| Literature DB >> 29809199 |
Antonio A Arechar1,2, Maryam Kouchaki3, David G Rand1.
Abstract
We had participants play two sets of repeated Prisoner's Dilemma (RPD) games, one with a large continuation probability and the other with a small continuation probability, as well as Dictator Games (DGs) before and after the RPDs. We find that, regardless of which is RPD set is played first, participants typically cooperate when the continuation probability is large and defect when the continuation probability is small. However, there is an asymmetry in behavior when transitioning from one continuation probability to the other. When switching from large to small, transient higher levels of cooperation are observed in the early games of the small continuation set. Conversely, when switching from small to large, cooperation is immediately high in the first game of the large continuation set. We also observe that response times increase when transitioning between sets of RPDs, except for altruistic participants transitioning into the set of RPDs with long continuation probabilities. These asymmetries suggest a bias in favor of cooperation. Finally, we examine the link between altruism and RPD play. We find that small continuation probability RPD play is correlated with giving in DGs played before and after the RPDs, whereas high continuation probability RPD play is not.Entities:
Keywords: Prisoner’s Dilemma; cooperation; dictator game; learning; repeated games; spillovers
Year: 2018 PMID: 29809199 PMCID: PMC5967855 DOI: 10.3390/g9010005
Source DB: PubMed Journal: Games (Basel) ISSN: 2073-4336
The stage game.
| Cooperate (A) | Defect (B) | |
|---|---|---|
| 4, 4 | 0, 5 | |
| 5, 0 | 1, 1 |
Timeline and experimental design.
| Treatment | ||||||
|---|---|---|---|---|---|---|
| RPD | ||||||
| δ=1/8 → δ=7/8; | DG1 | Trial | 21 | 6 | DG2 | Survey |
| δ=7/8 → δ=1/8; | 6 | 21 | ||||
Note: DG: Dictator game; RPD: Indefinitely repeated Prisoner’s Dilemma.
Figure 1Difference in first rounds and overall cooperation by treatment. In addition, 95% confidence intervals clustered by session.
Figure 2Cooperation over the course of the session, by treatment. Lines between dots represent rounds of a single interaction. In addition, 95% confidence intervals clustered by session.
SFEM results for each continuation probability, by order.
| Strategy | δ = 1/8 | δ = 1/8 | δ = 7/8 | δ = 7/8 |
|---|---|---|---|---|
| Always Defect | 0.89 | 0.92 | 0.35 | 0.28 |
| (0.04) | (0.03) | (0.06) | (0.05) | |
| Always Cooperate | 0.04 | 0.04 | 0.14 | 0.13 |
| (0.03) | (0.02) | (0.06) | (0.04) | |
| Grim | 0.07 | 0.04 | 0.26 | 0.08 |
| (0.04) | (0.02) | (0.08) | (0.04) | |
| Tit-for-tat | 0.00 | 0.00 | 0.23 | 0.47 |
| (0.01) | (0.00) | (0.07) | (0.07) | |
| Win-stay, lose-shift | 0.00 | 0.00 | 0.01 | 0.04 |
| (0.00) | (0.01) | (0.02) | (0.03) | |
| T2 | 0.00 | 0.00 | 0.00 | 0.00 |
| (0.01) | (0.00) | (0.00) | (0.00) | |
|
| ||||
| Accuracy | 0.83 | 0.88 | 0.85 | 0.88 |
Note: Accuracy is the fraction of moves correctly predicted by the strategy set. Bootstrapped standard errors in parenthesis; p < 0.10 *; p < 0.05 **; p < 0.01 ***.
SFEM: Structural frequency estimation method.
Figure 3First and overall cooperation in the indefinitely repeated Prisoner’s Dilemma (RPD) of givers vs. non-givers in the Dictator game (DG1), by treatment. In addition, 95% confidence intervals clustered by session.
Cooperation in the Prisoner’s Dilemma.
| Overall Cooperation | Round 1 Cooperation | |||||
|---|---|---|---|---|---|---|
|
| ||||||
| Giver (in DG1) | −0.033 | 0.326 | 0.295 | −0.081 | 0.264 | 0.169 |
| (0.198) | (0.228) | (0.236) | (0.206) | (0.241) | (0.276) | |
|
| ||||||
| δ = 1/8 | −2.364 | −2.679 | −2.815 | −2.699 | −3.148 | −3.317 |
| (0.212) | (0.173) | (0.214) | (0.262) | (0.239) | (0.331) | |
|
| ||||||
| δ = 1/8 first | 0.694 | 0.652 | 0.503 | 0.372 | ||
| (0.321) | (0.337) | (0.317) | (0.359) | |||
|
| ||||||
| Giver × δ = 1/8 | 0.913 | 1.040 | 1.198 | 0.971 | 1.120 | 1.328 |
| (0.218) | (0.206) | (0.313) | (0.305) | (0.281) | (0.434) | |
|
| ||||||
| Giver × δ = 1/8 first | −0.658 | −0.598 | −0.663 | −0.476 | ||
| (0.326) | (0.356) | (0.308) | (0.400) | |||
|
| ||||||
| δ = 1/8 × δ = 1/8 first | 0.370 | 0.563 | 0.596 | 0.860 | ||
| (0.214) | (0.369) | (0.226) | (0.464) | |||
|
| ||||||
| Giver × δ = 1/8 × δ = 1/8 first | −0.236 | −0.342 | ||||
| (0.406) | (0.557) | |||||
|
| ||||||
| Constant | 0.197 | −0.179 | −0.157 | 0.521 | 0.253 | 0.322 |
| (0.188) | (0.235) | (0.236) | (0.180) | (0.239) | (0.250) | |
|
| ||||||
| Pseudo R2 | 0.119 | 0.127 | 0.127 | 0.139 | 0.148 | 0.148 |
|
| ||||||
| N | 8400 | 8400 | 8400 | 4536 | 4536 | 4536 |
Notes: Logit regressions; standard errors clustered by session; p < 0.10 *; p < 0.05 **; p < 0.01 ***.
Figure 4Strategy frequency of (non-)givers in the DG1. In addition, 95% intervals clustered by session.
Figure 5Difference in reaction times between the first round of the second part of the experiment and the last round of the first part of the experiment. In addition, 95% confidence intervals clustered by session.
| QUIZ | |
|---|---|
| If you choose | a. 0 units |
| b. 4 units | |
| c. 1 unit | |
|
| |
| If you choose | a. 5 units |
| b. 1 unit | |
| c. 0 units | |
|
| |
| The number of rounds in an interaction depends on your actions in that interaction or other interactions. | TRUE |
| FALSE | |
|
| |
| If you have already played 2 rounds, the probability that there will be another round in your interaction is… | a. 4/8 |
| b. 7/8 | |
| c. 0 | |
| d. 1/8 | |
|
| |
| If you have already played 5 rounds, the probability that there will be another round in your interaction is… | a. 4/8 |
| b. 7/8 | |
| c. 0 | |
| d. 1/8 | |
| QUIZ | |
|---|---|
| The Number of Rounds in an Interaction Depends on Your Actions in That Interaction or Other Interactions | TRUE |
| FALSE | |
|
| |
| If you have already played 2 rounds, the probability that there will be another round in your interaction is… | e. 4/8 |
| f. 7/8 | |
| g. 0 | |
| h. 1/8 | |
|
| |
| If you have already played 5 rounds, the probability that there will be another round in your interaction is… | e. 4/8 |
| f. 7/8 | |
| g. 0 | |
| h. 1/8 | |