Literature DB >> 29704186

Immersive Virtual Reality to Improve Walking Abilities in Cerebral Palsy: A Pilot Study.

Chiara Gagliardi1, Anna Carla Turconi2, Emilia Biffi2, Cristina Maghini2, Alessia Marelli2, Ambra Cesareo2, Eleonora Diella2, Daniele Panzeri2.   

Abstract

Immersive virtual reality (IVR) offers new possibilities to perform treatments in an ecological and interactive environment with multimodal online feedbacks. Sixteen school-aged children (mean age 11 ± 2.4 years) with Bilateral CP-diplegia, attending mainstream schools were recruited for a pilot study in a pre-post treatment experimental design. The intervention was focused on walking competences and endurance and performed by the Gait Real-time Analysis Interactive Lab (GRAIL), an innovative treadmill platform based on IVR. The participants underwent eighteen therapy sessions in 4 weeks. Functional evaluations, instrumental measures including GAIT analysis and parental questionnaire were utilized to assess the treatment effects. Walking pattern (stride length left and right side, respectively p = 0.001 and 0.003; walking speed p = 0.001), endurance (6MWT, p = 0.026), gross motor abilities (GMFM-88, p = 0.041) and most kinematic and kinetic parameters significantly improved after the intervention. The changes were mainly predicted by age and cognitive abilities. The effect could have been due to the possibility of IVR to foster integration of motor/perceptual competences beyond the training of the walking ability, giving a chance of improvement also to older and already treated children.

Entities:  

Keywords:  Cerebral palsy; Children; Gait rehabilitation; Immersive virtual reality

Mesh:

Year:  2018        PMID: 29704186     DOI: 10.1007/s10439-018-2039-1

Source DB:  PubMed          Journal:  Ann Biomed Eng        ISSN: 0090-6964            Impact factor:   3.934


  8 in total

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Journal:  Cancers (Basel)       Date:  2022-06-28       Impact factor: 6.575

Review 2.  The Clinical Utility of Virtual Reality in Neurorehabilitation: A Systematic Review.

Authors:  Thais Massetti; Talita Dias da Silva; Tânia Brusque Crocetta; Regiani Guarnieri; Bruna Leal de Freitas; Priscila Bianchi Lopes; Suzanna Watson; James Tonks; Carlos Bandeira de Mello Monteiro
Journal:  J Cent Nerv Syst Dis       Date:  2018-11-27

3.  The effect of changing foot progression angle using real-time visual feedback on rearfoot eversion during running.

Authors:  Seyed Hamed Mousavi; Laurens van Kouwenhove; Reza Rajabi; Johannes Zwerver; Juha M Hijmans
Journal:  PLoS One       Date:  2021-02-10       Impact factor: 3.240

4.  Learning My Way: A Pilot Study of Navigation Skills in Cerebral Palsy in Immersive Virtual Reality.

Authors:  Emilia Biffi; Chiara Gagliardi; Cristina Maghini; Chiara Genova; Daniele Panzeri; Davide Felice Redaelli; Anna Carla Turconi
Journal:  Front Psychol       Date:  2020-11-30

5.  Multimedia Interventions for Neurodiversity: Leveraging Insights from Developmental Cognitive Neuroscience to Build an Innovative Practice.

Authors:  Teresa Farroni; Irene Valori; Laura Carnevali
Journal:  Brain Sci       Date:  2022-01-23

6.  A Fully-Immersive Virtual Reality Setup to Study Gait Modulation.

Authors:  Chiara Palmisano; Peter Kullmann; Ibrahem Hanafi; Marta Verrecchia; Marc Erich Latoschik; Andrea Canessa; Martin Fischbach; Ioannis Ugo Isaias
Journal:  Front Hum Neurosci       Date:  2022-03-23       Impact factor: 3.169

7.  Changes in cerebral blood flow before, during, and after forward and backward walking in stroke patients trained using virtual reality walking videos with deliberately induced inaccuracies in walking speed estimations.

Authors:  Jun Taguchi; Akiyoshi Takami; Misato Makino
Journal:  J Phys Ther Sci       Date:  2022-10-01

8.  Motor Improvement in Adolescents Affected by Ataxia Secondary to Acquired Brain Injury: A Pilot Study.

Authors:  Elisabetta Peri; Daniele Panzeri; Elena Beretta; Gianluigi Reni; Sandra Strazzer; Emilia Biffi
Journal:  Biomed Res Int       Date:  2019-11-26       Impact factor: 3.411

  8 in total

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