Literature DB >> 29542863

Results from a pilot study of a computer-based role-playing game for young people with psychosis.

Jeffrey Olivet1, Morgan Haselden2, Sarah Piscitelli2, Rachael Kenney1, Alexander Shulman1, Deborah Medoff3, Lisa Dixon2,4.   

Abstract

AIM: Recent research on first episode psychosis (FEP) has demonstrated the effectiveness of coordinated specialty care (CSC) models to support young adults and their families, yet few tools exist to promote engagement in care. This study aimed to develop a prototype computer-based role-playing game (RPG) designed for young people who have experienced FEP, and conduct a pilot study to determine feasibility and test whether the game improves consumers' attitudes toward treatment and recovery.
METHODS: Twenty young people with FEP who were receiving services at a CSC program enrolled in the study and played the game for 1 hour. Pre- and post-quantitative assessments measured change in hope, recovery, stigma, empowerment and engagement in treatment. Qualitative interviews explored participants' experience with the game and ideas for further product development.
RESULTS: Participants showed significant increase in positive attitudes toward recovery. The qualitative findings further demonstrated the game's positive impact across these domains. Of all game features, participants most highly valued video testimonials of other young adults with FEP telling their stories of hope and recovery.
CONCLUSIONS: These findings provide modest support for the potential benefits of this type of computer-based RPG, if further developed for individuals experiencing psychosis.
© 2018 John Wiley & Sons Australia, Ltd.

Entities:  

Keywords:  coordinated specialty care; first episode psychosis; recovery; serious gaming; therapeutic gaming

Mesh:

Year:  2018        PMID: 29542863     DOI: 10.1111/eip.12556

Source DB:  PubMed          Journal:  Early Interv Psychiatry        ISSN: 1751-7885            Impact factor:   2.732


  4 in total

1.  An Examination of the Community Participation Interests of Young Adults with Serious Mental Illnesses.

Authors:  Elizabeth C Thomas; Gretchen Snethen; Amber O'Shea; John Suarez; Irene Hurford; Mark S Salzer
Journal:  J Behav Health Serv Res       Date:  2020-10       Impact factor: 1.505

2.  Insights About Cannabis and Psychosis Using Video Games for Young People With a First Episode of Psychosis, Particularly Those From Black Racialized Communities: Protocol for a Mixed Methods Study.

Authors:  Suzanne Archie; Lena Palaniyappan; Andrew T Olagunju; Natasha Johnson; Nicole Kozloff; Elham Sadeh; Andrea Bardell; Alexandra Baines; Kelly K Anderson; Oyedeji Ayonrinde; Manuela Ferrari
Journal:  JMIR Res Protoc       Date:  2022-05-20

3.  Gaming My Way to Recovery: A Systematic Scoping Review of Digital Game Interventions for Young People's Mental Health Treatment and Promotion.

Authors:  Manuela Ferrari; Judith Sabetti; Sarah V McIlwaine; Sahar Fazeli; S M Hani Sadati; Jai L Shah; Suzanne Archie; Katherine M Boydell; Shalini Lal; Joanna Henderson; Mario Alvarez-Jimenez; Neil Andersson; Rune Kristian Lundedal Nielsen; Jennifer A Reynolds; Srividya N Iyer
Journal:  Front Digit Health       Date:  2022-04-07

4.  A Serious Game for Young People With First Episode Psychosis (OnTrack>The Game): Qualitative Findings of a Randomized Controlled Trial.

Authors:  Samantha Jankowski; Kathleen Ferreira; Franco Mascayano; Effy Donovan; Reanne Rahim; Michael L Birnbaum; Sabrina Yum-Chan; Deborah Medoff; Bethany Marcogliese; Lijuan Fang; Terriann Nicholson; Lisa Dixon
Journal:  JMIR Ment Health       Date:  2022-04-06
  4 in total

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