| Literature DB >> 30087633 |
Abstract
Emotions are a signaling system, evolved by providing selective advantage through enhanced survival and reproduction. The selective advantage conferred by thrill or exhilaration, however, remains unknown. Hypotheses, as yet untested, include overcoming phobias or honing physical skills as juveniles, or exhibiting desirability during mate selection. Extreme sports can provide an ethically and experimentally feasible tool to analyze thrill. To use this tool, extreme sports must first be defined in a non-circular way, independent of participant psychology. Existing concepts, from different disciplines, focus, respectively, on drama, activity types, or consequences of error. Here, I draw upon academic and popular literature, and autoethnographic experience, to distinguish extreme from adventurous levels for a range of different outdoor sports. I conclude that extreme outdoor adventure sports can be defined objectively as those activities, conditions, and levels, where participant survival relies on moment-by-moment skill, and any error is likely to prove fatal. This allows us to examine the motivations, experiences, and transformations of individuals who undertake these activities. In particular, it will allow us to examine the emotional experience of thrill, previously studied principally as an aspect of personality, from new neurophysiological and evolutionary perspectives.Entities:
Keywords: adventure; emotion; evolution; exhilaration; outdoor; recreation; tourism
Year: 2018 PMID: 30087633 PMCID: PMC6066573 DOI: 10.3389/fpsyg.2018.01216
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Adventurous cf. extreme, comparison across multiple outdoor activities.
| Activity | Adventurous (including tours) | Extreme (individual only) |
|---|---|---|
| Surf | Moderate to large sized waves, especially those involving travel to a remote site, but generally in warm water climates, with at least some water depth over seafloor in front of breaking wave. | Very large, shallow, fast, and/or stepped waves, especially over reef or rocky seafloor, and/or hollowing out to drain water from ocean in front of break, and/or in cold water climates. Surfing at night, or in areas with high shark risk, or with frequent floating logs or other obstacles. |
| Snowboard, ski, heli-ski | Long, steep and/or sloughing powder runs; especially at high altitude; especially with tree wells, rocks or cliffs, but with expert guidance to avoid obstacles; and especially with avalanche risk, but only with avalanche control practices; jumps, but of moderate height, soft and steeply sloping landings, no risk of hitting rocks. | Inescapable couloirs; blind runs down steep and potentially cliffed terrain; runs on sloughing slopes where rider must outrun or outflank sliding snow; runs on avalanche-prone terrain without prior control via bombing; jumps and drops of considerable height, with very precise take-off and landing required to avoid rocks or other obstacles. |
| Whitewater kayak | Rapids up to Grade IV+ to V, for suitably skilled and experienced paddlers, as long as they are either scoutable or have been run previously, and do not incorporate potentially fatal obstacles, hydraulic features, or large waterfalls. | Rapids at Grade V+ or higher; blind runs through inescapable gorges; large waterfalls; potentially fatal hydraulic features such as inescapable undercuts, strainers, or whirlpools; unavoidable weirs, stoppers, or ledge holes. |
| Hang gliding, parapenting | Tandem flight in ridge-soaring conditions with steady winds, gentle take-off, and straightforward landings; solo flight by appropriately qualified pilots, including cross-country thermal flights, but only using cumulus cloud streets; hill take-offs from smoothly rounded terrain features, and with bomb-out landing sites in case of need. | Sharp-edge cliff take-offs into strong rising thermals; take-offs from structures such as ramps, bridges and buildings; high-altitude flight; flight in violently powerful thermals; flight during storms; flight using lift from storm fronts, wave clouds, rotating clouds, etc.; inverted and semi-inverted aerobatic maneuvers such as loops and wingovers; cross-country flight over terrain with no landing sites; night flight using landing lights. |
| Kiteboarding | Winds 10–35 knots (depending on kite size); surf 0–5 m; jumps < 10 m vertical; variety of maneuvers on water or in air, but with bail-out options if they fail. | Winds > 40 knots (depending on kite size); surf > 5 m; jumps > 10 m vertical; high-risk maneuvers such as 360° kite loops; speed-riding (kite plus skis or snowboard on very steep mountain terrain). |
| Parachuting | Tandem jumps, solo jumps for adequately qualified parachutists; moderate altitude, calm or low wind, daylight hours, safe approaches to landing sites. | BASE jumps, wingsuit proximity flying, high winds, high altitude drops, night jumps, jumps in severe climatic conditions and particularly remote areas (e.g., Arctic); dangerous approaches to landing sites. |
| Climbing | Rock and ice climbing with adequate skills, equipment and protection, typically grades | Free solos, some bouldering, multi-day multi-pitch big-wall climbs; free-solo vertical or overhanging ice climbs, frozen waterfall climbs; high-graded climbs (depending on climber expertise); remote sites, sites with difficult access and recovery; severe weather conditions. |
General distinguishing features of extreme cf. adventurous activity levels.
| Characteristic | Adventurous level | Extreme level |
|---|---|---|
| Available commercially | Yes, can be undertaken either as tour client, or as a private individual | No, can be carried out only highly skilled individuals, independently |
| Equipment | Own or rented, standard, can be second-hand | Own, best available, often customized |
| Skill needed to survive | Low (tour) to moderate (solo) | Very advanced, world class |
| Focus and concentration | Moderate, intermittent | Intense and continuous |
| Duration of crux moves | Few, short crux points during session | Entire session is continuous succession of crux moves |
| Consequences of error | Struggle, possible injury | Immediate death likely |
| Likelihood of death, if error | Unlikely, death only if very unlucky | Likely, would be lucky to survive |
| Attitude to death | Strongly averse, no expectation | Live to the full, prepared to die |