| Literature DB >> 29910354 |
Daniele Conte1, Inga Lukonaitiene2.
Abstract
This study aimed to examine the scoring strategies differentiating between winning and losing teams during FIBA EuroBasket Women 2017 in relation to different game scores. Data were gathered for all games of FIBA EuroBasket Women 2017 from the official website. The investigated scoring strategies were fast break points (FBP); points in the paint (PP); points from turnover (PT); second chance points (SCP); and points from the bench (PB). Games were classified with cluster analysis based on their score difference as close, balanced, and unbalanced and the differences in the scoring strategies between winning and losing teams were assessed using magnitude-based statistics. Results revealed no substantial differences in FBP in any investigated cluster. Furthermore, winning teams showed a substantially higher number of PP and PT (in close and unbalanced games) and SCP (in balanced and unbalanced games) compared to losing teams. Finally, winning teams scored substantially lower and higher number of BPs in close games and unbalanced games, respectively, compared to losing teams. In conclusion, all the investigated scoring strategies discriminate between winning and losing teams in elite women’s basketball except for FBP. These results provide useful information for basketball coaches to optimize their training sessions and game strategies.Entities:
Keywords: basketball performance; basketball tactics; game-related statistics; performance analysis; team sports
Year: 2018 PMID: 29910354 PMCID: PMC6026830 DOI: 10.3390/sports6020050
Source DB: PubMed Journal: Sports (Basel) ISSN: 2075-4663
Figure 1Dendrogram representing the three groups resulting from the hierarchical cluster analysis.
Scoring strategies for winning and losing teams in relation to different game scores (close, balanced, and unbalanced games) expressed as mean ± standard deviation (SD), percentage (%), mean difference, and effect size (ES) with their 90% confidence intervals (CI) and magnitude-based inference.
| Clusters | Scoring Strategies | Game Outcome | Losing vs. Winning Teams Comparisons | |||
|---|---|---|---|---|---|---|
| Winning Teams | Losing Teams | Mean Difference (90% CI) | ES (90% CI) | Magnitude-Based Inference | ||
| Close games | Fast break points | 7.6 ± 4.4 | 6.8 ± 3.2 | −0.7 (−2.9; 1.5) | −0.17 (−0.73; 0.39) | Unclear (14/40/47) |
| Points in the paint | 30.1 ± 6.2 | 26.3 ± 6.4 | −3.8 (−7.3; −0.2) | −0.55 (−1.10; 0.00) | Likely negative (1/13/85) | |
| Points from turnover | 12.8 ± 4.1 | 10.8 ± 3.7 | −1.9 (−4.1; 0.3) | −0.43 (−0.98; 0.12) | Likely negative (3/21/76) | |
| Second chance points | 7.2 ± 3.9 | 7.2 ± 3.6 | −0.1 (−2.2; 2.0) | −0.10 (−0.66; 0.46) | Unclear (19/43/38) | |
| Points from the bench | 13.1 ± 6.8 | 18.1 ± 9.9 | 5.1 (0.3; 9.8) | 0.56 (0.01; 1.11) | Likely positive (86/12/1) | |
| Balanced games | Fast break points | 7.8 ± 3.0 | 6.5 ± 4.2 | −1.2 (−3.7; 1.2) | −0.27 (−0.94; 0.40) | Unclear (12/31/57) |
| Points in the paint | 28.3 ± 7.7 | 27.1 ± 6.4 | −1.2 (−6.0; 3.5) | −0.13 (−0.78; 0.52) | Unclear (19/37/43) | |
| Points from turnover | 13.2 ± 5.3 | 12.5 ± 7.1 | −0.8 (−5.0; 3.5) | −0.24 (−0.89; 0.41) | Unclear (13/33/54) | |
| Second chance points | 10.0 ± 4.9 | 7.0 ± 2.3 | −3.0 (−5.6; −0.4) | −0.53 (−1.18; 0.12) | Likely negative (3/16/80) | |
| Points from the bench | 18.5 ± 9.1 | 21.6 ± 9.4 | 3.1 (−3.1; 9.3) | 0.38 (−0.27; 1.04) | Unclear (68/25/7) | |
| Unbalanced games | Fast break points | 7.1 ± 5.3 | 5.3 ± 5.1 | −1.8 (−6.1; 2.5) | −0.23 (−1.04; 0.58) | Unclear (18/29/53) |
| Points in the paint | 30.4 ± 5.5 | 19.1 ± 4.1 | −11.3 (−15.4; −7.3) | −2.18 (−2.97; −1.39) | Most likely negative (0/0/100) | |
| Points from turnover | 15.1 ± 4.8 | 8.6 ± 6.4 | −6.6 (−11.3; −1.8) | −1.04 (−1.87; −0.21) | Very likely negative (1/4/95) | |
| Second chance points | 9.3 ± 4.5 | 5.7 ± 2.0 | −3.7 (−6.6; −0.7) | −1.06 (−1.85; −0.27) | Very likely negative (1/3/96) | |
| Points from the bench | 30.3 ± 11.4 | 12.3 ± 8.9 | −18.0 (−26.4; −9.6) | −1.58 (−2.36; −0.79) | Most likely negative (0/0/100) | |