Literature DB >> 30130232

Circumvention of Pedestrians While Walking in Virtual and Physical Environments.

Marco A Buhler, Anouk Lamontagne.   

Abstract

Virtual environments (VEs) are increasingly used in the context of scientific inquiries and rehabilitation for tasks that are otherwise difficult to control or perform safely in physical environments (PEs), such as avoiding other pedestrians during locomotion. The usefulness of VEs, however, remains constrained by the extent to which they can elicit natural responses. The objectives of the study were to examine circumvention strategies in response to pedestrians approaching from different directions in the VE versus PE and to determine the effects of repeated practice on the circumvention strategies. Twelve participants were assessed over five blocks of eight trials that consisted of walking toward a target while circumventing pedestrians approaching from different directions (0°, ± 30° right or left or none) in the VE and the PE. Similar onset distances of circumvention strategy and preferred side of circumvention were observed between the two environments. Participants, however, maintained enlarged minimum distances from the interferer (13%) and walked slower (11.5%) in the VE. Repeated practice resulted in walking speed increments of 7.4% over the entire session that were similar in the VE versus PE. While the changes observed in VE may reflect the use of more cautious circumvention strategies, the similarities in strategies between the two environments and the advantages of VEs (e.g., controlled exposure, reproduction of ecologically valid conditions, and safety) suggest that virtual reality is a valuable tool to study visually guided locomotor tasks, such as pedestrian circumvention, and shows great potential for assessment and intervention in physical rehabilitation.

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Mesh:

Year:  2018        PMID: 30130232     DOI: 10.1109/TNSRE.2018.2865907

Source DB:  PubMed          Journal:  IEEE Trans Neural Syst Rehabil Eng        ISSN: 1534-4320            Impact factor:   3.802


  3 in total

1.  Impact of dual tasking on gaze behaviour and locomotor strategies adopted while circumventing virtual pedestrians during a collision avoidance task.

Authors:  Trineta M Bhojwani; Sean D Lynch; Marco A Bühler; Anouk Lamontagne
Journal:  Exp Brain Res       Date:  2022-08-18       Impact factor: 2.064

2.  Gaze behavior during pedestrian interactions in a community environment: a real-world perspective.

Authors:  Hayati B Joshi; Walter Cybis; Eva Kehayia; Philippe S Archambault; Anouk Lamontagne
Journal:  Exp Brain Res       Date:  2021-06-05       Impact factor: 1.972

3.  Validation of an immersive virtual reality device accepted by seniors that preserves the adaptive behavior produced in the real world.

Authors:  Lisa Delbes; Nicolas Mascret; Cédric Goulon; Gilles Montagne
Journal:  Front Bioeng Biotechnol       Date:  2022-09-02
  3 in total

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