| Literature DB >> 30538652 |
Derek Panchuk1, Markus J Klusemann2, Stephen M Hadlow1,3.
Abstract
Decision-making is an essential capability for success in team sport athletes. Good decision-making is underpinned by perceptual-cognitive skills that allow athletes to assess the environment and choose the correct choice from a number of alternatives. Previous research has demonstrated that decision-making can be trained "off-line" by exposing athletes to gameplay scenarios and having them make decisions based on the information presented to them. These scenarios are typically presented on television monitors or using life-size projections but recent advances in immersive video capabilities provide opportunities to improve the fidelity of training by presenting a realistic, 360° view of the competition environment. The purpose of this study was to assess the effectiveness of immersive video training and whether training would improve decision-making performance in elite, youth basketball players (male and female). A training group completed 10 or 12 immersive video (360° video presented in a head-mounted display) training sessions in which they viewed and responded to gameplay scenarios across 3-weeks while the control group only participated in their usual training routine. Performance was assessed on an immersive video test and during small-sided games (SSG). The male training group had a large, non-significant improvement on immersive test score (+4.0 points) and in the SSG (+5.8 points) compared to the male control group (+0.3 points and +1.0 points, respectively). While both the female control group (+9.7 points) and training group (7.4 points) had large improvements in the immersive training test, only the female control improved their performance in the SSG (+6.9 points). Despite the mixed findings, there may be benefit for using immersive video for training decision-making skill in team sports. The implications of these findings (e.g., gender of the actors used to create stimuli, variety of scenarios presented) and the limitations of the experiment are discussed.Entities:
Keywords: basketball; decision-making; expertise; immersive video; perceptual-cognitive training; skill acquisition; team sports
Year: 2018 PMID: 30538652 PMCID: PMC6277468 DOI: 10.3389/fpsyg.2018.02315
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
FIGURE 1Example of the testing apparatus (A) and the players view in the HMD (B).
Decision-making categories for assessing performance during the SSG.
| Category | Description | Points |
|---|---|---|
| Successful pass | A pass that arrives at the intended teammate | 1 |
| Hockey assist | A pass that leads to an assist (e.g., the next pass results in an assist) or causes defensive perturbations. A pass from the inside out (kickout passes), an extra pass to an open player or a pass into an inside player are examples of hockey assists. | 2 |
| Assist | A pass that directly leads to the team mate scoring | 3 |
| Open shot | The decision to recognize the opponent is more than 2 m away and one is in a position to score | 3 |
| Contested shot | The decision to shoot despite an opponent being close | -1 |
| Deflected pass/bobble | A pass that is deflected or is not delivered accurately to a team mate | -1 |
| Passing turnover | A pass that is stolen by the opposition or thrown out of bounds | -2 |
| Dribble turnover | When the opponent gains possession while the attacker is trying to dribble the ball | -2 |
FIGURE 2Comparison of pre-test and post-test scores for male and female control and training groups in the immersive video test (A) and in the small-sided games (B). (Note: Errors bars represent SD).
Pre-test and post-test scores (mean ± SD) for the immersive test, total SSG score, and each individual variable from the SSG with a comparison of values (p-value) and effect size (d).
| Variable | Gender | Group | Pre-test | Post-test | Effect size (d) | |
|---|---|---|---|---|---|---|
| Immersive test score | Female | Control | 36.0 ± 4.4 | 45.7 ± 2.5 | 0.007 | 2.71 |
| Training | 38.3 ± 3.1 | 45.7 ± 4.9 | 0.004 | 1.79 | ||
| Male | Control | 50.5 ± 5.8 | 50.8 ± 2.2 | 0.929 | 0.06 | |
| Training | 46.2 ± 5.4 | 50.2 ± 4.5 | 0.127 | 0.80 | ||
| Total SSG score | Female | Control | 23.8 ± 5.3 | 30.5 ± 4.9 | 0.262 | 1.31 |
| Training | 22.5 ± 8.1 | 23.0 ± 8.1 | 0.855 | 0.06 | ||
| Male | Control | 15.3 ± 10.6 | 16.5 ± 6.3 | 0.528 | 0.14 | |
| Training | 20.2 ± 9.3 | 26.1 ± 6.3 | 0.080 | 0.74 | ||
| Successful pass | Female | Control | 8.8 ± 4.1 | 6.0 ± 0.0 | 0.320 | 0.97 |
| Training | 8.9 ± 4.6 | 9.3 ± 2.7 | 0.642 | 0.11 | ||
| Male | Control | 4.7 ± 2.1 | 6.3 ± 3.3 | 0.173 | 0.58 | |
| Training | 4.1 ± 2.9 | 6.1 ± 5.9 | 0.218 | 0.43 | ||
| Assist | Female | Control | 1.8 ± 1.3 | 2.0 ± 1.4 | 0.858 | 0.15 |
| Training | 1.8 ± 1.4 | 1.7 ± 1.6 | 0.862 | 0.07 | ||
| Male | Control | 1.3 ± 1.4 | 2.1 ± 1.2 | 0.415 | 0.61 | |
| Training | 1.7 ± 1.6 | 1.5 ± 1.4 | 0.632 | 0.13 | ||
| Hockey assist | Female | Control | 1.7 ± 1.4 | 1.5 ± 0.7 | 0.726 | 0.18 |
| Training | 1.7 ± 1.7 | 2.3 ± 2.0 | 0.216 | 0.32 | ||
| Male | Control | 2.0 ± 2.2 | 0.9 ± 1.4 | 0.663 | 0.60 | |
| Training | 1.4 ± 1.7 | 1.8 ± 1.7 | 0.239 | 0.24 | ||
| Open shot | Female | Control | 3.7 ± 2.4 | 6.0 ± 0.0 | 0.104 | 1.36 |
| Training | 3.1 ± 1.5 | 2.8 ± 1.0 | 0.777 | 0.24 | ||
| Male | Control | 2.6 ± 1.7 | 2.1 ± 1.6 | 0.684 | 0.30 | |
| Training | 3.6 ± 2.6 | 5.8 ± 2.6 | 0.075 | 0.85 | ||
| Contested shot | Female | Control | 1.7 ± 2.1 | 0.5 ± 0.7 | 0.443 | 0.77 |
| Training | 1.1 ± 1.1 | 2.2 ± 1.6 | 0.225 | 0.80 | ||
| Male | Control | 2.7 ± 3.1 | 1.0 ± 0.8 | 0.050 | 0.75 | |
| Training | 1.1 ± 1.4 | 2.1 ± 1.7 | 0.340 | 0.64 | ||
| Deflected pass/bobble | Female | Control | 0.8 ± 1.2 | 0.0 ± 0.0 | 0.225 | 0.94 |
| Training | 1.1 ± 0.9 | 0.7 ± 0.8 | 0.334 | 0.47 | ||
| Male | Control | 0.3 ± 0.5 | 0.5 ± 0.8 | 0.575 | 0.30 | |
| Training | 0.7 ± 0.9 | 0.4 ± 0.7 | 0.493 | 0.37 | ||
| Passing turnover | Female | Control | 1.0 ± 0.6 | 1.0 ± 1.4 | 1.000 | 0.00 |
| Training | 0.9 ± 1.2 | 0.8 ± 1.6 | 0.720 | 0.07 | ||
| Male | Control | 0.7 ± 0.8 | 1.3 ± 1.3 | 0.286 | 0.56 | |
| Training | 0.3 ± 0.5 | 1.1 ± 0.8 | 0.130 | 1.20 | ||
| Dribble turnover | Female | Control | 0.2 ± 0.4 | – | N/A | N/A |
| Training | 0.3 ± 0.5 | – | N/A | N/A | ||
| Male | Control | 0.7 ± 0.6 | 0.1 ± 0.4 | 0.044 | 1.18 | |
| Training | 0.0 ± 0.0 | 0.3 ± 0.5 | 0.282 | 0.85 |