Literature DB >> 29991133

The Use of Mobile Games to Assess Cognitive Function of Elderly with and without Cognitive Impairment.

Bruno Bonnechère1,2,3, Mélissa Van Vooren1,4, Jean-Christophe Bier5, Sandra De Breucker4, Olivier Van Hove6, Serge Van Sint Jan1, Véronique Feipel7, Bart Jansen2,3.   

Abstract

BACKGROUND: In the past few years numerous mobile games have been developed to train the brain. There is a lack of information about the relation between the scores obtained in these games and the cognitive abilities of the patients.
OBJECTIVE: The aim of this study was to determine whether or not mobile games can be used to assess cognitive abilities of elderly.
METHODS: Twenty healthy young adults, 29 old patients with cognitive impairments (Mini-Mental State Exam (MMSE) [20- 24]) and 27-aged controls participated in this study. Scores obtained in 7 mobile games were correlated with MMSE and the Addenbrooke's Cognitive Evaluation revised (ACE-R).
RESULTS: Statistically significant differences were found for all games between patients with cognitive impairments and the aged controls. Correlations between the average scores of the games and the MMSE and ACE-R are significant (R = 0.72 [p < 0.001] and R = 0.81 [p < 0.001], respectively).
CONCLUSION: Scores of cognitive mobile games could be used as an alternative to MMSE and ACE-R to evaluate cognitive function of aged people with and without cognitive impairment at least when MMSE is higher than 20/30.

Entities:  

Keywords:  Assessment; cognitive evaluation; dementia; mobile games; serious games

Mesh:

Year:  2018        PMID: 29991133     DOI: 10.3233/JAD-180224

Source DB:  PubMed          Journal:  J Alzheimers Dis        ISSN: 1387-2877            Impact factor:   4.472


  4 in total

1.  Novel integrative rehabilitation system for the upper extremity: Design and usability evaluation.

Authors:  Grigore Burdea; Nam Kim; Kevin Polistico; Ashwin Kadaru; Doru Roll; Namrata Grampurohit
Journal:  J Rehabil Assist Technol Eng       Date:  2021-07-07

2.  Can Mobile Technology Help Prevent the Burden of Dementia in Low- and Mid-Income Countries?

Authors:  Bruno Bonnechère; Barbara J Sahakian
Journal:  Front Public Health       Date:  2020-11-12

3.  Brain training using cognitive apps can improve cognitive performance and processing speed in older adults.

Authors:  Bruno Bonnechère; Malgorzata Klass; Christelle Langley; Barbara Jacquelyn Sahakian
Journal:  Sci Rep       Date:  2021-06-10       Impact factor: 4.379

4.  Age-Associated Capacity to Progress When Playing Cognitive Mobile Games: Ecological Retrospective Observational Study.

Authors:  Bruno Bonnechère; Jean-Christophe Bier; Olivier Van Hove; Sally Sheldon; Sékou Samadoulougou; Fati Kirakoya-Samadoulougou; Malgorzata Klass
Journal:  JMIR Serious Games       Date:  2020-06-12       Impact factor: 4.143

  4 in total

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