| Literature DB >> 30369775 |
Heide K Lukosch1, Geertje Bekebrede1, Shalini Kurapati1, Stephan G Lukosch1.
Abstract
Background. The use of simulation games for complex systems analysis and design has been acknowledged about 50 years ago. However, articles do not combine all salient factors for successful simulation games, and often stem from a clear view of one particular field of science only. With combining multiple disciplines, connect analysis and design as well as research and practice, we provide deep insights in design and use of simulation games. Aim. This article analyzes the design and evaluation process of a variety of game-based projects and activities, using existing scientific concepts and approaches, in order to establish games as a valid research tool. Our focus lies on the approach towards the use of games as design instrument; using them as an intervention in a larger, complex context, in order to design this context. With our contribution, we aim at providing insights and recommendations on the design and use of games as valid research tools, the limitations of this use, possible pitfalls, but also best practices. Method. We carried out a literature review of related work to identify the most important scientific concepts related to our approach of game design. Further use of combined quantitative and qualitative case study analyses highlights the design process and results of our own game studies. Results. The analyses yielded a consolidated conceptualization of simulation games as research instruments in complex systems analysis and design. The results also include methods for the evaluation of simulation games, additional evaluation methods, and limitations to use simulation games as research instruments. Conclusions. We propose guidelines for using simulation games as research instruments that may be of value to practitioners and scientists alike. Recommendation. We recommend practitioners and scientists to apply the guidelines presented here in their efforts to analyze and design complex systems.Entities:
Keywords: analytical science; complex systems; design science; research methodology; simulation games
Year: 2018 PMID: 30369775 PMCID: PMC6187265 DOI: 10.1177/1046878118768858
Source DB: PubMed Journal: Simul Gaming ISSN: 1046-8781
Figure 1.Klabbers’ model to represent socio-technical systems with simulation games (Klabbers, 2006).
Figure 2.Kurapati’s combined approach towards research with simulation games (Kurapati, 2017).
Figure 3.Screenshot of SIMPORT-MV2.
Figure 4.YCS1 (left) and YCS2 (right) screenshots.
Figure 5.YCS2 game session.
Figure 6.A game session with the DISRUPTION GAME.
Figure 7.Screenshots of the CHARLIE PAPA game.
Figure 8.The game setup for the local players (left) and the remote player (right).
Figure 9.View of the remote (left) and local player (right) showing information in AR.