| Literature DB >> 30455541 |
Daniele Conte1,2,3, Antonio Tessitore1, Aaron Gjullin2, Dominik Mackinnon2, Corrado Lupo4, Terence Favero2.
Abstract
The aim of this study was to analyze the game-related statistics and tactical profile in winning and losing teams in NCAA division I men's basketball games. Twenty NCAA division I men's basketball close (score difference: 1-9 points) games were analyzed during the 2013/14 season. For each game, the game-related statistics were collected from the official teams' box scores. Number of ball possessions, offensive and defensive ratings and the Four Factors (effective field goal percentage; offensive rebounding percentage, recovered balls per ball possession, free throw rate) were also calculated. The tactical parameters evaluated were: ball reversal, dribble in key area, post entry, on-ball screen, off-ball screen, and hand off. Differences between winning and losing teams were calculated using a magnitude-based approach. Winning teams showed a likely higher percentage of 3-point goals made, number of defensive rebounds and steals and a very likely higher number of free throws made and free throws attempted. Furthermore, winning teams showed a likely higher team offensive rating and effective field goal percentage and a very likely higher free throw rate compared to losing teams. Finally, the results revealed a likely higher number of ball reversals and post entries in winning teams compared to losing teams. This study highlighted the game-related statistics and the tactical actions differentiating between winning and losing teams in NCAA Division I men's basketball close games. Coaches should use these results to optimize their training sessions, focusing on those variables that might increase the possibility to win close games.Entities:
Keywords: Basketball tactics; Coaching; Game outcome; Performance analysis; Team sports
Year: 2017 PMID: 30455541 PMCID: PMC6234313 DOI: 10.5114/biolsport.2018.71602
Source DB: PubMed Journal: Biol Sport ISSN: 0860-021X Impact factor: 2.806
Game indicators and their respective formulas.
| Indicator | Formula |
|---|---|
| Number of ball possessions | Field goal attempted – offensive rebounds + turnovers + 0.4* free throws attempted |
| Team’s offensive rating | Points scored/ball possessions |
| Team’s defensive rating | Points allowed/ball possessions |
| Effective field goal percentage | (Field goals made + 0.5* 3-point field goals made)/ field goals attempted |
| Offensive rebounding percentage | Offensive rebounds / (offensive rebounds + opponent’s defensive rebounds) |
| Recovered balls per ball possession | (Steals + blocked shots + opponent’s turnover)/ball possessions |
| Free throw rate | Free throws made / field goals attempted |
Game-related statistics for winning and losing teams expressed as mean ± standard deviation (SD), percentage (%) mean difference and effect size (ES) with their 90% confidence intervals (CI) and magnitude-based inference.
| Game Related Statistics | Winning teams | Losing Teams | % Mean difference (90% CI) | ES (90% CI) | Magnitude-based Inference |
|---|---|---|---|---|---|
| Field Goal Made | 25.2 ± 4.9 | 24.5 ± 4.7 | -0.7 (-3.3; 1.9) | -0.14 (-0.66; 0.39) | Unclear (14/44/42) |
| Field Goal Attempt | 55.1 ± 7.1 | 57.9 ± 10.0 | 2.8 (-1.9; 7.4) | 0.29 (-0.24; 0.81) | Unclear (61/33/6) |
| % Made field goal | 46.0 ± 8.9 | 42.8 ± 8.5 | -3.2 (-7.8; 1.5) | -0.35 (-0.87; 0.17) | Possibly -ive (4/27/69) |
| 3pt Made | 7.1 ± 3.4 | 6.9 ± 2.9 | -0.3 (-1.9; 1.4) | 0.00 (-0.52; 0.52) | Unclear (26/48/26) |
| 3pt Attempted | 18.0 ± 7.3 | 20.3 ± 5.3 | 2.3 (-1.1; 5.7) | 0.44 (-0.08; 0.96) | |
| % 3pt Made | 39.6 ± 12.0 | 34.3 ± 12.9 | -5.2 (-11.9; 1.4) | -0.44 (-0.96; 0.08) | |
| Free Throw Made | 18.5 ± 4.9 | 14.6 ± 3.8 | -4.0 (-6.3; -1.6) | -0.86 (-1.38; -0.34) | |
| Free Throw Attempted | 25.7 ± 6.4 | 20.2 ± 5.3 | -5.6 (-8.7; -2.4) | -0.90 (-1.42; -0.38) | |
| % Made Free Throw | 72.3 ± 9.4 | 73.0 ± 10.3 | 0.7 (-4.5; 5.9) | 0.05 (-0.47; 0.57) | Unclear (32/47/21) |
| Offensive Rebound | 11.8 ± 5.5 | 11.1 ± 4.9 | -0.7 (-3.4; 2.1) | 0.05 (-0.58; 0.47) | Unclear (21/47/32) |
| Defensive Rebound | 24.7 ± 5.4 | 22.0 ± 3.9 | -2.8 (-5.3; -0.2) | -0.49 (-1.01; 0.03) | |
| Total Rebound | 36.5 ± 9.0 | 33.0 ± 7.7 | -3.5 (-7.9; 1.0) | -0.38 (-0.90; 0.15) | Possibly -ive (4/25/71) |
| % Offensive Rebound | 31.3 ± 9.6 | 32.4 ± 7.6 | 1.1 (-3.5; 5.8) | 0.21 (-0.31; 0.73) | Unclear (51/39/10) |
| % Defensive Rebound | 68.7 ± 9.6 | 67.6 ± 7.6 | -1.1 (-5.8; 3.5) | -0.11 (-0.63; 0.42) | Unclear (16/45/38) |
| Personal Foul | 17.7 ± 2.3 | 21.3 ± 4.3 | 3.6 (1.7; 5.5) | 0.93 (0.41; 1.46) | |
| Assist | 14.0 ± 5.4 | 11.8 ± 4.2 | -2.2 (-4.7; 0.4) | -0.40 (-0.92; 0.13) | Possibly -ive (3/23/74) |
| Turnover | 11.7 ± 4.4 | 11.2 ± 3.7 | -0.5 (1.7; 2.2) | -0.01 (-0.54; 0.51) | Unclear (25/48/28) |
| Block | 3.5 ± 3.1 | 3.7 ± 2.3 | 0.2 (-1.3; 1.7) | 0.49 (-0.06; 1.05) | |
| Steal | 6.1 ± 2.6 | 4.9 ± 2.8 | -1.2 (-2.7; 0.3) | -0.52 (-1.04; 0.01) |
Derived game indicators and the Four Factors for winning and losing teams expressed as mean ± standard deviation (SD), percentage (%) mean difference and effect size (ES) with their 90% confidence intervals (CI) and magnitude-based inference.
| Derived game indicators and the Four Factors | Winning teams | Losing Teams | % Mean difference (90% CI) | ES (90% CI) | Magnitude-based Inference |
|---|---|---|---|---|---|
| Number of ball possession | 65.28 ± 5.46 | 66.01 ± 5.10 | 0.73 (-2.09; 3.55) | 0.14 (-0.38; 0.67) | Unclear (43/44/14) |
| Team’s offensive rating | 1.14 ± 0.14 | 1.05 ± 0.13 | -0.10 (-0.17; -0.02) | -0.69 (-1.22; -0.17) | |
| Team’s defensive rating | 1.06 ± 0.13 | 1.13 ± 0.14 | 0.07 (0.00; 0.14) | 0.49 (-0.03; 1.01) | |
| Effective field goal percentage | 0.53 ± 0.11 | 0.48 ± 0.10 | -0.10 (0.01; 0.06) | -0.43 (-0.96; 0.09) | |
| Offensive rebounding percentage | 0.33 ± 0.11 | 0.30 ± 0.07 | -0.03 (-0.08; 0.02) | -0.16 (-0.68; 0.36) | Unclear (13/42/45) |
| Recovered balls per ball possession | 0.32 ± 0.11 | 0.31 ± 0.10 | -0.01 (-0.07; 0.04) | -0.08 (-0.60; 0.44) | Unclear (19/46/35) |
| Free throw rate | 0.35 ± 0.11 | 0.25 ± 0.08 | -0.10 (-0.15; -0.05) | -0.97 (-1.49; -0.45) |
Tactical indicators for winning and losing teams expressed as mean ± standard deviation (SD), percentage (%) mean difference and effect size (ES) with their 90% confidence intervals (CI) and magnitude-based inference.
| Tactical Indicators | Winning teams | Losing Teams | % Mean difference (90% CI) | ES (90% CI) | Magnitude-based Inference |
|---|---|---|---|---|---|
| Ball reversal | 95.7 ± 34.1 | 77.8 ± 41.9 | -17.9 (-38.3; 2.4) | -0.59 (-1.11; -0.06) | |
| Dribble in key area | 44.0 ± 12.9 | 49.0 ± 7.7 | 4.9 (-0.8; 10.6) | 0.52 (-0.01; 1.04) | |
| Post entry | 33.4 ± 13.9 | 24.2 ± 9.9 | -9.2 (-15.6; -2.7) | -0.71 (-1.24; -0.19) | |
| On ball screen | 46.0 ± 16.9 | 47.8 ± 14.5 | 1.8 (-6.6; 10.2) | 0.18 (-0.34; 0.70) | Unclear (47/41/11) |
| Off ball screen | 36.2 ± 20.9 | 47.4 ± 20.8 | 11.2 (0.0; 22.3) | 0.54 (0.02; 1.07) | |
| Hand off | 17.0 ± 9.4 | 15.1 ± 9.9 | -1.9 (-7.0; 3.3) | -0.41 (-0.94; 0.12) | Possibly -ive (3/22/75) |