4.38 | 1.11 | |||
| Well-being.cwc | β10 | 0.02 | <0.01 | 3.29*** | 0.02 | |
| Well-being.pm | β01 | 0.04 | 0.01 | 2.37* | ||
| NDQ general | β02 | -0.94 | 0.37 | -2.57* | ||
| NDQ sleep | β03 | 0.39 | 0.29 | 1.35 | ||
| NDQ daytime reality | β04 | 0.70 | 0.29 | 2.41* | ||
| Intercept | β00 | -1.35 | 0.76 | |||
| Well-being.cwc | β10 | -0.02 | <0.01 | -2.58** | 0.03 | |
| Well-being.pm | β01 | -0.01 | 0.01 | -1.26 | ||
| NDQ general | β02 | 0.68 | 0.23 | 3.00** | ||
| NDQ sleep | β03 | -0.07 | 0.23 | -0.29 | ||
| NDQ daytime reality | β04 | -0.07 | 0.23 | -0.33 | ||
| Intercept | β00 | -3.14 | 1.05 | |||
| Well-being.cwc | β10 | -0.04 | 0.01 | -4.40*** | 0.02 | |
| Well-being.pm | β01 | >-0.01 | 0.01 | -0.01 | ||
| NDQ general | β02 | 0.51 | 0.29 | 1.75† | ||
| NDQ sleep | β03 | 0.30 | 0.28 | 1.05 | ||
| NDQ daytime reality | β04 | -0.04 | 0.28 | -0.15 | ||