| Literature DB >> 30283373 |
José Sanders1, Kobie van Krieken1.
Abstract
This study examines how audiovisual brand stories both invite and enable consumers to enact heroic archetypes. Integrating research on the archetypal structure of narratives with research on the event structure of narratives, we distinguish singular plot stories (i.e., stories that show a Hero's Journey) from embedded plot stories (i.e., stories that not only show but also tell one or more Hero's Journeys) and develop a conceptual and narratological framework to analyze their structural elements. Application of the framework to 20 brand stories representing 8 different brands reveals meaningful variation in elements between the singular plot stories and embedded plot stories. Differences in the expression of archetypes and event structure are argued to evoke different types of Hero enactment which in turn result in different outcomes. We specifically hypothesize that the enactment of heroic archetypes in singular plot stories primarily results in catharsis (pleasure), whereas the enactment of heroic archetypes in embedded plot stories primarily results in an outcome we describe as phronesis: a form of moral sense making of the self that advances one's practical wisdom and prudence. The final section of the paper discusses how cathartic and phronetic outcomes of hero enactment may foster the psychological bonding between brand and consumer, and invite consumers to align their moral values with the values that are reflected by heroic character traits. The central aims of the analysis presented are to provide an exploration of narrative phenomena in a reasonably broad range of brand story videos and foremost to provide a conceptual framework with an applicable instrument suited to analyze relevant categories in these brand stories. The present study is interdisciplinary in its approach to a contemporary, developing marketing phenomenon, applying psychological modeling of archetypes and heroic values with narratological insights on perspective-taking and story structure. Its contribution is to systemize, from a narratological viewpoint, how various narrative archetypes in brand video stories may contribute to the development of brand-consumer relations.Entities:
Keywords: archetype; brand story; brand video; catharsis; enactment; heroism; narrative; phronesis
Year: 2018 PMID: 30283373 PMCID: PMC6156458 DOI: 10.3389/fpsyg.2018.01645
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Plot descriptions of the singular plot and embedded plot stories.
| Singular plots | Plot description |
|---|---|
| (1) Efteling: Time for Each Other | A daughter of about 10 years old (=Heroine) in a family of four recreates the Efteling experience at home by decorating a room completely in the Efteling atmosphere, and in doing so she recreates the family’s experience of unitedness in pleasure and wonder such as they experienced at De Efteling. |
| (2) Efteling: The Efteling Amazes | Max of about 8 years old (=Hero) introduces himself on his 1st day in a new class. He narrates about the unlikely adventures and achievements he made, receiving skeptical reactions of the teacher and classmates with one exception: a girl who understands that he is narrating his Efteling experience. |
| (3) Nike: Choose go | A girl of about 20 years old (=Heroine) hears the news that the world has stopped turning. Inspired by her mouse who runs in his wheel, she starts running and encourages other people to join her in an effort to start the world’s turning again. This ultimately worldwide attempt succeeds, but runners appear to go the wrong way, and upon a new call they turn around to make the world turn the right way. At the end, the mouse in its wheel is shown again. |
| (4) Coca-Cola: The Gardener | A group of girls of about 20 years old tempts a young gardener (=Hero) to open a shaken can of Coca-Cola, thus wetting his t-shirt. He takes it off, wrings it out and goes on to mow the lawn, leaving the girls in awe. |
| (5) Coca-Cola: Thank your Christmas Hero | A boy of about 10 years old (=Hero) travels with a slay full of coca cola bottles and offers one secretly to people he encounters who are doing their best for others on Christmas eve, including – at the end – Santa Claus himself. |
| (6) Coca-Cola: Pool boy | A brother and sister of about 20 years old (= Heroes) compete who reaches first with the pool boy to offer him a bottle of Coca-Cola. After overcoming various obstacles along the way, they finally face the pool boy, only to find out that their mother has already offered him a Coke. |
| (7) Heineken: Worlds Apart | Six adult characters of various ages and both genders (=Heroes) are, in antagonist couples, challenged to solve a build a construction puzzle that in the end appears to be a bar, at which they drink a Heineken beer together. The challenges they have to overcome involve sharing and understanding their mutual attitudes and private histories. |
| (8) Heineken: Champions League | Three male characters between 25 and 30 years old, sitting on a terrace, are challenged to perform several soccer-related assignments striving for the missing part of a ticket to the Champions League Final. Their girlfriends, who are involved in the challenge, have the other half. In the end, the winning man (=Hero) is united with his girlfriend and the two have together one whole ticket. |
| (1) Dove: Beauty on your own terms | Six women of various ages (=Heroines) narrate the challenges they had to overcome in accepting their own beauty on their own terms, despite critical comments. |
| (2) Dove: They said… | Jessica of about 30 years old (=Heroine) narrates how she, being a curvy beauty blogger, overcame the negative judgments of others on her physical appearance when she decided to start a beauty blog on her own terms. |
| Embedded story plots | Plot description |
| (3) Pickwick: Beau’s Tea Topic | Beau of about 12 years old (=Heroine) narrates how she and her mother have become estranged due to mom’s overusing her smartphone. She invites her mother to go for a picnic. When sitting down, she presents a tea bag with a personalized label asking her mother not to use her smartphone for 1 day. Mother and daughter discuss the matter over a cup of tea, agree and leave the scene arm in arm. |
| (4) Pickwick: Sanne’s Tea Topic | Sanne of about 25 years old (=Heroine) narrates how she used to bully Baukje, a former classmate. She invites Baukje to meet in their old classroom. When sitting down, she gives her teabag with a personalized label, asking to forgive her. Both women break into tears, embrace and discuss things over a cup of tea. |
| (5) Innocent: Sustainable Bananas | Innocent (=Hero) narrates how it successfully sought for ways to deal with environmental and societal responsible banana growing companies. |
| (6) Innocent: The Big Knit | Two elderly people, a woman and a man, narrate how they suffered from loneliness but have been brought together by Age UK, an organization supported by Innocent (=Hero) who contributes for each additional knit hat on Innocent bottles. |
| (7) Nike: Meet the runners: Lelisa Desisa | Lelisa’s coach narrates how Lelisa – a young and highly talented running athlete (=Hero) – is gradually growing toward being a prize-winning marathon runner. |
| (8) Nike: Unlimited Mo Farrah | Famous running athlete Mo Farrah (=Hero) narrates, supported by images of himself in his training facilities, what it takes for him – training far from his home for long periods of time – to be a prize-winning runner and why he makes the effort. |
| (9) Nike: Unlimited courage: Chris Mosier | Triathlon athlete Chris Mosier (=Hero) narrates, elicited by questions posed to him by a narrator during various training contexts, what uncertainties he – being a transgender – had to overcome when aiming for the men’s national athletic team. |
| (10) Nike: Until we all win: Serena Williams | Multiple prize-winning tennis player Serena Williams (=Heroine) narrates, supported by images of successes and failures during her long career, what negative opinions of others she had to overcome to finally accept her own way of combining being a winner and being a woman. |
| (11) WNF: Tiger Protector Pavel | Wildlife protector Pavel (=Hero) narrates how he makes an effort to protect tigers from poaching and maltreatment in the Russian wildlife, while he faces challenges such as severe cold and dangerous animals; in retrospective, he is shown to have lost a tiger due to poaching. |
| (12) WNF: Tiger Protector Singye | Wildlife protector Singye (=Heroine) narrates how she makes an effort to protect tigers from poaching in the Bhutan wildlife, while she is inspired by the Bhutan culture faces challenges such as dangerous poachers; in retrospective, she is shown to have been under the threat of poachers. |
Frequencies and percentages of singular plots as well as embedded story plots featuring the various narrative characteristics.
| Narrative characteristics | Singular plots | Embedded plots | Total |
|---|---|---|---|
| Narrative structure | |||
| • Orientation | 8 (100%) | 12 (100%) | 20 (100%) |
| • Complicating action | 8 (100%) | 11 (91,7%) | 19 (95%) |
| • Critical event | 8 (100%) | 11 (91,7%) | 19 (95%) |
| • Resolution | 7 (87,5%) | 9 (75%) | 16 (80%) |
| • Evaluation | 3 (37,5%) | 12 (100%) | 15 (75%) |
| • Coda | 8 (100%) | 12 (100%) | 20 (100%) |
| Narrative archetypes1 | |||
| • Hero | 8 (100%) | 12 (100%) | 20 (100%) |
| Character | 8 (100%) | 10 (83,3%) | 18 (90%) |
| Brand | 0 (0%) | 4 (33,3%) | 4 (20%) |
| • Trickster | 3 (100%) | 0 (0%) | 3 (15%) |
| Character | 2 (66,7%) | 0 (0%) | 2 (10%) |
| Brand | 2 (66,7%) | 0 (0%) | 2 (10%) |
| • Helper/Supernatural Aid | 8 (100%) | 12 (100%) | 20 (100%) |
| Character | 2 (25%) | 4 (33,3%) | 6 (30%) |
| Brand | 8 (100%) | 8 (66,7%) | 16 (80%) |
| Heroic traits and moral values2 | |||
| • Smart | 4 (50%) | 0 (0%) | 4 (20%) |
| • Strong | 2 (25%) | 2 (16,7%) | 4 (20%) |
| • Caring | 3 (37,5%) | 4 (33,3%) | 7 (35%) |
| • Selfless | 0 (0%) | 5 (41,7%) | 5 (25%) |
| • Charismatic | 3 (37,5%) | 1 (8,3%) | 4 (20%) |
| • Resilient | 0 (0%) | 5 (41,7%) | 5 (25%) |
| • Reliable | 0 (0%) | 4 (33,3%) | 4 (20%) |
| • Inspiring | 4 (50%) | 3 (25%) | 7 (35%) |
| Brand representation | |||
| • Product | 8 (100%) | 7 (58,3%) | 15 (75%) |
| • Logo | 8 (100%) | 12 (100%) | 20 (100%) |
| • Slogan | 2 (25%) | 6 (50%) | 8 (40%) |
Appendix Analytical Coding Scheme.
| Variable | Categories | |
|---|---|---|
| (1) Story type | • Singular plot story | |
| • Embedded plot story | ||
| (2) Narrative structure | • Orientation | |
| • Complicating action | ||
| • Critical event | ||
| • Resolution | ||
| • Coda | ||
| • Evaluation | ||
| • None | ||
| (3) Narrative archetypes | (3a) | (3b) |
| • Hero | • Character | |
| • Trickster | • Brand | |
| • Helper/Supernatural Aid | ||
| • None | ||
| (4) Heroic traits and moral values | • Smart | |
| • Strong | ||
| • Caring | ||
| • Selfless | ||
| • Charismatic | ||
| • Resilient | ||
| • Reliable | ||
| • Inspiring | ||
| (5) Brand representation | • Product | |
| • Logo | ||
| • Slogan | ||
| • None | ||