| Literature DB >> 30441837 |
Sara De Lepeleere1, Ilse De Bourdeaudhuij2, Vicky Van Stappen3, Nele Huys4, Julie Latomme5,6, Odysseas Androutsos7, Yannis Manios8, Greet Cardon9, Maïté Verloigne10,11.
Abstract
The aim of this study was to examine the mediating effects of specific parenting practices on the association between family socio-economic status (SES) and screen-time of 6- to 9-year-old children from families with an increased risk of developing type 2 diabetes. This cross-sectional study, focusing on families with an increased risk of developing type 2 diabetes, used the Belgian baseline data of the Movie Models intervention, integrated within the European Feel4Diabetes intervention, and included 247 parents (57.6% lower SES family; 78.0% mothers) who completed a questionnaire. Mediating effects were tested using MacKinnon's product-of-coefficients test via multilevel linear regression analyses. Being consistent concerning rules about gaming (β = 0.127; standard error = 0.055; 95% CI = 0.020; 0.234) and avoiding negative role modeling concerning TV-time (β = -0.082; standard error = 0.040; 95% CI = -0.161; -0.003) significantly mediated the inverse association between family SES and children's screen-time. Parents from lower SES families were more consistent concerning rules about gaming and watched more TV nearby their child compared to parents from higher SES families, and these parenting practices were related to more screen-time. No other parenting practices were found to mediate this association. Thus, parents from lower SES families with a higher risk for developing type 2 diabetes might limit their own TV-time nearby their child to reduce their child's screen-time. Future research should examine other possible mediating factors to develop effective interventions targeting this important at-risk group.Entities:
Keywords: TV-time; gaming; parental education; parenting skills
Mesh:
Year: 2018 PMID: 30441837 PMCID: PMC6265875 DOI: 10.3390/ijerph15112553
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Formulations of the questionnaire items of the specific parenting practices related to screen-time.
| Factor | Question Item |
|---|---|
| Rules regarding TV-time | In our family, there are rules for my child about watching TV or DVDs. |
| Rules regarding gaming | In our family, there are rules for my child about playing videogames, computer games, PlayStation, Nintendo, etc. |
| Being consistent concerning rules about TV-time | The rules for my child about watching TV or DVDs are followed up. |
| Being consistent concerning rules about gaming | The rules for my child about playing videogames, computer games, PlayStation, Nintendo, etc. are followed up. |
| Giving an explanation on the rules regarding TV-time | I explain to my child why there are rules about watching TV or DVDs. |
| Giving an explanation on the rules regarding gaming | I explain to my child why there are rules about playing videogames, computer games, PlayStation, Nintendo, etc. |
| Monitoring children’s TV-time | I monitor the time my child watches TV or DVDs. |
| Monitoring children’s gaming | I monitor the time my child plays videogames, computer games, PlayStation, Nintendo, etc. |
| Motivating children to reduce TV-time | I try to motivate my child to watch less TV or DVDs. |
| Motivating children to reduce gaming | I try to motivate my child to play less videogames, computer games, PlayStation, Nintendo, etc. |
| Avoiding negative role modeling regarding TV-time | I limit my own watching of TV or DVDs nearby my child. |
| Avoiding negative role modeling regarding gaming | I limit my own playing of videogames, computer games, PlayStation, Nintendo, etc. nearby my child. |
Sample characteristics and descriptive statistics (n = 247) for lower and higher SES families separately.
| Lower SES Families (57.6%) | Higher SES Families (42.4%) | |||
|---|---|---|---|---|
| Mean ± SD | Percentage | Mean ± SD | Percentage | |
| Sex of child (% girls) | - | 47.1% girls | - | 50.5% girls |
| Age of child (years) | 8.32 ± 0.89 | - | 7.97 ± 0.85 | - |
| Questionnaire completed by mother; father; stepfather; other | - | 77.9; 20.0; 0.7; 1.4 | - | 77.5; 22.5; 0; 0 |
| Age of completer of the questionnaire (years) | 40.17 ± 6.66 | - | 39.47 ± 4.41 | - |
| Screen-time of child (h/day) | 2.41 ± 1.16 | - | 2.01 ± 0.96 | - |
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| Rules TV a | 3.59 ± 1.09 | 2.9; 15.7; 23.6; 35.0; 22.9 | 3.46 ± 1.13 | 4.9; 18.6; 19.6; 39.2; 17.6 |
| Rules gaming a | 3.91 ± 1.17 | 5.2; 9.0; 14.2; 32.8; 38.8 | 3.66 ± 1.20 | 6.9; 11.9; 16.8; 36.6; 27.7 |
| Being consistent TV a | 3.79 ± 0.86 | 0; 8.9; 23.0; 48.1; 20.0 | 3.71 ± 0.77 | 0; 6.4; 28.7; 52.1; 12.8 |
| Being consistent games a | 4.10 ± 0.85 | 0; 4.8; 16.9; 41.1; 37.1 | 3.78 ± 0.96 | 1.2; 9.6; 22.9; 42.2; 24.1 |
| Giving explanation TV a | 3.88 ± 1.03 | 1.5; 8.9; 23.7; 31.9; 34.1 | 3.73 ± 0.98 | 1.1; 12.6; 21.1; 43.2; 22.1 |
| Giving explanation gaming a | 4.14 ± 0.92 | 0; 4.8; 21.8; 28.2; 45.2 | 3.78 ± 1.04 | 2.3; 12.8; 15.1; 44.2; 25.6 |
| Monitoring TV a | 3.15 ± 1.21 | 10.8; 22.3; 20.1; 34.5; 12.2 | 3.32 ± 1.10 | 7.8; 17.5; 17.5; 49.5; 7.8 |
| Monitoring gaming a | 3.50 ± 1.25 | 10.2; 12.4; 16.1; 39.4; 21.9 | 3.58 ± 1.16 | 8.9; 9.9; 12.9; 50.5; 17.8 |
| Motivating TV a | 3.68 ± 0.86 | 0.8; 8.4; 28.2; 47.3; 15.3 | 3.64 ± 0.91 | 2.0; 8.1; 29.3; 45.5; 15.2 |
| Motivating gaming a | 3.73 ± 1.05 | 5.0; 6.7; 22.5; 42.5; 23.3 | 3.70 ± 1.02 | 4.3; 7.6; 22.8; 44.6; 20.7 |
| Avoiding negative role modeling TV a | 3.19 ± 1.17 | 9.4; 18.8; 28.3; 30.4; 13.0 | 3.59 ± 1.24 | 5.9; 17.6; 16.7; 31.4; 28.4 |
| Avoiding negative role modeling gaming a | 3.92 ± 1.16 | 9.8; 8.3; 7.6; 28.8; 45.5 | 4.14 ± 1.19 | 6.1; 6.1; 9.2; 24.5; 54.1 |
SD = standard deviation, h = hours, a five-point-scale with a higher value representing a higher level of parenting practice.
Mediating role of parenting practices on the association between family SES and children’s screen-time.
| Single Mediation Models | Action Theory Tests a | Conceptual Theory Tests b | Mediating Effects | Proportion Mediated | |||
|---|---|---|---|---|---|---|---|
| α (SE) | 95 % CI for α | β (SE) | 95 % CI for β | αβ (SE) | 95 % CI for αβ | % | |
| Rules TV | −0.186 (0.146) | −0.473, 0.101 |
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| 0.052 (0.042) | −0.031, 0.134 | / |
| Rules gaming | − | − |
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| 0.050 (0.033) | −0.013, 0.114 | / |
| Being consistent TV | −0.162 (0.111) | −0.380, 0.056 |
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| 0.066 (0.047) | −0.027, 0.159 | / |
| Being consistent gaming |
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| Giving explanation TV | −0.137 (0.140) | −0.414, 0.139 |
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| 0.025 (0.028) | −0.029, 0.079 | / |
| Giving explanation gaming |
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| 0.064 (0.037) | −0.010, 0.137 | / |
| Monitoring TV | 0.134 (0.154) | −0.169, 0.438 |
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| −0.029 (0.035) | −0.098, 0.039 | / |
| Monitoring gaming | 0.026 (0.159) | −0.287, 0.340 |
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| −0.003 (0.021) | −0.045, 0.038 | / |
| Motivating TV | −0.027 (0.118) | −0.260, 0.206 |
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| 0.009 (0.037) | −0.064, 0.081 | / |
| Motivating gaming | −0.019 (0.144) | −0.303, 0.265 |
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| 0.003 (0.023) | −0.042, 0.048 | / |
| Avoiding negative role modeling TV |
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| Avoiding negative role modeling gaming square c | 1.811 (1.126) | −0.408, 4.031 | − | −0.031 (0.025) | −0.080, 0.018 | / | |
a Associations between family SES and parenting practices; b associations between parenting practices and children’s screen-time, adjusting for family SES; c the variable ‘avoiding negative role modeling concerning gaming’ was square transformed to obtain a normal distribution; SE = standard error, CI = confidence interval. The proportion mediated was only calculated if the mediation effect was significant at the 95% level. Significant associations are presented in bold font; borderline significant associations are presented in italic font. All analyses were adjusted for child’s age and child’s gender.