Literature DB >> 29958003

Intergroup Competition in Exergames: Further Tests of the Köhler Effect.

Tayo Moss1, Deborah L Feltz1, Norbert L Kerr1,2, Alan L Smith1, Brian Winn3, Benjamin D Spencer1.   

Abstract

OBJECTIVE: We examined how competing with a software-generated partner (SGP) against another human/virtual partner team, in an exercise video game (exergame), affects individual motivation as measured by effort.
MATERIALS AND METHODS: Participants (n = 90; 49 female; Mage = 19.93 ± 1.48) were randomly assigned to one of three conditions: individual control (IC); conjunctive partner, no competition (PNC); or conjunctive partner, with competition (PWC). Participants performed the first series of exercises alone. After resting, those in the partnered conditions performed the remaining trials with a same-sex SGP. Those in the PWC condition were told that they and their virtual partner would be competing against another human-virtual partner team.
RESULTS: A significant motivation gain was observed in both partnered conditions compared to control (P < 0.001), but the partnered groups did not differ significantly. However, participants in the PWC condition enjoyed the task significantly (P < 0.05) more than those in the PNC and IC conditions and the PWC participants identified more with the SGP as a teammate than the PNC participants.
CONCLUSIONS: Altogether, intergroup competition with an SGP may be an enjoyable way to enhance motivation and performance while exercising.

Entities:  

Keywords:  Competition; Intergroup; Motivation

Mesh:

Year:  2018        PMID: 29958003     DOI: 10.1089/g4h.2017.0122

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  1 in total

1.  Perspectives on Using Online Platforms for Promoting Running and Walking Activities.

Authors:  Apichai Wattanapisit; Waluka Amaek; Naparat Sukkriang; Sanhapan Wattanapisit; Sunton Wongsiri
Journal:  Front Public Health       Date:  2020-04-28
  1 in total

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