| Literature DB >> 30018581 |
Frank Schwab1, Christine Hennighausen1, Dorothea C Adler1, Astrid Carolus1.
Abstract
We provide a literature overview of 30 years of research on the amount of invested mental effort (AIME, Salomon, 1984), illuminating relevant literature in this field. Since the introduction of AIME, this concept appears to have vanished. To obtain a clearer picture of where the theory of AIME has diffused, we conducted a literature search focusing on the period 1985-2015. We examined scientific articles (N = 244) that cite Salomon (1984) and content-analyzed their keywords. Based on these keywords, we identified seven content clusters: affect and motivation, application fields, cognition and learning, education and teaching, media technology, learning with media technology, and methods. We present selected works of each content cluster and describe in which research field the articles had been published. Results indicate that AIME was most commonly (but not exclusively) referred to in the area of educational psychology indicating its importance regarding learning and education, thereby investigating print and TV, as well as new media. From a methodological perspective, research applied various research methods (e.g., longitudinal studies, experimental designs, theoretical analysis) and samples (e.g., children, college students, low income families). From these findings, the importance of AIME for further research is discussed.Entities:
Keywords: AIME; amount of invested mental effort; content cluster; content-analysis; literature review
Year: 2018 PMID: 30018581 PMCID: PMC6037870 DOI: 10.3389/fpsyg.2018.01098
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Content clusters based on content analysis of keywords.
| Content cluster | Total number of | |||
|---|---|---|---|---|
| Keywords (incl. duplications) | Distinct keywords (no duplications) | Journal articles | Selected distinct journal articles within cluster | |
| Affect and motivation | 181 | 92 | 87 | 10 |
| Application fields | 125 | 96 | 80 | 10 |
| Cognition and learning | 214 | 113 | 112 | 10 |
| Education and teaching | 148 | 69 | 94 | 11 |
| Learning with media technology | 66 | 52 | 43 | 12 |
| Media technology | 266 | 129 | 123 | 12 |
| Methods | 124 | 96 | 77 | 10 |
| Rest | 114 | 75 | 78 | – |
| Total | 1238 | 722 | – | 31 |
Clusters, generic terms and keywords.
| Content cluster | Generic term | Distinct keywords (examples) |
|---|---|---|
| Affect and motivation | Behavior | Expectancy, skill acquisition |
| Emotion and affect | Impulsivity | |
| Motivation and goals | Goals, motivation, regulatory mechanism, work motivation | |
| Self-efficacy | Self-efficacy, self regulation | |
| Application fields | Educational system | Academic performance, elementary-school |
| Group | Peer models | |
| Health | Respite care | |
| Science | Mathematics, physics | |
| Violence and aggression | Aggression | |
| Working environment | Staff training | |
| Cognition and learning | AIME | Investment, mental effort |
| Attention and cognition | Attention, spatial skills | |
| Control | Control theory | |
| Experimental procedures | Ambiguity | |
| Imagination and cognitive representations | Children’s imagination | |
| Social cognitive theory | Social cognitive theory | |
| Task characteristics | Complex decision-making | |
| Education and teaching | Instruction | Instruction, strategy instruction |
| Language | Words | |
| Learning and teaching strategies | Effort attributional feedback, feedback, strategies | |
| Performance and achievement | Performance, task performance, achievement, children’s achievements, expert performance, writing achievement | |
| Learning with media technology | E-Learning | Online learning |
| Instructional media | Computer-assisted-instruction, instructional design, design of instructional hypermedia, design of instructional multimedia | |
| Learning environments | Adaptive learning environments | |
| Learning with films and videos | Video-based training | |
| Learning with media | Computer based training, media based learning | |
| Learning with multimedia | Multimedia learning | |
| Media technology | Audio | Radio |
| Gaming | Action videogames, computer games | |
| Hypermedia | Hypermedia | |
| Printed Stories, text | ||
| Specific media content | Visual information, technology-enhanced storybooks | |
| TV and Film | Television | |
| Methods | Analysis | Predictors, theoretical analysis, contextual variables, experimental design, formal and informal theorizing |
| Sample characteristics | Children, college students, preschoolers, skills, experience, family patterns, low income families | |
| Rest | e.g., agreement, at-risk, choice, meanings, form, design, orientation, quality, utility, spiritual | |
Content clusters based on updated content analysis of keywords until February 2018.
| Content cluster | Total number of | |||
|---|---|---|---|---|
| Keywords (incl. duplications) | Distinct keywords (no duplications) | Journal articles until 2015 | Journal articles from 2015 until 2018 | |
| Affect and motivation | 211 | 114 | 87 | 16 |
| Application fields | 132 | 101 | 80 | 6 |
| Cognition and learning | 243 | 133 | 112 | 16 |
| Education and teaching | 163 | 75 | 94 | 12 |
| Learning with media technology | 74 | 57 | 43 | 7 |
| Media technology | 288 | 141 | 123 | 17 |
| Methods | 133 | 103 | 77 | 7 |
| Rest | 152 | 141 | 78 | 18 |
| Total | 1396 | 835 | – | – |