| Literature DB >> 29855472 |
Pieter van den Berg1, Tom Wenseleers2.
Abstract
Individuals face many types of social interactions throughout their lives, but they often cannot perfectly assess what the consequences of their actions will be. Although it is known that unpredictable environments can profoundly affect the evolutionary process, it remains unclear how uncertainty about the nature of social interactions shapes the evolution of social behaviour. Here, we present an evolutionary simulation model, showing that even intermediate uncertainty leads to the evolution of simple cooperation strategies that disregard information about the social interaction ('social heuristics'). Moreover, our results show that the evolution of social heuristics can greatly affect cooperation levels, nearly doubling cooperation rates in our simulations. These results provide new insight into why social behaviour, including cooperation in humans, is often observed to be seemingly suboptimal. More generally, our results show that social behaviour that seems maladaptive when considered in isolation may actually be well-adapted to a heterogeneous and uncertain world.Entities:
Mesh:
Year: 2018 PMID: 29855472 PMCID: PMC5981325 DOI: 10.1038/s41467-018-04493-1
Source DB: PubMed Journal: Nat Commun ISSN: 2041-1723 Impact factor: 14.919
Fig. 1Implementation of a heterogeneity in social interactions, b uncertainty about social interactions and c cooperation strategies in our simulation model. a Individuals face various social situations, always containing an element of cooperation. If an individual cooperates, she provides a fixed benefit to her interaction partner (b = 2), at a variable consequence (c) to herself. c can take any value between −3 (a severe cost) and 1 (a benefit; horizontal bar). Payoff matrices show payoffs to the row player for the specific cases where c is equal to −3 (red), −1 (yellow) and 1 (blue). b Uncertainty (u) determines how individuals perceive the value of c. Specifically, this perceived value cp is drawn from a beta distribution with mode c, and variance that is proportional to uncertainty. For u = 0, the variance of the distribution is 0 (cp = c); for u = 1, the distribution is uniform. c Each individual carries 17 genes (indicated by squares). Gene S determines whether the individual implements a heuristic (S = 0) or a context-dependent (S = 1) strategy. If S = 0, the individual always implements substrategy H (regardless of c). If S = 1, the individual implements either of her two context-dependent substrategies (C1 or C2), depending on the value of threshold gene T and her perception of c for the current situation (cp). If cp > T, the individual implements substrategy C1; if cp < T, she implements substrategy C2. Each substrategy consists of five genes. The genes with subscript F determine the probability that the individual cooperates in the first round of the repeated interaction (these genes can take any continuous value between 0 and 1). The other four genes (subscripted 1–4) determine whether the individual defects (0) or cooperates (1), depending on the outcome of the previous interaction round (mutual cooperation (CC); cooperation while the interaction partner defected (CD); defection while the interaction partner cooperated (DC) and mutual defection (DD)). These genes can only take values 0 or 1
Fig. 2Uncertainty about the nature of social interactions leads to the evolution of cooperative heuristics. a The fraction of individuals using heuristic strategies and b the average cooperation rate at the end of evolutionary simulations that impose varying levels of uncertainty about social interactions. Grey lines show separate results for 100 different random mutation matrices that determine the probability with which a mutation of each strategy gives rise to each other strategy (every point shows an average over 50 replicate simulations per mutation matrix). The red line and shading provide the estimate of the mean and 95% confidence interval of (a) heuristic decision making and (b) cooperation for the average mutation matrix (modelled as a four-parameter logistic function, see Methods for details)
Fig. 3The most common context-dependent and heuristic strategies that evolved for various levels of uncertainty about social situations. Each bar shows the fractions of 5000 replicate simulations that were dominated by the strategies shown below (a strategy was considered to dominate if it constituted more than 80% of the population by the end of the evolutionary simulation). The most common context-dependent strategies are shown in orange. These strategies are defined by two substrategies and a threshold (T; if the individual perceives c to be below this value, substrategy 1 is implemented; otherwise, substrategy 2 is implemented). Each substrategy is defined by five genes, which determine whether the individual cooperates (C) or defects (D) given the outcome of the four possible outcomes of the previous round (Fig. 1), and by a locus that determines the probability that the individual cooperates in the first interaction round. The last column gives the cooperation rate in a population that consists only of individuals implementing the given strategy. The most common heuristic strategies are shown in blue (these implement the same strategy independent of specifics of the social interaction at hand). Black bars show simulation runs in which no single strategy achieved a frequency above 0.8