| Literature DB >> 30175142 |
S Póvoas1, M B Randers2, P Krustrup2, M N Larsen2, R Pereira3, C Castagna4,5.
Abstract
This study examines heart rate (HR) and perceived experience during same- versus mixed-gender soccer played as small- (SSG) and large-sided (LSG) games. HR, rating of perceived exertion (RPE), and fun scores were determined in 134 pupils (50 girls, 84 boys) randomly assigned to same- and mixed-genders formats playing 2x15-min of SSG (2v2, 4v4) and LSG (12v12) in a random order (~50 m2/player). HR was lower (p≤0.03) for girls when playing together with boys than when playing alone (71±10 versus 77±7%HRmax), while being similar for boys playing mixed- or same-gender games (74±7 versus 77±4%HRmax). Boys perceived less fun when playing together with girls than when playing alone (4.4±2.3 versus 6.3±2.3, p<0.001). Irrespective of gender, higher (p<0.001) HRmean, %time>80%HRmax, and RPE were observed during 2v2 (78±9%HRmax, 43±33%, 5.5±2.5) and 4v4 (76±9%HRmax, 39±32%, 5.5±2.7) than during 12v12 (70±10%HRmax, 23±27%, 3.8±2.9). Cardiovascular strain was lower for girls when playing together with boys than when playing alone in LSG. SSG were more intense than LSG when girls played mixed-gender games and when boys played mixed- and same-gender games. When boys played mixed-gender games, SSG were considered more fun than LSG. Physical education teachers and coaches should consider gender and game format differences when using soccer.Entities:
Mesh:
Year: 2018 PMID: 30175142 PMCID: PMC6098911 DOI: 10.1155/2018/7804642
Source DB: PubMed Journal: Biomed Res Int Impact factor: 3.411
Chronological age, anthropometric characteristics, and aerobic performance of the participants by gender group format (means±SD and range).
| Gender group | Age | Body mass | Stature | Fat mass | BMI | YYIE1 |
|---|---|---|---|---|---|---|
| (years) | (kg) | (cm) | (%) | (kg.m−2) | (m) | |
| Girls ( | 14.2 ± 0.7 (13-15)c,d | 58.9 ± 9.1 (45.1-80.6) | 161.5 ± 6.2 (151.0-173.0) | 28.0 ± 5.8 (12.4-39.6)b,d | 22.4 ± 2.8 (19.1-26.6) | 851 ± 559 (320-2200)d |
| Boys ( | 14.0 ± 0.8 (13-16)c,d | 58.7 ± 12.6 (36.9-97.7)d | 164.3 ± 7.8 (149.0-183.0)c | 18.6 ± 7.2 (8.7-39.9)a,c | 21.7 ± 3.9 (15.8-35.9) | 1048 ± 711 (160-2680)d |
| Girls mixed ( | 12.8 ± 0.7 (12-14)a,b | 52.0 ± 9.2 (36.2-76.5) | 157.5 ± 7.2 (141.0-168.0)b | 25.5 ± 6.2 (16.7-43.6)b,d | 20.9 ± 3.5 (16.9-31.8) | 945 ± 557 (200-2320)d |
| Boys mixed ( | 13.0 ± 0.8 (12-15)a,b | 51.6 ± 10.3 (34.2-72.9)b | 159.8 ± 9.4 (144.0-184.0) | 15.8 ± 6.6 (7.5-40.4)a,c | 20.1 ± 2.9 (15.1-29.4) | 1583 ± 846 (160-3600)a,b,c |
BMI = body mass index and YYIE1 = Yo-Yo intermittent endurance level 1 test, significantly different (p ≤ 0.02) from girls (a), boys (b), girls mixed (c), and boys mixed (d).
Game intensity and perceived experience. Values are F-test and p value for analysis of covariance (ANCOVA) model by game and gender format and controlled for aerobic performance.
| Two-way ANCOVA | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Gender format | Girls ( | Girls mixed ( | Boys ( | Boys mixed ( | Gender format | Game format | Interaction | ||||||||
| Game format | 2v2 | 4v4 | 12v12 | 2v2 | 4v4 | 12v12 | 2v2 | 4v4 | 12v12 | 2v2 | 4v4 | 12v12 | F(df; error); p | F(df; error); p | F(df; error); p |
| HRmean | 154 ± 21 | 150 ± 22 | 159 ± 18 | 159 ± 21 | 152 ± 25 | 130 ± 23 | 163 ± 13 | 159 ± 10 | 146 ± 19 | 154 ± 18 | 157 ± 18 | 141 ± 16 | 2.444(3;178); 0.069 | 13.460(2;178); 0.000 | 7.095(6;178); 0.000 |
| HRmean | 78 ± 9 | 75 ± 9 | 80 ± 8 | 77 ± 10 | 73 ± 12 | 63 ± 11 | 81 ± 6 | 79 ± 5 | 73 ± 9 | 76 ± 9 | 77 ± 9 | 69 ± 8 | 5.455(3;178); 0.002 | 13.264(2;178); 0.000 | 7.064(6;178); 0.000 |
| HRpeak | 179 ± 19 | 177 ± 20 | 183 ± 16 | 185 ± 18 | 179 ± 24 | 164 ± 27 | 190 ± 10 | 188 ± 8 | 181 ± 15 | 183 ± 16 | 184 ± 15 | 178 ± 16 | 3.986(3;178); 0.010 | 6.568(2;178); 0.002 | 3.984(6;178); 0.001 |
| HRpeak | 90 ± 7 | 89 ± 8 | 92 ± 7 | 89 ± 9 | 86 ± 11 | 79 ± 13 | 94 ± 4 | 93 ± 4 | 90 ± 7 | 90 ± 7 | 90 ± 7 | 87 ± 7 | 8.840(3;178); 0.000 | 6.450(2;178); 0.002 | 3.979(6;178); 0.001 |
| %Time>80% HRmax | 38 ± 37 | 34 ± 38 | 45 ± 32 | 42 ± 34 | 37 ± 36 | 9 ± 19 | 55 ± 25 | 45 ± 24 | 26 ± 30 | 37 ± 36 | 38 ± 32 | 20 ± 19 | 1.631(3;178); 0.188 | 14.162(2;178); 0.000 | 4.152(6;178); 0.001 |
| RPE | 3.5 ± 2.5 | 6.3 ± 2.9 | 3.4 ± 3.2 | 6.8 ± 2.0 | 5.7 ± 2.7 | 4.0 ± 2.5 | 5.4 ± 2.5 | 5.9 ± 2.5 | 4.1 ± 3.0 | 5.3 ± 2.4 | 4.8 ± 2.6 | 3.4 ± 3.0 | 1.126(3;170); 0.343 | 5.543(2;178); 0.005 | 3.095(6;170); 0.007 |
| Fun | 5.4 ± 2.3 | 6.7 ± 2.1 | 7.3 ± 3.6 | 6.9 ± 2.8 | 7.3 ± 2.9 | 5.5 ± 3.2 | 5.4 ± 3.3 | 6.0 ± 2.8 | 7.0 ± 3.4 | 5.7 ± 2.4 | 4.9 ± 2.8 | 3.2 ± 3.1 | 8.279(3;170); 0.000 | 1.356(2;178); 0.260 | 3.675(6;170); 0.002 |
%time>80%HRmax = percentage of time above 80%HRmax and AU = arbitrary units.
Figure 1Average heart rate (HRmean) expressed as a percentage of individual maximal HR (%HRmax) values for girls and boys in each gender format (same- and mixed-gender) in the three game formats (2v2, 4v4, and 12v12). Data are presented as means±SD. ∗p≤0.01 significantly different from 4v4 and 2v2; #p=0.02 significantly different from boys in mixed-gender games; §p≤0.01 significantly different from girls and boys in same-gender games and boys in mixed-gender games.
Figure 2Percentage of total game time spent with heart rate above 80% of individual maximal HR (%HRmax) values for girls and boys in each gender format (same- and mixed-gender) in the three game formats (2v2, 4v4, and 12v12). Data are presented as means±SD. ∗p<0.01 significantly different from 4v4 and 2v2; #p<0.01 significantly different from girls in mixed-gender games.