Literature DB >> 29688818

Serious Gaming to Support Exercise Therapy for Patients with Chronic Nonspecific Low Back Pain: A Feasibility Study.

Thomas Matheve1, Guido Claes2, Enzo Olivieri2, Annick Timmermans1.   

Abstract

OBJECTIVE: To investigate the feasibility of a functional exercise program supported by serious gaming for patients with chronic nonspecific low back pain (LBP).
METHODS: Ten patients with chronic nonspecific LBP and an underlying motor control impairment were recruited. Subjects performed a partially supervised exercise program (36 sessions, 18 weeks) that included 30 minutes of general conditioning and 90 minutes of individually tailored functional motor control exercises (MCEs). Serious games (SGs) were used to (1) improve thoracolumbar dissociation and (2) to provide postural feedback during functional MCEs. The SGs were also available at home.
RESULTS: Treatment satisfaction and the scores on the credibility/expectancy questionnaire were good and did not change throughout the intervention. Patients remained motivated throughout the rehabilitation program and no serious adverse events were reported. Overall, participants indicated that the SGs helped them to perform the home exercises more correctly, and as a consequence, they felt more confident doing them. However, the time needed to set up the games was a barrier for home use and participants would have found it useful to receive postural feedback during daily life activities.
CONCLUSIONS: It is feasible to support a functional exercise program with SGs for patients with chronic nonspecific LBP, both in a supervised and a home environment. Time-efficiency and the integration of SGs in daily life activities are challenges that need to be addressed in the future.

Entities:  

Keywords:  Exercise therapy; Feasibility; Low back pain; Rehabilitation; Serious games

Mesh:

Year:  2018        PMID: 29688818     DOI: 10.1089/g4h.2017.0173

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  3 in total

1.  Feedback on Trunk Movements From an Electronic Game to Improve Postural Balance in People With Nonspecific Low Back Pain: Pilot Randomized Controlled Trial.

Authors:  Jaap Swanenburg; Walter Karlen; Anita Meinke; Rick Peters; Ruud H Knols
Journal:  JMIR Serious Games       Date:  2022-06-10       Impact factor: 3.364

2.  Virtual reality distraction induces hypoalgesia in patients with chronic low back pain: a randomized controlled trial.

Authors:  Thomas Matheve; Katleen Bogaerts; Annick Timmermans
Journal:  J Neuroeng Rehabil       Date:  2020-04-22       Impact factor: 4.262

3.  Sensor-based postural feedback is more effective than conventional feedback to improve lumbopelvic movement control in patients with chronic low back pain: a randomised controlled trial.

Authors:  Thomas Matheve; Simon Brumagne; Christophe Demoulin; Annick Timmermans
Journal:  J Neuroeng Rehabil       Date:  2018-09-26       Impact factor: 4.262

  3 in total

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