Literature DB >> 29526122

Feasibility of incorporating functionally relevant virtual rehabilitation in sub-acute stroke care: perception of patients and clinicians.

Marika Demers1,2, Daniel Chan Chun Kong1,2, Mindy F Levin1,2.   

Abstract

PURPOSE: To determine user satisfaction and safety of incorporating a low-cost virtual rehabilitation intervention as an adjunctive therapeutic option for cognitive-motor upper limb rehabilitation in individuals with sub-acute stroke.
METHODS: A low-cost upper limb virtual rehabilitation application incorporating realistic functionally-relevant unimanual and bimanual tasks, specifically designed for cognitive-motor rehabilitation was developed for patients with sub-acute stroke. Clinicians and individuals with stroke interacted with the intervention for 15-20 or 20-45 minutes, respectively. The study had a mixed-methods convergent parallel design that included a focus group interview with clinicians working in a stroke program and semi-structured interviews and standardized assessments (Borg Perceived Exertion Scale, Short Feedback Questionnaire) for participants with sub-acute stroke undergoing rehabilitation. The occurrence of adverse events was also noted.
RESULTS: Three main themes emerged from the clinician focus group and patient interviews: Perceived usefulness in rehabilitation, satisfaction with the virtual reality intervention and aspects to improve. All clinicians and the majority of participants with stroke were highly satisfied with the intervention and perceived its usefulness to decrease arm motor impairment during functional tasks. No participants experienced major adverse events.
CONCLUSIONS: Incorporation of this type of functional activity game-based virtual reality intervention in the sub-acute phase of rehabilitation represents a way to transfer skills learned early in the clinical setting to real world situations. This type of intervention may lead to better integration of the upper limb into everyday activities. Implications for Rehabilitation • Use of a cognitive-motor low-cost virtual reality intervention designed to remediate arm motor impairments in sub-acute stroke is feasible, safe and perceived as useful by therapists and patients for stroke rehabilitation.    • Input from end-users (therapists and individuals with stroke) is critical for the development and implementation of a virtual reality intervention.

Entities:  

Keywords:  Stroke; feasibility; occupational therapy; rehabilitation; upper extremity; virtual reality exposure therapy

Year:  2018        PMID: 29526122     DOI: 10.1080/17483107.2018.1449019

Source DB:  PubMed          Journal:  Disabil Rehabil Assist Technol        ISSN: 1748-3107


  2 in total

1.  Commercial head-mounted display virtual reality for upper extremity rehabilitation in chronic stroke: a single-case design study.

Authors:  Mattias Erhardsson; Margit Alt Murphy; Katharina S Sunnerhagen
Journal:  J Neuroeng Rehabil       Date:  2020-11-23       Impact factor: 4.262

2.  Self-Directed Exergaming for Stroke Upper Limb Impairment Increases Exercise Dose Compared to Standard Care.

Authors:  Michelle Broderick; Leeza Almedom; Etienne Burdet; Jane Burridge; Paul Bentley
Journal:  Neurorehabil Neural Repair       Date:  2021-08-27       Impact factor: 3.919

  2 in total

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