Literature DB >> 29764629

An open randomized controlled study comparing an online text-based scenario and a serious game by Belgian and Swiss pharmacy students.

Jérôme Berger1, Noura Bawab2, Jeremy De Mooij3, Denise Sutter Widmer4, Nicolas Szilas5, Carine De Vriese6, Olivier Bugnon7.   

Abstract

INTRODUCTION: To compare online learning tools, looped, branch serious game (SG) and linear text-based scenario (TBS), among a sample of Belgian and Swiss pharmacy students.
METHODS: Open randomized controlled study. The lesson was based on the case of a benign cough in a healthy child. A randomized sample of 117 students: only the Swiss students had attended a previous lecture on coughs. Participation rate, pre- and post-experience Likert scales and students' clinical knowledge were measured.
RESULTS: Our primary hypothesis was demonstrated: students favored the SG even if navigation was rated as more complex, and students who performed the SG better understood the aim of pharmacist triage in case of cough. The influence of the SG appeared to be linked to the presence of a previous lecture in the curriculum. DISCUSSION AND
CONCLUSION: SG and TBS are effective to teach pharmacist triage. Higher SG complexity should be used to teach the aim of pharmacist triage in the case of a specific disease and could be an alternative to simulated patients. A simpler TBS does not require a previous lecture and a debriefing to be fully effective.
Copyright © 2017 Elsevier Inc. All rights reserved.

Entities:  

Keywords:  Europe; Online training; Pharmacy education; Pharmacy students; Serious game; Virtual patient

Mesh:

Year:  2018        PMID: 29764629     DOI: 10.1016/j.cptl.2017.11.002

Source DB:  PubMed          Journal:  Curr Pharm Teach Learn        ISSN: 1877-1297


  4 in total

1.  Students' perceptions of an in-house developed pharmacy serious game for professional skills training.

Authors:  Kevin Yi-Lwern Yap; Shawn Ignatius Boon Heng Tan; Kai Zhen Yap; John Yin Gwee Yap
Journal:  BMJ Simul Technol Enhanc Learn       Date:  2020-09-03

Review 2.  Game-Based Learning in Pharmacy Education.

Authors:  Julie H Oestreich; Jason W Guy
Journal:  Pharmacy (Basel)       Date:  2022-01-06

3.  Crossword puzzle as a learning tool to enhance learning about anticoagulant therapeutics.

Authors:  Ghada Bawazeer; Ibrahim Sales; Huda Albogami; Ahmed Aldemerdash; Mansour Mahmoud; Majidah A Aljohani; Abdullah Alhammad
Journal:  BMC Med Educ       Date:  2022-04-11       Impact factor: 2.463

4.  Interactive Clinical Avatar Use in Pharmacist Preregistration Training: Design and Review.

Authors:  Jessica Thompson; Simon White; Stephen Chapman
Journal:  J Med Internet Res       Date:  2020-11-06       Impact factor: 5.428

  4 in total

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