| Literature DB >> 30135839 |
Olga Santesteban-Echarri1,2,3, Simon Rice1,2, Greg Wadley4, Reeva Lederman4, Simon D'Alfonso1,2,4, Penni Russon1,2, Richard Chambers5, Christopher J Miles1,2, Tamsyn Gilbertson1,2, John F Gleeson6, Patrick D McGorry1,2, Mario Álvarez-Jiménez1,2.
Abstract
Major depressive disorder (MDD) has a high prevalence and relapse rate among young people. For many individuals depression exhibits a severe course, and it is therefore critical to invest in innovative online interventions for depression that are cost-effective, acceptable and feasible. At present, there is a scarcity of research reporting on qualitative data regarding the subjective user experience of young people using social networking-based interventions for depression. This study provides in-depth qualitative insights generated from 38 semi-structured interviews, and a follow-up focus group, with young people (15-25 years) after the implementation of a moderated online social therapy intervention for depression relapse prevention ("Rebound"). Exploratory analysis identified patterns of content from interview data related to three main themes: 1) preferred content compared to perceived helpfulness of the online platform, 2) interest in social networking, and 3) protective environment. Two clear groups emerged; those who perceived the social networking component of the intervention as the most helpful component; and those who preferred to engage in therapy content, receiving individualized content suggested by moderators. The Rebound intervention was shown to be acceptable for young people with major depression. Integration of social networking features appears to enhance intervention engagement for some young people recovering from depression.Entities:
Keywords: Depression; Internet; Qualitative analyses; Safety; Social networking; Young people
Year: 2017 PMID: 30135839 PMCID: PMC6096236 DOI: 10.1016/j.invent.2017.06.002
Source DB: PubMed Journal: Internet Interv ISSN: 2214-7829
Description of the main Rebound features and therapy modules.
| Component | Description |
|---|---|
| Find your strengths | An interactive online card-sort game where young people were introduced to the strengths concept and identified their individual strengths. Based on the positive psychology framework ( |
| Therapy content | |
| Steps | Interactive therapy modules covering a single concept, each requiring approximately 20 mins. In Rebound there were steps targeting known risk factors for relapse of depression (i.e. rumination, substance misuse and self-criticism), steps promoting well-being (discovering your strengths, maximizing and savouring the good things in life, relaxation) and steps on social connectedness. |
| Pathways | Collection of Steps that conceptually link together to lead the young person to a specific therapeutic goal. |
| Do Its | Unique behavioural experiments known as Actions ( |
| Social networking | |
| The Café | The social networking component of Rebound, similar to a Facebook newsfeed where users can contribute posts and comments; share own experiences, give and obtain support from other young people and moderators. |
| Talk it Out | A moderated space where young people can nominate a specific problem they would like group-based support with; following an evidence-based problem-solving framework ( |
| Talking Points | Questions embedded within the Steps that promote users to discuss and share their own experiences regarding a specific topic integrating the social networking component. |
Answers to questions regarding preferred and most helpful feature (questions Q-a and Q-b) by young person.