Literature DB >> 29891257

Gaming-addicted teens identify more with their cyber-self than their own self: Neural evidence.

Eun Jung Choi1, Margot J Taylor2, Soon-Beom Hong3, Changdai Kim4, Jae-Won Kim3, Roger S McIntyre5, Soon-Hyung Yi6.   

Abstract

According to existing neuroimaging studies of social cognition, individuals use knowledge about themselves to infer the mental states of others and to mentalize in a different way when the other is perceived to be similar versus dissimilar to oneself. In this study, we examined whether adolescent boys make mental state inferences for their online game characters and whether adolescents who were diagnosed as addicted to the internet game perceived their personal game character to be similar to themselves. Twelve internet-addicted adolescents and fifteen adolescents without addiction reported whether short phrases described themselves, a well-known historical person, or their own game character while undergoing a functional magnetic resonance imaging (fMRI). Different patterns of activity emerged for adolescents with internet game addiction compared to healthy adolescents when they were thinking about themselves, another person, and their game characters. Specifically, when addicted adolescents were thinking about their own game characters, more global and significant medial prefrontal (MPFC) and anterior cingulate (ACC) activations were observed, than even when compared to thinking about themselves. The ACC activation was correlated with the symptom severity. The activation patterns demonstrated that addicted adolescents were most attached to their game characters and equated their game characters to human.
Copyright © 2018 Elsevier B.V. All rights reserved.

Entities:  

Keywords:  ACC; Internet addiction; Internet gaming disorder; MPFC; Self-identity; fMRI

Mesh:

Year:  2018        PMID: 29891257     DOI: 10.1016/j.pscychresns.2018.05.012

Source DB:  PubMed          Journal:  Psychiatry Res Neuroimaging        ISSN: 0925-4927            Impact factor:   2.376


  5 in total

1.  The role of family and personality traits in Internet gaming disorder: A mediation model combining cognitive and attachment perspectives.

Authors:  Melina A Throuvala; Mari Janikian; Mark D Griffiths; Mike Rennoldson; Daria J Kuss
Journal:  J Behav Addict       Date:  2019-02-11       Impact factor: 6.756

Review 2.  Neurobiological mechanisms underlying internet gaming disorder
.

Authors:  Aviv Weinstein; Michel Lejoyeux
Journal:  Dialogues Clin Neurosci       Date:  2020-06       Impact factor: 5.986

3.  Avatar identification and problematic gaming: The role of self-concept clarity.

Authors:  Raquel Green; Paul H Delfabbro; Daniel L King
Journal:  Addict Behav       Date:  2020-10-07       Impact factor: 3.913

4.  Reliability of the fMRI-based assessment of self-evaluation in individuals with internet gaming disorder.

Authors:  Patrick Bach; Holger Hill; Iris Reinhard; Theresa Gädeke; Falk Kiefer; Tagrid Leménager
Journal:  Eur Arch Psychiatry Clin Neurosci       Date:  2021-07-17       Impact factor: 5.760

5.  Player-avatar interactions in habitual and problematic gaming: A qualitative investigation.

Authors:  Raquel Green; Paul H Delfabbro; Daniel L King
Journal:  J Behav Addict       Date:  2021-07-08       Impact factor: 6.756

  5 in total

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