Literature DB >> 29652524

Smoking, ADHD, and Problematic Video Game Use: A Structural Modeling Approach.

Hyo Jin Lee1, Denise D Tran1, Holly E R Morrell1.   

Abstract

Problematic video game use (PVGU), or addiction-like use of video games, is associated with physical and mental health problems and problems in social and occupational functioning. Possible correlates of PVGU include frequency of play, cigarette smoking, and attention deficit hyperactivity disorder (ADHD). The aim of the current study was to explore simultaneously the relationships among these variables as well as test whether two separate measures of PVGU measure the same construct, using a structural modeling approach. Secondary data analysis was conducted on 2,801 video game users (Mage = 22.43 years, standard deviation [SD]age = 4.7; 93 percent male) who completed an online survey. The full model fit the data well: χ2 (2) = 2.017, p > 0.05; root mean square error of approximation (RMSEA) = 0.002 (90% CI [0.000-0.038]); comparative fit index (CFI) = 1.000; standardized root mean square residual (SRMR) = 0.004; and all standardized residuals <|0.1|. All freely estimated paths were statistically significant. ADHD symptomatology, smoking behavior, and hours of video game use explained 41.8 percent of variance in PVGU. Tracking these variables may be useful for PVGU prevention and assessment. Young's Internet Addiction Scale, adapted for video game use, and the Problem Videogame Playing Scale both loaded strongly onto a PVGU factor, suggesting that they measure the same construct, that studies using either measure may be compared to each other, and that both measures may be used as a screener of PVGU.

Entities:  

Keywords:  ADHD; addiction; frequency of play; problematic use; smoking; video games

Mesh:

Year:  2018        PMID: 29652524     DOI: 10.1089/cyber.2017.0429

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  4 in total

1.  The Role of Depression and Self-Esteem in Facebook Intrusion and Gaming Disorder among Young Adult Gamers.

Authors:  Andrzej Cudo; Marta Szewczyk; Agata Błachnio; Aneta Przepiórka; Agnieszka Jarząbek-Cudo
Journal:  Psychiatr Q       Date:  2020-03

2.  An Explanatory Model for the Relationship between Motivation in Sport, Victimization, and Video Game Use in Schoolchildren.

Authors:  Manuel Castro-Sánchez; Ramón Chacón-Cuberos; José Luis Ubago-Jiménez; Edson Zafra-Santos; Félix Zurita-Ortega
Journal:  Int J Environ Res Public Health       Date:  2018-08-29       Impact factor: 3.390

3.  Unravelling the web of addictions: A network analysis approach.

Authors:  Daniel Zarate; Michelle Ball; Christian Montag; Maria Prokofieva; Vasileios Stavropoulos
Journal:  Addict Behav Rep       Date:  2022-01-06

4.  Gaming addiction and perceived stress among Saudi adolescents.

Authors:  Ahmad Mamoun Rajab; Mohamed Saddik Zaghloul; Saed Enabi; Tawfik Mamoun Rajab; Abdullah Murhaf Al-Khani; Abdulrahman Basalah; Sara Wafik Alchalati; Joud Enabi; Saadi Aljundi; Syed Muhammad Baqui Billah; Juliann Saquib; AbdulRahman AlMazrou; Nazmus Saquib
Journal:  Addict Behav Rep       Date:  2020-02-04
  4 in total

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