Literature DB >> 30346808

Using Virtual Reality to Assess Associations Between Paranoid Ideation and Components of Social Performance: A Pilot Validation Study.

Simon Riches1,2, Philippa Garety1,2, Mar Rus-Calafell1,2, Daniel Stahl3, Clare Evans1, Nikolaos Sarras1, Keren Yeboah1, Lucia Valmaggia1,2.   

Abstract

Virtual reality (VR) enables the real-time assessment of paranoid ideation and of associated social performance. In this two-phase study, we aimed to recruit a general population sample to investigate the association between trait paranoia and cognitive, emotional, and behavioral components of social performance. In phase 1, a general population online survey (N = 609) investigated how trait paranoia related to fear of negative evaluation (FNE), interpersonal sensitivity, social avoidance and distress (SAD), mood, and demographic characteristics. In phase 2, we piloted a new VR social situation paradigm (a party in a bar) with a subsample of participants who scored high or low in trait paranoia. Eighty-nine participants entered the VR party in a bar scenario to evaluate the acceptability of the task and the relationship between paranoid ideation and social performance. As hypothesized, in phase 1, trait paranoia was associated with FNE, SAD, interpersonal sensitivity, mood, and demographics (all small-to-medium effects); in phase 2, participants found the VR environment acceptable and immersive; exposure to the VR environment elicited a range of cognitive, emotional, and behavioral components of social performance; and high trait paranoia participants reported higher state paranoia and greater negative components of social performance (all medium effects). The study tests a novel sample recruited predominantly online and validates the virtual environment for psychological assessment and treatment. This result suggests that the new VR scenario could be used as a psychological assessment and treatment tool for people who experience paranoia in social situations.

Entities:  

Keywords:  paranoia; paranoid ideation; psychosis; social functioning; social performance; virtual reality

Mesh:

Year:  2018        PMID: 30346808     DOI: 10.1089/cyber.2017.0656

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  3 in total

1.  Exploring the Potential for Use of Virtual Reality Technology in the Treatment of Severe Mental Illness Among Adults in Mid-Norway: Collaborative Research Between Clinicians and Researchers.

Authors:  Solveig Osborg Ose; Hilde Færevik; Jannike Kaasbøll; Martin Lindgren; Kristin Thaulow; Stig Antonsen; Olav Burkeland
Journal:  JMIR Form Res       Date:  2019-06-10

Review 2.  Efficacy of digital technologies aimed at enhancing emotion regulation skills: Literature review.

Authors:  Ferozkhan Jadhakhan; Holly Blake; Danielle Hett; Steven Marwaha
Journal:  Front Psychiatry       Date:  2022-09-07       Impact factor: 5.435

Review 3.  Virtual reality as a clinical tool in mental health research and practice
.

Authors:  Imogen H Bell; Jennifer Nicholas; Mario Alvarez-Jimenez; Andrew Thompson; Lucia Valmaggia
Journal:  Dialogues Clin Neurosci       Date:  2020-06       Impact factor: 5.986

  3 in total

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