| Literature DB >> 29950103 |
Min-Pei Lin1, Jo Yung-Wei Wu2, Chao-Jui Chen1, Jianing You3.
Abstract
Background and aims Based on the foundations of Bandura's social cognitive theory and theory of triadic influence (TTI) theoretical framework, this study was designed to examine the mediating role of positive outcome expectancy of Internet use in the relationship between social influence and Internet addiction (IA) in a large representative sample of senior high-school students in Taiwan. Methods Using a cross-sectional design, 1,922 participants were recruited from senior high schools throughout Taiwan using both stratified and cluster sampling, and a comprehensive survey was administered. Results Structural equation modeling and bootstrap analyses results showed that IA severity was significantly and positively predicted by social influence, and fully mediated through positive outcome expectancy of Internet use. Discussion and conclusions The results not only support Bandura's social cognitive theory and TTI framework, but can also serve as a reference to help educational agencies and mental health organizations design programs and create policies that will help in the prevention of IA among adolescents.Entities:
Keywords: Internet addiction; positive outcome expectancy of Internet use; social cognitive theory; social influence; theory of triadic influence
Year: 2018 PMID: 29950103 PMCID: PMC6174586 DOI: 10.1556/2006.7.2018.56
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756
The correlations among variables
| Variables | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| 1. IA severity | – | |||||||||
| 2. Social influence | .15*** | – | ||||||||
| 3. Perceived others Internet use frequencies | .06* | .71*** | – | |||||||
| 4. Frequency of others invitations to use Internet | .14*** | .79*** | .35*** | – | ||||||
| 5. Internet use accessibility | .12*** | .68*** | .23*** | .30*** | – | |||||
| 6. Positive outcome expectancy of Internet use | .24*** | .31*** | .23*** | .24*** | .22*** | – | ||||
| 7. Self-achievement | .26*** | .22*** | .08*** | .21*** | .17*** | .79*** | – | |||
| 8. Acquire information | −.04 | .21*** | .23*** | .11*** | .14*** | .64*** | .21*** | – | ||
| 9. Stress reduction and pleasurable | .30*** | .21*** | .18*** | .16*** | .13*** | .81*** | .50*** | .45*** | – | |
| 10. Interpersonal connection | .10*** | .32*** | .27*** | .22*** | .21*** | .74*** | .33*** | .52*** | .52*** | – |
| 49.92 | 36.85 | 14.97 | 11.35 | 10.54 | 115.80 | 28.31 | 30.43 | 27.55 | 29.52 | |
| 13.41 | 5.71 | 2.45 | 2.95 | 2.43 | 16.72 | 8.24 | 4.18 | 5.02 | 4.73 |
Note. SD: standard deviation; IA: Internet addiction.
*p < .05. ***p < .001.
.Mediational model. χ2: 575.83*** (df: 41); CFI: 0.94; IFI: 0.94; NFI: 0.93; NNFI: 0.92; RMSEA: 0.08; ***p < .001