Literature DB >> 30187398

Visual perspective taking for avatars in a Simon task.

Christian Böffel1, Jochen Müsseler2.   

Abstract

In modern digital applications, users often interact with virtual representations of themselves or others, called avatars. We examined how these avatars and their perspectives influence stimulus-response compatibility in a Simon task. Participants responded to light/dark blue stimuli with left/right key presses in the presence of a task-irrelevant avatar. Changes in stimulus-response compatibility were used to quantify changes in the mental representation of the task and perspective taking toward this avatar. Experiments 1 and 2 showed that perspective taking for an avatar occurred in orthogonal stimulus-response mappings, causing a compatibility effect from the avatar's point of view. In the following two experiments we introduced a larger variety of angular disparities between the participant and avatar. In Experiment 3, the Simon effect with lateralized stimulus positions remained largely unaffected by the avatar, pointing toward an absence of perspective taking. In Experiment 4, after avatar hand movements were added in order to strengthen the participants' sense of agency over the avatar, a spatial compatibility effect from the avatar's perspective was observed again, and hints of the selective use of perspective taking on a trial-by-trial basis were found. Overall, the results indicate that users can incorporate the perspective of an avatar into their mental representation of a situation, even when this perspective is unnecessary to complete a task, but that certain contextual requirements have to be met.

Entities:  

Keywords:  Action effects; Avatar; Orthogonal compatibility; Perspective taking; Simon effect; Stimulus–response compatibility

Mesh:

Year:  2019        PMID: 30187398     DOI: 10.3758/s13414-018-1573-0

Source DB:  PubMed          Journal:  Atten Percept Psychophys        ISSN: 1943-3921            Impact factor:   2.199


  6 in total

1.  Action effect consistency and body ownership in the avatar-Simon task.

Authors:  Christian Böffel; Jochen Müsseler
Journal:  PLoS One       Date:  2019-08-09       Impact factor: 3.240

2.  No evidence for automatic response activation with target onset in the avatar-compatibility task.

Authors:  C Böffel; J Müsseler
Journal:  Mem Cognit       Date:  2020-10

Review 3.  Perspective Taking and Avatar-Self Merging.

Authors:  Jochen Müsseler; Sophia von Salm-Hoogstraeten; Christian Böffel
Journal:  Front Psychol       Date:  2022-03-18

4.  Character Customization With Cosmetic Microtransactions in Games: Subjective Experience and Objective Performance.

Authors:  Christian Böffel; Sophie Würger; Jochen Müsseler; Sabine J Schlittmeier
Journal:  Front Psychol       Date:  2022-01-04

5.  Spatial-numerical associations in the presence of an avatar.

Authors:  C Böffel; C Herbst; O Lindemann; J Müsseler
Journal:  Psychol Res       Date:  2020-10-07

6.  Human Cognition in Interaction With Robots: Taking the Robot's Perspective Into Account.

Authors:  Sophia von Salm-Hoogstraeten; Jochen Müsseler
Journal:  Hum Factors       Date:  2020-07-10       Impact factor: 2.888

  6 in total

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