Literature DB >> 30239217

Standards of Virtual Reality Application in Balance Training Programs in Clinical Practice: A Systematic Review.

Grzegorz Juras1, Anna Brachman1, Justyna Michalska1, Anna Kamieniarz1, Michał Pawłowski1, Anna Hadamus2, Dariusz Białoszewski2, Janusz Błaszczyk1, Kajetan J Słomka1.   

Abstract

OBJECTIVE: To determine the effect of virtual reality (VR) games on improving balance in different groups of neurological patients with a particular focus on the study quality and to determine the gold standard in VR training in these groups.
MATERIALS AND METHODS: A systematic review of controlled trials published between January 2009 and December 2017 was conducted. The PubMed, SCOPUS, SPORTDiscus, and Medline databases were searched. Studies involved patients with stroke or Parkinson's disease or children with cerebral palsy. The Physiotherapy Evidence Database (PEDro) scale was used to assess the methodological quality of the included studies.
RESULTS: A total of 20 studies met the inclusion criteria. The PEDro scores ranged from 4 to 8 points. Analysis of the rehabilitation programs revealed a very large discrepancy in the planned volume of exercises in different subgroups of patients.
CONCLUSIONS: Overall, the comparison of VR interventions between conventional rehabilitation and no intervention exhibited significantly better results. However, these results should be interpreted with great caution due to the large diversity of the systems, games, and training volume used in the VR therapy. In all included studies, only several articles included objective methods to assess the effect of VR. In addition, most of the articles showed a high risk of bias, such as a lack of randomization and blinding or a small sample size. That is why further well-designed randomized control trials are required to evaluate the influence of VR on balance in different groups of neurological patients.

Entities:  

Keywords:  Balance training; Neurological disorders; Rehabilitation; Virtual reality

Mesh:

Year:  2018        PMID: 30239217     DOI: 10.1089/g4h.2018.0034

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  16 in total

1.  The COVID-19 Pandemic and Overall Wellbeing: Mediating Role of Virtual Reality Fitness for Physical-Psychological Health and Physical Activity.

Authors:  Xiang Peng; Rashid Menhas; Jianhui Dai; Muhammad Younas
Journal:  Psychol Res Behav Manag       Date:  2022-07-13

Review 2.  Virtual reality in research and rehabilitation of gait and balance in Parkinson disease.

Authors:  Colleen G Canning; Natalie E Allen; Evelien Nackaerts; Serene S Paul; Alice Nieuwboer; Moran Gilat
Journal:  Nat Rev Neurol       Date:  2020-06-26       Impact factor: 42.937

3.  Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education.

Authors:  David Fonseca; Janaina Cavalcanti; Enric Peña; Victor Valls; Mónica Sanchez-Sepúlveda; Fernando Moreira; Isidro Navarro; Ernesto Redondo
Journal:  Sensors (Basel)       Date:  2021-04-29       Impact factor: 3.576

Review 4.  The Effect of Virtual Reality Games on the Gross Motor Skills of Children with Cerebral Palsy: A Meta-Analysis of Randomized Controlled Trials.

Authors:  Zhanbing Ren; Jinlong Wu
Journal:  Int J Environ Res Public Health       Date:  2019-10-14       Impact factor: 3.390

5.  Assessment of the Effectiveness of Rehabilitation after Total Knee Replacement Surgery Using Sample Entropy and Classical Measures of Body Balance.

Authors:  Anna Hadamus; Dariusz Białoszewski; Michalina Błażkiewicz; Aleksandra J Kowalska; Edyta Urbaniak; Kamil T Wydra; Karolina Wiaderna; Rafał Boratyński; Agnieszka Kobza; Wojciech Marczyński
Journal:  Entropy (Basel)       Date:  2021-01-29       Impact factor: 2.524

6.  The Use of Frequency Analysis as a Complementary and Explanatory Element for Time Domain Analysis in Measurements of the Ability to Maintain Balance.

Authors:  Jacek Jurkojć; Piotr Wodarski; Robert Michnik; Wojciech Marszałek; Kajetan J Słomka; Marek Gzik
Journal:  J Hum Kinet       Date:  2021-01-29       Impact factor: 2.193

7.  Virtual Reality Fitness (VRF) for Behavior Management During the COVID-19 Pandemic: A Mediation Analysis Approach.

Authors:  Jingning Yang; Rashid Menhas; Jianhui Dai; Tehmina Younas; Usama Anwar; Waseem Iqbal; Rizwan Ahmed Laar; Muhammad Muddasar Saeed
Journal:  Psychol Res Behav Manag       Date:  2022-01-20

8.  A Novel Virtual Reality Training Strategy for Poststroke Patients: A Randomized Clinical Trial.

Authors:  Naveed Anwar; Hossein Karimi; Ashfaq Ahmad; Nazia Mumtaz; Ghulam Saqulain; Syed Amir Gilani
Journal:  J Healthc Eng       Date:  2021-11-18       Impact factor: 2.682

9.  The Effectiveness of Virtual Reality Exercise on Individual's Physiological, Psychological and Rehabilitative Outcomes: A Systematic Review.

Authors:  Jiali Qian; Daniel J McDonough; Zan Gao
Journal:  Int J Environ Res Public Health       Date:  2020-06-10       Impact factor: 3.390

10.  Application of Virtual Reality in Competitive Athletes - A Review.

Authors:  Anna Akbaş; Wojciech Marszałek; Anna Kamieniarz; Jacek Polechoński; Kajetan J Słomka; Grzegorz Juras
Journal:  J Hum Kinet       Date:  2019-10-18       Impact factor: 2.193

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