| Literature DB >> 30356476 |
Travis Ficklin1, Jesus Dapena2, Alexander Brunfeldt3.
Abstract
PURPOSE: The purpose of this study was to compare 4 techniques for arrival at a base after sprinting maximally to reach it: sliding head-first, sliding feet-first, running through the base without slowing, and stopping on the base. A secondary purpose of the study was to determine any advantage there may be to diving into first base to arrive sooner than running through the base.Entities:
Keywords: Baseball; Biomechanics; First base; Running; Sliding
Year: 2015 PMID: 30356476 PMCID: PMC6188574 DOI: 10.1016/j.jshs.2015.03.008
Source DB: PubMed Journal: J Sport Health Sci ISSN: 2213-2961 Impact factor: 7.179
Fig. 1Typical sliding positions of a player at base arrival: (A) arriving in a head-first slide; (B) arriving in a feet-first slide.
Fig. 2A diagram of the field with camera placement and frame of reference. Cameras HD1 and HD2 were used for 3D data, and camera 60 Hz was used for timing the entire run from first base. The reference frame R0 is shown centered on the front edge of second base with its axes X0, Y0, and Z0. Also shown are the first 12.90 m of the run followed by the last 10 m of the run. HD = high-definition camera; 3D = 3-dimensional.
Fig. 3Positions of each subject at the instant of base contact, each with the COM marked. The dotted line for each condition indicates the average COM location of all subjects for the condition. avg = average; COM = center of mass; dREACH = reach bonus; HF = head-first technique; FF = feet-first technique; RS = running to a stop; RT = running through the base; Sub = subject.
Times and velocities measured in each condition (mean ± SD).
| Condition | |||||||
|---|---|---|---|---|---|---|---|
| RT | 3.28 ± 0.09 | 2.14 ± 0.05 | 1.13 ± 0.04 | 8.85 ± 0.35 | 8.42 ± 0.16 | 0.44 ± 0.22 | 0.48 ± 0.23 |
| HF | 3.33 ± 0.10 | 2.14 ± 0.04 | 1.19 ± 0.07 | 8.44 ± 0.49 | 7.63 ± 0.40 | 0.81 ± 0.11 | 0.96 ± 0.09 |
| FF | 3.40 ± 0.08 | 2.18 ± 0.06 | 1.22 ± 0.07 | 8.20 ± 0.46 | 7.54 ± 0.37 | 0.65 ± 0.12 | 0.79 ± 0.12 |
| RS | 3.48 ± 0.06 | 2.16 ± 0.05 | 1.32 ± 0.05 | 7.59 ± 0.27 | 7.11 ± 0.23 | 0.49 ± 0.07 | 0.63 ± 0.08 |
Notes: Significant differences are noted by numerical footnotes, and are all at Bonferroni-adjusted p levels.
Abbreviations: dREACH = reach bonus; FF = feet-first technique; HF = head-first technique; RS = running to a stop; RT = running through the base; t10 = time over the last 10 m; t1290 = time over the first 12.90 m; tTOT = total run time; vCOM = real center of mass velocity; vEFF = effective velocity; vREACH = velocity gained by the reach bonus dREACH.
Different with FF and RS;
Different with all others;
Faster than all others;
Slower than all others;
Greater than RT;
Greater than RT and RS.
Fig. 4Average COM velocities for all conditions in each 1 m interval prior to the base. The overlapping circle diagrams at the top show when the velocities of the various conditions become statistically different from each other. COM = center of mass; HF = head-first technique; FF = feet-first technique; RS = running to a stop; RT = running through the base.