| Literature DB >> 30450073 |
Michael D Cusimano1,2, Stanley Zhang1, Jane Topolovec-Vranic3, Ashley Grosso1, Rowan Jing1, Gabriela Ilie4.
Abstract
Objective: The goal of this research was to assess the effectiveness of available concussion educational resources in Canada, the means used to disseminate this knowledge and the impact of these educational resources on players' concussion prevention knowledge.Entities:
Keywords: concussion; concussion education and awareness programs; concussion prevention; mild traumatic brain injury (mTBI); sports injury prevention
Year: 2018 PMID: 30450073 PMCID: PMC6224516 DOI: 10.3389/fneur.2018.00872
Source DB: PubMed Journal: Front Neurol ISSN: 1664-2295 Impact factor: 4.003
Description of the 19 Concussion Educational Resources.
| Hockey Canada | Concussion awareness adult mobile app ( | A free cell phone app outlining concussion prevention strategies, and information including definitions, official rules/ regulations in sports, facts and injury prevention and safety tips. | Free, easy to get | Relying on internet and device (cell phone access) | |
| Concussion awareness children's mobile app ( | A free cell phone app including “Puckster”(bear) who educates children about injury prevention and official sport rules, definitions, management of concussions, symptoms and signs, and recovery protocol. It also featured a hockey game with Puckster. | Free, easy to get, designed for children | Relying on access to internet and device (cell phone) | ||
| Coaching Association of Canada | Concussion IQ ( | A short quiz with eight questions, which aimed to educate users on basic signs and symptoms, prevention methods and recovery protocol. Once you select the correct answer, a detailed explanation as to why it is correct will appear. | Short and sweet, easy to do | The quiz format may not attract everyone; questions may not cover all aspects of concussion | |
| Making headway E-learning modules ( | Available in six different modules aimed to educate users about prevention, concussion management, and return to play protocol. It included interactive activities including scenario videos, spot the hazardous materials in pictures and quizzes. | Nice combination of pictures, videos, and quizzes | The number of modules and scenarios are limited. | ||
| Concussion stories video ( | A 5 min video of three athletes who previously had a concussion and describe their personal experiences. | Very touching stories; the video format is good for all ages. | The stories don't have all component or aspects regarding a concussion. | ||
| Aboriginal coaching module concussion supplement ( | A 30 min module delivered to rural communities across Canada. It provided written resources created to resonate with the Aboriginal population. It aimed to prevent, detect, and implement correct concussion management protocol. | A concise package with helpful information; targeted special population and audience | Delivered to limited number of qualified personnel. | ||
| 2012 petro Canada sport leadership conference concussion session ( | A social event including the country's top coaches and sports scientists' joined with senior leaders from the national sport organizations to analyze, discuss, network, and learn from one other in a powerful sharing session. | An informative and effective format to connect stakeholders from various fields. | It is static; the number of participant is limited; it is more expensive than other forms of knowledge dissemination. | ||
| Canadian center for ethics in sports | Concussion 101 ( | A 6 min. online video (also available in a PDF format) developed by a doctor including concussion knowledge (definition, symptoms, recovery), discussing with real life examples and issues. | The video is in a cartoon format that is particular interesting for kids. | It focuses more on symptoms than management. | |
| Active and safe pledge ( | A pledge formed to educate stakeholders of the importance of safety, return to play protocol, respect, awareness, responsibility and prevention of concussions. | A very useful format, especially for sport teams; it may even have long-term effects on participant. | A sense of bond between different parties is required; it is less likely to be used at individual level. | ||
| Active and safe ethical decision making game ( | The objective is for teams to make their way from start to finish as quickly as they can. Along the way, each group will discuss and reach consensus about real-life ethical scenarios designed to encourage critical thinking about issues regarding concussion awareness, prevention and management. | Interactive and fun; Players are actively involved and decision making of each player is encourage. | Discussion around the questions for each team may vary based on their concussion knowledge. | ||
| Aboriginal concussion education and prevention module ( | The first of a two-part certification process, which aimed to provide culturally relevant courses for coaches and people working with Aboriginal youth. It included unique methods and perspectives not found in mainstream coaching certification programs. | Unique in coaching certification programs; specific reference to Aboriginal people | Limited audience; Some content is specific to Aboriginal people | ||
| Active and safe self-assessment tool for sport organizations ( | A scorecard for organizations to track progress in developing a concussion prevention and management program. It includes a scale from 0 (minimal) to 5 (complete), and fourteen statements targeting the topics of education, management and governance. | Nice tool to check the concussion education and management status of an organization; easy to be implemented. | It was designed specifically for sport organizations; enforcement to improve an organization's scores is critical. | ||
| Active and safe LTAD matrix ( | This matrix guide outlined information regarding physical and ethical literacy, and fundamental principles based on age groups. | Age and sex are considered specifically; it is integrated into a long-term education plan. | Collaborative efforts from coaches, trainers, teachers, and even parents may be required. | ||
| Think first/parachute | Website ( | A webpage that provides current information on concussion approaches in injury prevention, and a variety of material on roles and responsibilities for all stakeholders. | Easy to access and use; can be made widely available. | The information provided is subjective to the understanding of its readers. | |
| Concussion Toolkit ( | Included concussion management handouts for coaches, trainers, athletes, parents and medical personnel. It also included personal concussion records for each player, and an easy to follow guide for coaches and trainers. | A large amount of information tailed to specific stakeholders. | It is not interactive or dynamic. Content may need to be updated overtime. | ||
| Video ( | A 26 min video including an interview with a neurosurgeon and professional athletes. It aimed to educate the public on concussion facts, effects on quality of life, recommended exercises, safety tips and a helmet-fitting guide. | Insight from professionals; practical knowledge and tips. | Information provided is limited. | ||
| Concussion education sessions ( | A webinar series on the brain, case studies, injury prevention strategies, signs and symptoms, myth busters, and potential short and long term effects of a concussion, and resources to assist with concussion management. | Information provided is comprehensive. | Content is more for adults than youths/kids. | ||
| Posters ( | A 20“ × 28” “I am not invincible” visual poster featuring two athletes and a short summary of their personal experiences. | Touching stories; simple format for all ages. | The information provided doesn't cover all aspects of concussion. | ||
| Concussion cards ( | Two page-length cards including general information designed to aid with assessment of concussions. It included information on visible cues, signs and symptoms of a concussion, memory functions and potential red flags. | Useful and easy to make; also useful on field. | Focus on assessment and the decision to remove a player from a game may be subjective to athletes' or coaches' attitude toward concussion. |
Demographic characteristics of pre- and post- survey respondents (n = 1,186).
| Language | English | 646 (94.6) | 473 (94.0) |
| French | 37 (5.4) | 30 (6.0) | |
| Sex | Male | 420 (61.5) | 331 (65.8) |
| Female | 261 (38.2) | 170 (33.8) | |
| Missing | 2 (0.3) | 2 (0.4) | |
| Age | 15–24 | 24 (3.5) | 18 (3.6) |
| 25–34 | 103 (15.1) | 70 (13.9) | |
| 35–44 | 199 (29.1) | 146 (29.0) | |
| 45–54 | 270 (39.5) | 191 (38.0) | |
| 55–64 | 73 (10.7) | 66 (13.1) | |
| 65–74 | 10 (1.5) | 10 (2.0) | |
| 75+ | 1 (0.1) | 0 (0.0) | |
| Missing | 3 (0.5) | 2 (0.4) | |
| Education level | Some high school | 2 (0.3) | 1 (0.2) |
| High school | 24 (3.5) | 18 (3.6) | |
| Some post secondary | 70 (10.2) | 48 (9.5) | |
| Post secondary (college/university) | 439 (64.3) | 334 (66.4) | |
| Masters degree | 80 (11.7) | 56 (11.1) | |
| Doctoral degree | 7 (1.0) | 5 (1.0) | |
| Professional designation | 47 (6.9) | 32 (6.4) | |
| Other | 8 (1.2) | 7 (1.4) | |
| Missing | 6 (0.9) | 2 (0.4) | |
| Household income | $0–$20,000 | 6 (0.9) | 7 (1.4) |
| $20,001–100,000 | 271 (39.7) | 185 (36.8) | |
| $100,001+ | 274 (40.1) | 204 (40.6) | |
| Missing | 132 (19.3) | 107 (21.2) | |
| Location | Ontario | 249 (36.5) | 179 (35.6) |
| Alberta | 109 (16.0) | 77 (15.3) | |
| British Columbia | 86 (12.6) | 72 (14.3) | |
| Manitoba | 74 (10.8) | 52 (10.3) | |
| Saskatchewan | 49 (7.2) | 37 (7.4) | |
| Quebec | 43 (6.3) | 38 (7.6) | |
| New Brunswick | 29 (4.2) | 18 (3.6) | |
| Nova Scotia | 20 (2.9) | 11 (2.2) | |
| Newfoundland and Labrador | 10 (1.5) | 8 (1.6) | |
| Prince Edward Island | 7 (1.0) | 3 (0.6) | |
| Yukon | 6 (0.9) | 7 (1.4) | |
| Outside Canada | 1 (0.1) | 1 (0.1) |
CAD dollars - representing house hold annual income.
Comparison of CKS between respondents of the pre- and post- survey as well as between users and non-users in post-survey.
| Pre-survey | 683 | 20.1 ± 3.7 |
| Post-survey Non- users | 326 | 22.3 ± 3.3 |
| Post-survey users | 177 | 23.1 ± 3.2 |
F.
Ordinary linear regression analysis of the prediction of CKS based on individual concussion resource use and demographics.
| Sex | −0.05 (0.22) | (−0.48, 0.38) |
| Age | 0.004 (0.10) | (−0.19, 0.20) |
| Household income | 0.09 (0.062) | (−0.03, 0.21) |
| Highest education | 0.25 | (0.07, 0.42) |
| HC adult app use | 1.78 (0.96) | (−0.12, 3.68) |
| HC children app use | −0.97 (1.26) | (−3.44, 1.50) |
| CAC concussion IQ use | 1.31 | (0.16, 2.46) |
| CAC E–learning use | 1.11 (0.89) | (−0.64, 2.86) |
| CAC concussion stories video use | −0.38 (0.82) | (−2.00, 1.24) |
| CAC aboriginal learning module use | 0.68 (1.43) | (−2.13, 3.48) |
| CAC petro leadership Conference Use | 1.08 (1.07) | (−1.02, 3.18) |
| CCES concussion 101 use | 0.71 (0.87) | (−1.00, 2,42) |
| CCES active and safe pledge use | −1.71 (1.30) | (−4.25, 0.84) |
| CCES active and safe decision–making game use | 0.88 (0.78) | (−0.64, 2.40) |
| CCES Aboriginal concussion education module use | −4.17 (2.13) | (−8.36, 0.10) |
| CCES active and safe self–assessment use | −1.39 (1.27) | (−3.88, 1.11) |
| CCES LTAD matrix use | −0.74 (1.06) | (−2.84, 1.34) |
| TF website use | 0.19 (0.85) | (−1.48, 1.86) |
| TF concussion web toolkit use | 1.19 (0.98) | (−0.72, 3.11) |
| TF video use | 0.33 (0.96) | (−1.56, 2.22) |
| TF concussion education session use | 1.58 (0.84) | (−0.07, 3.24) |
| TF poster use | 1.49 (0.99) | (−0.46, 3.44) |
| TF card use | 1.88 | (0.62, 3.14) |
| Constant | 19.37 | (17.97, 20.77) |
indicates significance at 5% level;
indicates significance at 1% level.
HC, Hockey Canada; CAC, Coaching Association of Canada; CCES, Canadian Center for Ethics in Sport; TF, Think First (now Parachute).
Figure 1(1.1). Means and standard errors for CKS for the distribution of number of concussion educational resources used by respondents. Figure (1.2). Percentage of concussion educational resources used by respondents.
Figure 2(2.1) Means and standard errors for CKS pre-, post-survey users, and post-survey non-users stratified by mode of delivery. CKS means for both users and non-users post-survey were statistically significantly higher (p < 0.0001) than pre-survey CKS means. *p < 0.05, **p < 0.001. (2. 2) Proportion of concussion educational resources rated by users in terms of ease of usability and accessibility.
Figure 3Number of respondents and their perceived effectiveness of the concussion resources evaluated.