| Literature DB >> 29889607 |
Nicholas Burger1, Michael Ian Lambert1,2, Harry Hall1, Sharief Hendricks1,3.
Abstract
It is necessary to study the rugby tackle as it is associated with successful performance outcomes and is responsible for the majority of contact injuries. A novel collision sport simulator was developed to study tackle performance. The main aim of this validation study was to assess tackle technique performance between two different conditions: simulator versus a standardised one-on-one tackle drill previously used to assess technique. Tackling proficiency was assessed using a list of technical criteria. Mean scores, standard deviations and Cohen's d effect sizes were calculated. Mean overall score for dynamic i.e. running simulator tackles was 7.78 (95%CI 7.58-7.99) (out of 9) or 87% (standard deviation or SD±8.94), and mean overall score for dynamic "live" tackles was 7.85 (95%CI 7.57-8.13) (out of 9) or 87% (SD±9.60) (effect size = 0.08; trivial; p > 0.05). Mean overall score for static i.e. standing simulator tackles was 7.45 (95%CI 7.20-7.69) (out of 9) or 83% (SD±10.71), and mean overall score for static "live" tackles was 8.05 (95%CI 7.83-8.27) (out of 9) or 89% (SD±7.53) (effect size = 0.72; moderate; p < 0.001). The simulator replicates dynamic tackle technique comparable to real-life tackle drills. It may be used for research analysing various aspects of the tackle in rugby and other contact sports.Entities:
Keywords: Rugby; performance; simulation; tackle
Mesh:
Year: 2018 PMID: 29889607 DOI: 10.1080/02640414.2018.1482590
Source DB: PubMed Journal: J Sports Sci ISSN: 0264-0414 Impact factor: 3.337