Literature DB >> 30301384

Speech-driven mobile games for speech therapy: User experiences and feasibility.

Beena Ahmed1,2, Penelope Monroe3, Adam Hair4, Chek Tien Tan5, Ricardo Gutierrez-Osuna4, Kirrie J Ballard3.   

Abstract

Purpose: To assist in remote treatment, speech-language pathologists (SLPs) rely on mobile games, which though entertaining, lack feedback mechanisms. Games integrated with automatic speech recognition (ASR) offer a solution where speech productions control gameplay. We therefore performed a feasibility study to assess children's and SLPs' experiences towards speech-controlled games, game feature preferences and ASR accuracy. Method: Ten children with childhood apraxia of speech (CAS), six typically developing (TD) children and seven SLPs trialled five games and answered questionnaires. Researchers also compared the results of ASR to perceptual judgment. Result: Children and SLPs found speech-controlled games interesting and fun, despite ASR-human disagreements. They preferred games with rewards, challenge and multiple difficulty levels. Automatic speech recognition-human agreement was higher for SLPs than children, similar between TD and CAS and unaffected by CAS severity (77% TD, 75% CAS - incorrect; 51% TD, 47% CAS, 71% SLP - correct). Manual stop recording yielded higher agreement than automatic. Word length did not influence agreement.
Conclusion: Children's and SLPs' positive responses towards speech-controlled games suggest that they can engage children in higher intensity practice. Our findings can guide future improvements to the ASR, recording methods and game features to improve the user experience and therapy adherence.

Entities:  

Keywords:  ASR applications; ASR in games; childhood apraxia of speech; mobile therapy apps; speech-controlled games

Mesh:

Year:  2018        PMID: 30301384     DOI: 10.1080/17549507.2018.1513562

Source DB:  PubMed          Journal:  Int J Speech Lang Pathol        ISSN: 1754-9507            Impact factor:   2.484


  6 in total

1.  Pediatric Speech-Language Pathologists' Use of Mobile Health Technology: Qualitative Questionnaire Study.

Authors:  Kelsey Thompson; Emily Zimmerman
Journal:  JMIR Rehabil Assist Technol       Date:  2019-09-26

Review 2.  Establishing a Working Definition of User Experience for eHealth Interventions of Self-reported User Experience Measures With eHealth Researchers and Adolescents: Scoping Review.

Authors:  Amanda S Newton; Sonja March; Nicole D Gehring; Arlen K Rowe; Ashley D Radomski
Journal:  J Med Internet Res       Date:  2021-12-02       Impact factor: 5.428

3.  Digital Health and Digital Learning Experiences Across Speech-Language Pathology, Phoniatrics, and Otolaryngology: Interdisciplinary Survey Study.

Authors:  Yuchen Lin; Martin Lemos; Christiane Neuschaefer-Rube
Journal:  JMIR Med Educ       Date:  2021-11-05

Review 4.  Application of Digital Games for Speech Therapy in Children: A Systematic Review of Features and Challenges.

Authors:  Soheila Saeedi; Hamid Bouraghi; Mohammad-Sadegh Seifpanahi; Marjan Ghazisaeedi
Journal:  J Healthc Eng       Date:  2022-04-25       Impact factor: 3.822

Review 5.  Mobile Apps for Speech-Language Therapy in Adults With Communication Disorders: Review of Content and Quality.

Authors:  Atiyeh Vaezipour; Jessica Campbell; Deborah Theodoros; Trevor Russell
Journal:  JMIR Mhealth Uhealth       Date:  2020-10-29       Impact factor: 4.773

6.  Listening to Stakeholders Involved in Speech-Language Therapy for Children With Communication Disorders: Content Analysis of Apple App Store Reviews.

Authors:  Yao Du; Sarah Choe; Jennifer Vega; Yusa Liu; Adrienne Trujillo
Journal:  JMIR Pediatr Parent       Date:  2022-01-21
  6 in total

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