Literature DB >> 30412020

Gamification for physical activity behaviour change.

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Abstract

Mesh:

Year:  2018        PMID: 30412020     DOI: 10.1177/1757913918801447

Source DB:  PubMed          Journal:  Perspect Public Health        ISSN: 1757-9147


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  3 in total

Review 1.  Gamification and older adults: Opportunities for gamification to support health promotion initiatives for older adults in the context of COVID-19.

Authors:  Becky K White; Annegret Martin; James White
Journal:  Lancet Reg Health West Pac       Date:  2022-07-06

2.  Mobile health-based gamification intervention to increase physical activity participation among patients with coronary heart disease: study protocol of a randomised controlled trial.

Authors:  Qian Tong; Feng Li; Linqi Xu; Jinwei Li; Xin Zhang; Yue Pang; Tianzhuo Yu; Xiaoqian Lian; Tianyue Yu; Lanyu Zhu
Journal:  BMJ Open       Date:  2022-01-31       Impact factor: 2.692

Review 3.  The Effects of mHealth-Based Gamification Interventions on Participation in Physical Activity: Systematic Review.

Authors:  Linqi Xu; Hongyu Shi; Meidi Shen; Yuanyuan Ni; Xin Zhang; Yue Pang; Tianzhuo Yu; Xiaoqian Lian; Tianyue Yu; Xige Yang; Feng Li
Journal:  JMIR Mhealth Uhealth       Date:  2022-02-03       Impact factor: 4.773

  3 in total

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