Literature DB >> 30371646

Advertising in Young Children's Apps: A Content Analysis.

Marisa Meyer1, Victoria Adkins2, Nalingna Yuan1, Heidi M Weeks3, Yung-Ju Chang4, Jenny Radesky1.   

Abstract

OBJECTIVE: Young children use mobile devices on average 1 hour/day, but no studies have examined the prevalence of advertising in children's apps. The objective of this study was to describe the advertising content of popular children's apps.
METHODS: To create a coding scheme, we downloaded and played 39 apps played by children aged 12 months to 5 years in a pilot study of a mobile sensing app; 2 researchers played each app, took detailed notes on the design of advertisements, and iteratively refined the codebook (interrater reliability 0.96). Codes were then applied to the 96 most downloaded free and paid apps in the 5 And Under category on the Google Play app store.
RESULTS: Of the 135 apps reviewed, 129 (95%) contained at least 1 type of advertising. These included use of commercial characters (42%); full-app teasers (46%); advertising videos interrupting play (e.g., pop-ups [35%] or to unlock play items [16%]); in-app purchases (30%); prompts to rate the app (28%) or share on social media (14%); distracting ads such as banners across the screen (17%) or hidden ads with misleading symbols such as "$" or camouflaged as gameplay items (7%). Advertising was significantly more prevalent in free apps (100% vs 88% of paid apps), but occurred at similar rates in apps labeled as "educational" versus other categories.
CONCLUSION: In this exploratory study, we found high rates of mobile advertising through manipulative and disruptive methods. These results have implications for advertising regulation, parent media choices, and apps' educational value.

Entities:  

Mesh:

Year:  2019        PMID: 30371646     DOI: 10.1097/DBP.0000000000000622

Source DB:  PubMed          Journal:  J Dev Behav Pediatr        ISSN: 0196-206X            Impact factor:   2.225


  7 in total

1.  How educational are 'educational' apps for young children? App store content analysis using the Four Pillars of Learning framework.

Authors:  Marisa Meyer; Jennifer M Zosh; Caroline McLaren; Michael Robb; Harlan McCafferty; Roberta Michnick Golinkoff; Kathy Hirsh-Pasek; Jenny Radesky
Journal:  J Child Media       Date:  2021-02-23

2.  From Moral Panic to Systemic Change: Making Child-Centered Design the Default.

Authors:  Jenny Radesky; Alexis Hiniker
Journal:  Int J Child Comput Interact       Date:  2021-07-10

3.  Social Media Use and Health-Related Quality of Life Among Adolescents: Cross-sectional Study.

Authors:  Yueyue You; Junwen Yang-Huang; Hein Raat; Amy Van Grieken
Journal:  JMIR Ment Health       Date:  2022-10-04

4.  Prevalence and Characteristics of Manipulative Design in Mobile Applications Used by Children.

Authors:  Jenny Radesky; Alexis Hiniker; Caroline McLaren; Eliz Akgun; Alexandria Schaller; Heidi M Weeks; Scott Campbell; Ashley N Gearhardt
Journal:  JAMA Netw Open       Date:  2022-06-01

5.  Young Children's Use of Smartphones and Tablets.

Authors:  Jenny S Radesky; Heidi M Weeks; Rosa Ball; Alexandria Schaller; Samantha Yeo; Joke Durnez; Matthew Tamayo-Rios; Mollie Epstein; Heather Kirkorian; Sarah Coyne; Rachel Barr
Journal:  Pediatrics       Date:  2020-06-01       Impact factor: 7.124

Review 6.  Data handling practices and commercial features of apps related to children: a scoping review of content analyses.

Authors:  Lindsay Jibb; Elsie Amoako; Melissa Heisey; Lily Ren; Quinn Grundy
Journal:  Arch Dis Child       Date:  2022-02-10       Impact factor: 4.920

7.  Data Collection Practices of Mobile Applications Played by Preschool-Aged Children.

Authors:  Fangwei Zhao; Serge Egelman; Heidi M Weeks; Niko Kaciroti; Alison L Miller; Jenny S Radesky
Journal:  JAMA Pediatr       Date:  2020-12-07       Impact factor: 16.193

  7 in total

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