Literature DB >> 30153041

Augmented Reality Games as a New Class of Physical Activity Interventions? The Impact of Pokémon Go Use and Gaming Intensity on Physical Activity.

Michael Y Ni1, Rex W H Hui2, Tom K Li1, Anna H M Tam2, Lois L Y Choy2, Kitty K W Ma2, Felix Cheung1, Gabriel M Leung1.   

Abstract

OBJECTIVE: To assess the health impact of augmented reality games by examining the association between Pokémon Go and physical activity among university students.
MATERIALS AND METHODS: This pilot study included 65 medical students who were iPhone (Apple, Inc., Cupertino, CA) users with the built-in accelerometer and Health app. Main outcome measures were the change in daily walking distance before and after the release of Pokémon Go (Niantic, Inc., San Francisco, CA).
RESULTS: Twenty-four (36.9%) medical students were active Pokémon Go players. When compared with nonplayers, Pokémon Go players on average walked 1.5, 1.2, 0.9, and 0.6 km more daily on the third, fourth, fifth, and sixth day of the game, respectively (P < 0.05). Physical activity differences were not detected beyond the first week. Among Pokémon Go players, higher intensity of gaming was associated with increased distance walked 50 days after the release of the game compared to previously (P < 0.001).
CONCLUSIONS: In this pilot study, Pokémon Go was associated with a transient increase in physical activity in the first week. Augmented reality games need to demonstrate a sustained positive health impact to be promoted as a new class of physical activity interventions.

Entities:  

Keywords:  Augmented reality games; Exercise promotion; Exergames; Physical activity

Mesh:

Year:  2018        PMID: 30153041     DOI: 10.1089/g4h.2017.0181

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  7 in total

Review 1.  Scoping Review of Pokémon Go: Comprehensive Assessment of Augmented Reality for Physical Activity Change.

Authors:  Tom Baranowski; Elizabeth J Lyons
Journal:  Games Health J       Date:  2019-08-06

2.  Pokémon GO! GO! GO! The impact of Pokémon GO on physical activity and related health outcomes.

Authors:  Yaoyue Li; Yuanchen Liu; Lei Ye; Jie Sun; Jianrong Zhang
Journal:  Mhealth       Date:  2021-07-20

Review 3.  Improving the Health of Emerging Adult Gamers-A Scoping Review of Influences.

Authors:  David Micallef; Lukas Parker; Linda Brennan; Bruno Schivinski; Michaela Jackson
Journal:  Nutrients       Date:  2022-05-26       Impact factor: 6.706

4.  Increasing physical activity among children and adolescents: Innovative ideas needed.

Authors:  Tom Baranowski
Journal:  J Sport Health Sci       Date:  2018-11-22       Impact factor: 7.179

Review 5.  Augmented Reality in Physical Therapy: Systematic Review and Meta-analysis.

Authors:  Maria Jesus Vinolo Gil; Gloria Gonzalez-Medina; David Lucena-Anton; Veronica Perez-Cabezas; María Del Carmen Ruiz-Molinero; Rocío Martín-Valero
Journal:  JMIR Serious Games       Date:  2021-12-15       Impact factor: 4.143

6.  Feasibility and Effectiveness of a Motion Tracking-Based Online Fitness Program for Office Workers.

Authors:  Sun-Young Joo; Chang-Bae Lee; Na-Young Joo; Chung-Reen Kim
Journal:  Healthcare (Basel)       Date:  2021-05-14

7.  Effect of Pokémon Go on Self-Harm Using Population-Based Interrupted Time-Series Analysis: Quasi-Experimental Study.

Authors:  Rosa Sze Man Wong; Frederick Ka Wing Ho; Keith Tsz Suen Tung; King-Wa Fu; Patrick Ip
Journal:  JMIR Serious Games       Date:  2020-06-12       Impact factor: 4.143

  7 in total

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