| Literature DB >> 30087629 |
Jeffrey C Schank1, Gordon M Burghardt2, Sergio M Pellis3.
Abstract
Juvenile animals of many species engage in social play, but its functional significance is not well understood. This is especially true for a type of social play called fair play (Fp). Social play often involves behavioral patterns similar to adult behaviors (e.g., fighting, mating, and predatory activities), but young animals often engage in Fp behaviors such as role-reversals and self-handicapping, which raises the evolutionary problem of why Fp exists. A long-held working hypothesis, tracing back to the 19th century, is that social play provides contexts in which adult social skills needed for adulthood can be learned or, at least, refined. On this hypothesis, Fp may have evolved for adults to acquire skills for behaving fairly in the sense of equitable distribution of resources or treatment of others. We investigated the evolution of Fp using an evolutionary agent-based model of populations of social agents that learn adult fair behavior (Fb) by engaging in Fp as juveniles. In our model, adults produce offspring by accumulating resources over time through foraging. Adults can either behave selfishly by keeping the resources they forage or they can pool them, subsequently dividing the pooled resources after each round of foraging. We found that fairness as equitability was beneficial especially when resources were large but difficult to obtain and led to the evolution of Fp. We conclude by discussing the implications of this model, for developing more rigorous theory on the evolution of social play, and future directions for theory development by modeling the evolution of play.Entities:
Keywords: cooperation; equitability; evolutionary game theory; fairness; social development; social play
Year: 2018 PMID: 30087629 PMCID: PMC6066575 DOI: 10.3389/fpsyg.2018.01167
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Fixed parameters, values, and descriptions.
| Parameters | Values | Description |
|---|---|---|
| 1000 | Maximum number of agents in a population. | |
| 50 | Maximum number of groups in a population. | |
| 40 | Fission size of groups: when reached, offspring group consists of | |
| 20 | Offspring group size. | |
| 50 | Length of juvenile stage in simulation steps. | |
| 5 | Number of bouts of play required to learn to be fair as an adult. | |
| 0.5 | Parental investment | |
| 100 | Reproductive threshold for producing one offspring | |
| 0.01 | Mutation rate for flipping a play gene on or off. | |
| 150 | Average lifespan. | |
| 25 | Lifespan standard deviation. |
Initial conditions.
| Parameters | Values | Description |
|---|---|---|
| [50, 150] | Initial total resources an agent has at the beginning of a simulation. A uniform random real number drawn from the indicated range. | |
| [50, 150] | Initial age of an agent at the beginning of a simulation. A uniform random integer drawn from the indicated range. | |
| 50 | Initial number of groups. | |
| 20 | Initial number of agents in each group. | |
| 0.05 | Initial frequency of play genes in the population. | |
| 25000 | Simulation steps. |
Parameter sweeps.
| Parameters | Values | Description |
|---|---|---|
| 0.1, 0.3, 0.5, 0.7 | Parental investment | |
| 0, 0.0005, 0.001, 0.0015, 0.002, 0.00225, 0.003 | Cost of social play: probability of dying during each social play episode and produced mortality costs of 0, 1.9, 3.6, 5.4, 7.0, 8.0, and 10% on average. | |
| 0, 1, 2, 3, …, 50 | Delay between reproductive events | |
| 10, 20, 30, 40, 50 | Resource quantity obtained with 10% SD Gaussian random noise. | |
| 0.35, 0.175, 0.11667, 0.0875, 0.07 | Corresponding to values of | |
| 40 | Resource quantity obtained with 10% SD Gaussian random noise. | |
| 0.05, 0.0625, 0.075, 0.0875, 0.1, 0.1125, 0.125 | Corresponding to the value of | |