| Literature DB >> 29511723 |
Angelina Pilatti1, Marcos Cupani1, Francisco Tuzinkievich1, Walter Winfree2.
Abstract
INTRODUCTION: Cognitive distortions are related to gambling frequency and gambling severity. Having a culturally sensitive measure to assess cognitive distortions will facilitate the early detection of people who might be at risk of developing problematic gambling behaviors. The Gamblers' Beliefs Questionnaire was translated into Spanish (GBQ-S) but no previous study explored the structure of the GBQ-S in a non-US sample with different levels of gambling involvement. AIM: The present study examined the factor structure of the GBQ-S in a community sample of gamblers from Argentina. It also analyzed the association between cognitive distortions and type of gambling activity and frequency of gambling behaviors and the predictive utility of the GBQ-S on gambling severity. PARTICIPANTS: 508 youth and adults completed the GBQ-S.Entities:
Keywords: Confirmatory factor analysis; Criterion validity; Gamblers' Beliefs Questionnaire; Gambling
Year: 2016 PMID: 29511723 PMCID: PMC5835980 DOI: 10.1016/j.abrep.2016.09.001
Source DB: PubMed Journal: Addict Behav Rep ISSN: 2352-8532
Demographic characteristics and occurrence of gambling for each sub-sample (online and paper-and-pencil surveys).
| Paper-and-pencil | Online | |
|---|---|---|
| Sex (%) | ||
| Men | 40.1 | 29.6 |
| Women | 59.5 | 70.4 |
| Age (M/SD) | 20.9/4.5 | 29.4/10.7 |
| College student | 100 | 52.7 |
| Worker | 21.1 | 44.4 |
| Lifetime gambling (%) | ||
| Casino | 45.7 | 84.1 |
| Lottery | 58.6 | 88.4 |
| Online gambling | 2.6 | 67.9 |
| Gambling with others | 75.4 | 89.5 |
| S-PGSI (%) | ||
| NPG (0) | – | 47.8 |
| LLP (1–2) | – | 34.8 |
| MLP (3–7) | – | 13.0 |
| PG (≥ 8) | – | 4.4 |
Data are presented as percentage of subjects that fell into each category. For continuous variables data are presented as means and standard deviation in each category.
Percentages do not sum to 100% because being a student or a worker are not mutually exclusive.
NPG: non-problem gambling; LLP: low level of problems with few or no identified negative consequences; MLP: moderate level of problems leading to some negative consequences; PG: problem gambling with negative consequences and a possible loss of control.
Frequency of gambling engagement and its association with sex.
| Never in the last year | Once a year | 2–3 times per year | 4–8 times per year | 10–12 times per year | 1–3 times per month | 1–3 times per week | Almost every day | Cramer's V/t | |
|---|---|---|---|---|---|---|---|---|---|
| Casino | |||||||||
| Cards | 77.6 | 10.8 | 5.1 | 1.4 | 2.2 | 0.4 | 1.1 | 1.4 | 0.35 |
| Roulette | 66.4 | 17.3 | 10.1 | 2.2 | 1.1 | 1.8 | 0.4 | 0.7 | 0.20 |
| Bingo | 71.5 | 14.8 | 9.4 | 2.2 | 0.4 | 1.1 | 0.0 | 0.7 | 0.25 |
| Slots | 45.8 | 27.1 | 15.2 | 5.1 | 1.8 | 2.9 | 0.7 | 1.4 | 0.28 |
| Dice | 94.2 | 2.9 | 1.4 | 0.7 | 0.0 | 0.7 | 0.0 | 0.0 | 0.19 |
| Sports | 96.4 | 2.5 | 0.7 | 0.0 | 0.0 | 0.0 | 0.0 | 0.4 | 0.19 |
| Lottery | |||||||||
| Lottery tickets | 50.2 | 28.2 | 11.6 | 4.3 | 2.2 | 2.9 | 0.4 | 0.4 | 0.21 |
| Quiniela | 39.0 | 24.9 | 17.7 | 5.4 | 3.2 | 4.0 | 2.5 | 3.2 | 0.23 |
| Scrapies | 55.6 | 20.9 | 13.4 | 4.7 | 1.4 | 2.5 | 0.7 | 0.7 | 0.13 |
| Quini 6 | 44.4 | 18.1 | 11.9 | 7.9 | 5.8 | 5.8 | 5.8 | 0.4 | 0.19 |
| Bingo | 62.1 | 19.5 | 7.6 | 6.1 | 1.4 | 2.2 | 0.4 | 0.7 | 0.23 |
| Internet | |||||||||
| Pocker | 72.6 | 4.3 | 5.8 | 2.9 | 4.0 | 5.1 | 1.1 | 4.3 | 0.36 |
| Slots | 88.8 | 4.3 | 1.8 | 2.2 | 0.7 | 0.4 | 0.4 | 1.4 | 0.13 |
| Table games | 69.7 | 9.0 | 7.2 | 3.2 | 4.3 | 3.2 | 0.7 | 2.5 | 0.08 |
| Roulette | 96.0 | 1.8 | 0.7 | 0.4 | 0.4 | 0.4 | 0.0 | 0.4 | 0.20 |
| Cards | 90.6 | 3.6 | 1.4 | 2.2 | 0.7 | 1.1 | 0.0 | 0.4 | 0.17 |
| Sports | 94.9 | 1.1 | 2.2 | 0.0 | 0.7 | 0.4 | 0.0 | 0.7 | 0.13 |
| Dice | 93.9 | 2.2 | 1.8 | 0.7 | 0.4 | 0.7 | 0.0 | 0.4 | 0.23 |
| Bingo | 98.6 | 0.4 | 0.4 | 0.0 | 0.4 | 0.0 | 0.0 | 0.4 | 0.14 |
| In groups with others | |||||||||
| Pocker | 61.7 | 11.9 | 8.7 | 4.7 | 4.0 | 5.4 | 1.4 | 2.2 | 0.33 |
| Sports | 77.3 | 9.7 | 7.6 | 2.2 | 2.2 | 0.7 | 0.0 | 0.4 | 0.20 |
| Table games | 55.6 | 15.2 | 15.9 | 6.1 | 2.2 | 4.0 | 0.4 | 0.7 | 0.16 |
| Video games | 74.7 | 8.7 | 7.2 | 2.9 | 2.2 | 2.9 | 0.4 | 1.1 | 0.22 |
| Roulette | 89.9 | 6.9 | 1.8 | 0.0 | 0.7 | 0.4 | 0.0 | 0.4 | 0.20 |
| Pool | 70.8 | 14.4 | 11.2 | 1.8 | 1.1 | 0.4 | 0.0 | 0.4 | 0.14 |
| Cards | 49.5 | 14.1 | 18.4 | 7.6 | 4.0 | 4.7 | 0.7 | 1.1 | 0.20 |
| Dice | 66.1 | 14.1 | 9.7 | 4.3 | 1.4 | 3.6 | 0.0 | 0.7 | 0.18 |
| S-PGSI (mean/SD) | |||||||||
| Male | 2.7(4.5) | 4.1 | |||||||
| Female | 1.1(1.9) |
Note: Quiniela and Quini 6 are two common gambling activities in Argentina.
p ≤ 0.05.
p ≤ 0.01.
p ≤ 0.001.
Standardized regressions weights and composite reliability for each GBQ item. Results are presented for the total sample and for each sub-sample (online and paper-and-pencil surveys).
| Total | Paper-and-pencil | Online | |
|---|---|---|---|
| Factor loadings weight | |||
| IC1 | 0.49 | 0.54 | 0.43 |
| IC2 | 0.45 | 0.52 | 0.35 |
| IC3 | 0.71 | 0.70 | 0.71 |
| IC4 | 0.64 | 0.76 | 0.50 |
| IC6 | 0.74 | 0.81 | 0.66 |
| IC8 | 0.49 | 0.55 | 0.44 |
| IC9 | 0.85 | 0.89 | 0.79 |
| IC10 | 0.79 | 0.90 | 0.66 |
| CR | 0.85 | 0.89 | 0.80 |
| LyP5 | 0.73 | 0.77 | 0.68 |
| LyP7 | 0.75 | 0.83 | 0.65 |
| LyP11 | 0.75 | 0.83 | 0.68 |
| LyP12 | 0.67 | 0.76 | 0.59 |
| LyP13 | 0.83 | 0.85 | 0.83 |
| LyP14 | 0.76 | 0.76 | 0.78 |
| LyP15 | 0.76 | 0.81 | 0.73 |
| LyP16 | 0.79 | 0.84 | 0.73 |
| LyP17 | 0.70 | 0.78 | 0.63 |
| LyP18 | 0.83 | 0.87 | 0.79 |
| LyP19 | 0.80 | 0.83 | 0.78 |
| LyP20 | 0.71 | 0.82 | 0.60 |
| CR | 0.94 | 0.96 | 0.92 |
| CFI | 0.93 | 0.96 | 0.92 |
| TLI | 0.92 | 0.95 | 0.90 |
| RMSEA | 0.09 | 0.08 | 0.09 |
| WRMR | 1.39 | 1.01 | 1.24 |
CFI: Comparative Fit Index; TLI: Tucker–Lewis index; RMSEA: root mean square error of approximation; WRMR: Weighted Root Mean Square Residual. CR: composite reliability.
Predictive utility of gambling involvement and cognitive distortions on gambling severity. Results are presented separately for the sub-sample of women and the sub-sample of men.
| Men | Women | |||
|---|---|---|---|---|
| Step 1 | Step 2 | Step 1 | Step 2 | |
| Casino chance games | 0.41 | 0.38 | 0.20 | 0.21 |
| Casino skill games | 0.30 | 0.13 | 0.15 | 0.12 |
| Lottery tickets | 0.03 | 0.01 | − 0.02 | − 0.09 |
| On-line skill games | 0.10 | − 0.01 | 0.04 | − 0.01 |
| On-line chance games | 0.11 | 0.13 | − 0.14 | − 0.11 |
| Group skill games | − 0.11 | − 0.09 | − 0.02 | 0.03 |
| Group chance games | − 0.09 | − 0.09 | 0.33 | 0.20 |
| Luck and perseverance | 0.30 | 0.39 | ||
| Control illusion | 0.16 | − 0.01 | ||
| ΔR2 | 0.12 | 0.12 | ||
| R2 | 0.43 | 0.55 | 0.18 | 0.31 |
| R2 adjusted | 0.37 | 0.49 | 0.15 | 0.27 |
β = standardized regression coefficient; ΔR2 = R Square change; R2 = R Square; Adjusted R Square.
p < 0.001.
p < 0.01.
p < 0.05.