| Literature DB >> 30110428 |
Anna Sapienza1, Yilei Zeng1,2, Alessandro Bessi1, Kristina Lerman1,2, Emilio Ferrara1,2.
Abstract
Complex real-world challenges are often solved through teamwork. Of special interest are ad hoc teams assembled to complete some task. Many popular multiplayer online battle arena (MOBA) video-games adopt this team formation strategy and thus provide a natural environment to study ad hoc teams. Our work examines data from a popular MOBA game, League of Legends, to understand the evolution of individual performance within ad hoc teams. Our analysis of player performance in successive matches of a gaming session demonstrates that a player's success deteriorates over the course of the session, but this effect is mitigated by the player's experience. We also find no significant long-term improvement in the individual performance of most players. Modelling the short-term performance dynamics allows us to accurately predict when players choose to continue to play or end the session. Our findings suggest possible directions for individualized incentives aimed at steering the player's behaviour and improving team performance.Entities:
Keywords: HCI; collaborative environments; human performance; online games
Year: 2018 PMID: 30110428 PMCID: PMC6030337 DOI: 10.1098/rsos.180329
Source DB: PubMed Journal: R Soc Open Sci ISSN: 2054-5703 Impact factor: 2.963
Dataset statistics summary. (#Match=242 352, #player= 16 665) The match duration, total play time/player and session play time/player in the table are displayed in minutes.
| # sessions per player | # matches per player | match duration | total play time per player | session play time per player | |
|---|---|---|---|---|---|
| Min | 1.0 | 1.0 | 5.2 | 61.2 | 5.2 |
| Avg | 132.0 | 239.7 | 33.8 | 965.7 | 52.0 |
| Max | 1312.0 | 1835.0 | 84.0 | 63 662.7 | 753.1 |
Figure 1.Original sessions and randomized index sessions.
Figure 2.Relationship between experience and player performance.
Figure 3.Performance deterioration over the course of a gaming session. Each line reports average (a) win rate or (b) KDA ratio for each successive match of a gaming session of a given length. Matches played later in the session have lower performance (left plots), but not when play data have been randomized (right plots). Error bars represent standard deviations (standard errors would be almost invisible due to large sample sizes). (a) Win rate and (b) KDA ratio.
Figure 4.Comparison of performance deterioration in high versus low experience players. (a) high experienced players’ (top 5 percentile) win rate and KDA performance comparison and (b) win rate and KDA performance comparison for low experienced players (bottom 5 percentile).
Figure 5.Comparison of highly experienced versus inexperienced players. (a) Average session length and (b) session duration (in seconds) for these players.
Classification performance metrics scores. The best model performances are highlighted in italics.
| model 1 (MATCH) | |||
|---|---|---|---|
| RF | GB | AB | |
| AUC | 0.830±0.003 | 0.837±0.003 | |
| F1 | 0.803±0.002 | 0.818±0.003 | |
| precision | 0.702±0.003 | 0.701±0.004 | |
| recall | 0.926±0.002 | 0.981±0.001 | |
| accuracy | 0.773±0.002 | 0.783±0.003 | |
Feature importance table. Ranking based on the Gini splitting index.
| random forest | gradient boosting | adaptive boosting | |||
|---|---|---|---|---|---|
| feature name | score | feature name | score | feature name | score |
| model 1 (MATCH) | |||||
| match | 0.368 | cum. match duration | 0.249 | experience | 0.371 |
| match duration | 0.131 | experience | 0.183 | session | 0.354 |
| player id | 0.113 | session | 0.148 | match duration | 0.080 |
| mean match duration | 0.105 | match duration | 0.117 | player id | 0.076 |
| experience | 0.103 | player id | 0.112 | mean match duration | 0.063 |
| cum. match duration | 0.101 | mean match duration | 0.096 | cum. match duration | 0.043 |
| session | 0.079 | match | 0.095 | match | 0.014 |
| model 2 (MATCH + ACTIONS) | |||||
| match | 0.364 | cum. match duration | 0.141 | experience | 0.342 |
| match duration | 0.069 | experience | 0.141 | session | 0.334 |
| player id | 0.061 | session | 0.139 | player id | 0.063 |
| experience | 0.060 | player id | 0.091 | match duration | 0.059 |
| mean match duration | 0.054 | match | 0.080 | mean match duration | 0.039 |
| session | 0.046 | match duration | 0.078 | cum. kills | 0.023 |
| cum. match duration | 0.046 | cum. kills | 0.046 | cum. match duration | 0.021 |
| mean assists | 0.038 | cum. deaths | 0.045 | cum. assists | 0.021 |
| assists | 0.037 | mean match duration | 0.044 | mean assists | 0.020 |
| mean kills | 0.035 | cum. assists | 0.043 | mean kills | 0.016 |
| mean deaths | 0.034 | assists | 0.033 | mean deaths | 0.016 |
| kills | 0.034 | kills | 0.032 | kills | 0.012 |
| cum. assists | 0.033 | mean deaths | 0.025 | cum. deaths | 0.12 |
| cum. kills | 0.030 | mean kills | 0.024 | match | 0.008 |
| deaths | 0.030 | deaths | 0.020 | deaths | 0.008 |
| cum. deaths | 0.028 | mean assists | 0.020 | assists | 0.008 |
| match | 0.364 | current win rate | 0.301 | session win rate | 0.367 |
| current win rate | 0.335 | session win rate | 0.194 | current win rate | 0.209 |
| session win rate | 0.111 | match | 0.087 | experience | 0.135 |
| match duration | 0.020 | cum. match duration | 0.072 | session | 0.129 |
| player id | 0.018 | experience | 0.058 | match duration | 0.035 |
| experience | 0.016 | session | 0.051 | cum. match duration | 0.020 |
| mean match duration | 0.014 | match duration | 0.036 | player id | 0.018 |
| KDA | 0.013 | player id | 0.029 | match | 0.016 |
| cum. match duration | 0.012 | mean match duration | 0.022 | KDA | 0.012 |
| session | 0.012 | cum. assists | 0.021 | mean match duration | 0.010 |
| mean KDA | 0.010 | cum. kills | 0.021 | deaths | 0.008 |
| cum. KDA | 0.010 | cum. deaths | 0.017 | mean deaths | 0.008 |
| assists | 0.009 | mean assists | 0.014 | assists | 0.006 |
| random forest | gradient boosting | adaptive boosting | |||
| feature name | score | feature name | score | feature name | score |
| kills | 0.008 | KDA | 0.013 | mean assists | 0.006 |
| mean assists | 0.008 | cum. KDA | 0.011 | cum. kills | 0.004 |
| mean kills | 0.008 | mean KDA | 0.010 | cum. deaths | 0.004 |
| cum. assists | 0.007 | deaths | 0.010 | cum. assists | 0.004 |
| cum. kills | 0.007 | mean kills | 0.008 | cum. KDA | 0.004 |
| deaths | 0.007 | kills | 0.008 | mean KDA | 0.004 |
| mean deaths | 0.006 | assists | 0.008 | mean kills | 0.002 |
| cum. deaths | 0.006 | mean deaths | 0.007 | win | 0.002 |
| win | 0.000 | win | 0.003 | kills | 0.000 |