| Literature DB >> 29666566 |
Polina Zioga1, Frank Pollick2, Minhua Ma1, Paul Chapman3, Kristian Stefanov1,2.
Abstract
The fields of neural prosthetic technologies and Brain-Computer Interfaces (BCIs) have witnessed in the past 15 years an unprecedented development, bringing together theories and methods from different scientific fields, digital media, and the arts. More in particular, artists have been amongst the pioneers of the design of relevant applications since their emergence in the 1960s, pushing the boundaries of applications in real-life contexts. With the new research, advancements, and since 2007, the new low-cost commercial-grade wireless devices, there is a new increasing number of computer games, interactive installations, and performances that involve the use of these interfaces, combining scientific, and creative methodologies. The vast majority of these works use the brain-activity of a single participant. However, earlier, as well as recent examples, involve the simultaneous interaction of more than one participants or performers with the use of Electroencephalography (EEG)-based multi-brain BCIs. In this frame, we discuss and evaluate "Enheduanna-A Manifesto of Falling," a live brain-computer cinema performance that enables for the first time the simultaneous real-time multi-brain interaction of more than two participants, including a performer and members of the audience, using a passive EEG-based BCI system in the context of a mixed-media performance. The performance was realised as a neuroscientific study conducted in a real-life setting. The raw EEG data of seven participants, one performer and two different members of the audience for each performance, were simultaneously recorded during three live events. The results reveal that the majority of the participants were able to successfully identify whether their brain-activity was interacting with the live video projections or not. A correlation has been found between their answers to the questionnaires, the elements of the performance that they identified as most special, and the audience's indicators of attention and emotional engagement. Also, the results obtained from the performer's data analysis are consistent with the recall of working memory representations and the increase of cognitive load. Thus, these results prove the efficiency of the interaction design, as well as the importance of the directing strategy, dramaturgy and narrative structure on the audience's perception, cognitive state, and engagement.Entities:
Keywords: attention; audience participation; brain-computer interface (BCI); electroencephalography (EEG); emotional engagement; live brain-computer cinema performance; multi-brain interaction; performer
Year: 2018 PMID: 29666566 PMCID: PMC5891608 DOI: 10.3389/fnins.2018.00191
Source DB: PubMed Journal: Front Neurosci ISSN: 1662-453X Impact factor: 4.677
Overall demographic data for the audience participants.
| Number | 3 | 3 | 6 (100%) | |
| Age | Mean | 32.67 | 29.67 | 31.17 |
| Median | 30.00 | 28.00 | 29.00 | |
| Mother tongue | Danish | 1 | 0 | 1 (16.67%) |
| English | 1 | 1 | 2 (33.33%) | |
| French | 0 | 0 | 0 (0%) | |
| Greek | 0 | 0 | 0 (0%) | |
| Romanian | 1 | 0 | 1 (16.67%) | |
| Spanish | 0 | 2 | 2 (33.33%) | |
| Handedness | Right | 3 | 3 | 6 (100%) |
| Ambidextrous | 0 | 0 | 0 (0%) | |
| Left | 0 | 0 | 0 (0%) |
Figure 1The passive multi-brain EEG-based BCI system. (Images of human heads originally designed by Freepik). Reproduced with permission from Zioga et al. (2016).
Quantitative analysis of participants' answers to pre- and post-performance questions.
| 1st event | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 0 |
| 2nd event | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 0 |
| 3rd event | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 0 |
| Total | 0 (0%) | 3 (100%) | 0 (0%) | 2 (66.67%) | 0 (0%) | 1 (33.33%) | 0 (0%) | 0 (0%) |
| Female | 3 | 0 | 0 | 2 | 0 | 1 | 0 | 0 |
| Male | 2 | 1 | 0 | 1 | 1 | 0 | 0 | 1 |
| Total | 5 (83.33%) | 1 (16.67%) | 0 (0%) | 3 (50%) | 1 (16.67%) | 1 (16.67%) | 0 (0%) | 1 (16.67%) |
Do you have a prior knowledge or experience of using a Brain-Computer Interface device? If yes, please give more information i.e. the type/model or device used, the mental tasks performed etc.
Did you think/understand that your brain-activity was interacting with the audio and videos during the performance? If yes, when? And how?
Descriptive analysis of participants' answers to post-performance questions.
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Figure 2The plotted 4–40 Hz Signal Potential (μV) in the Time Domain (ms) of the audience participants during the overall performance of each performance.
Figure 3The plotted Power Spectral Density for the 4–40 Hz frequency range of the audience participants 1 and 2 during the baseline, the overall performance, scenes 1–3, scene 4, and scene 5 of the first performance.
Figure 5The plotted Power Spectral Density for the 4–40 Hz frequency range of the audience participants 5 and 6 during the baseline, the overall performance, scenes 1–3, scene 4, and scene 5 of the third performance.
Figure 6The Power Spectral Density for the 4–40 Hz frequency range of the performer participant during the baseline and the overall performance of one rehearsal and the second performance.
Inter-subject time-frequency correlation analysis for the audience participants' 4–40 Hz.
| 1st perf. | 0.002 | <0.05 | 0.007 | <0.001 | −0.015 | <0.001 | −0.002 | 0.401 |
| 2nd perf. | 0.008 | <0.001 | 0.003 | 0.058 | 0.024 | <0.001 | 0.016 | <0.001 |
| 3rd perf. | 0.001 | 0.289 | −0.001 | 0.513 | −0.009 | <0.05 | 0.002 | 0.426 |