Literature DB >> 29505744

Virtual Reality Rehabilitation With Functional Electrical Stimulation Improves Upper Extremity Function in Patients With Chronic Stroke: A Pilot Randomized Controlled Study.

Stephanie Hyeyoung Lee1, Ji-Yeong Lee1, Mi-Young Kim1, Yu-Jin Jeon1, Suyoung Kim2, Joon-Ho Shin3.   

Abstract

OBJECTIVE: To compare virtual reality (VR) combined with functional electrical stimulation (FES) with cyclic FES for improving upper extremity function and health-related quality of life in patients with chronic stroke.
DESIGN: A pilot, randomized, single-blind, controlled trial.
SETTING: Stroke rehabilitation inpatient unit. PARTICIPANTS: Participants (N=48) with hemiplegia secondary to a unilateral stroke for >3 months and with a hemiplegic wrist extensor Medical Research Council scale score ranging from 1 to 3.
INTERVENTIONS: FES was applied to the wrist extensors and finger extensors. A VR-based wearable rehabilitation device was used combined with FES and virtual activity-based training for the intervention group. The control group received cyclic FES only. Both groups completed 20 sessions over a 4-week period. MAIN OUTCOME MEASURES: Primary outcome measures were changes in Fugl-Meyer Assessment-Upper Extremity and Wolf Motor Function Test scores. Secondary outcome measures were changes in Box and Block Test, Jebsen-Taylor Hand Function Test, and Stroke Impact Scale scores. Assessments were performed at baseline (t0) and at 2 weeks (t1), 4 weeks (t4), and 8 weeks (t8). Between-group comparisons were evaluated using a repeated-measures analysis of variance.
RESULTS: Forty-one participants were included in the analysis. Compared with FES alone, VR-FES produced a substantial increase in Fugl-Meyer Assessment-distal score (P=.011) and marginal improvement in Jebsen-Taylor Hand Function Test-gross score (P=.057). VR-FES produced greater, although nonsignificant, improvements in all other outcome measures, except in the Stroke Impact Scale-activities of daily living/instrumental activities of daily living score.
CONCLUSIONS: FES with VR-based rehabilitation may be more effective than cyclic FES in improving distal upper extremity gross motor performance poststroke.
Copyright © 2018 American Congress of Rehabilitation Medicine. Published by Elsevier Inc. All rights reserved.

Entities:  

Keywords:  Electric stimulation; Rehabilitation; Stroke; Upper extremity; Virtual reality

Mesh:

Year:  2018        PMID: 29505744     DOI: 10.1016/j.apmr.2018.01.030

Source DB:  PubMed          Journal:  Arch Phys Med Rehabil        ISSN: 0003-9993            Impact factor:   3.966


  9 in total

1.  Muscle Energy Technique plus Neurac Method in Stroke Patients with Hemiplegia Complicated by Diabetes Mellitus and Assessment of Quality of Life.

Authors:  Jingyan Wang; Shuang Wang; Hongmei Wu; Shuxin Dong; Baojun Zhang
Journal:  Dis Markers       Date:  2022-05-09       Impact factor: 3.464

2.  Ability of people with post-stroke hemiplegia to self-administer FES-assisted hand therapy video games at home: An exploratory case series.

Authors:  Michael J Fu; Mary Y Harley; Terri Hisel; Robyn Busch; Richard Wilson; John Chae; Jayme S Knutson
Journal:  J Rehabil Assist Technol Eng       Date:  2019-07-16

3.  The early warning research on nursing care of stroke patients with intelligent wearable devices under COVID-19.

Authors:  Fengxia Li; Zhimin Tao; Ruiling Li; Zhi Qu
Journal:  Pers Ubiquitous Comput       Date:  2021-01-26       Impact factor: 3.006

Review 4.  Impact of Virtual Reality-Based Therapies on Cognition and Mental Health of Stroke Patients: Systematic Review and Meta-analysis.

Authors:  Qi Zhang; Yu Fu; Yanhui Lu; Yating Zhang; Qifang Huang; Yajie Yang; Ke Zhang; Mingzi Li
Journal:  J Med Internet Res       Date:  2021-11-17       Impact factor: 5.428

5.  The Effectiveness of Virtual Reality Exercise on Individual's Physiological, Psychological and Rehabilitative Outcomes: A Systematic Review.

Authors:  Jiali Qian; Daniel J McDonough; Zan Gao
Journal:  Int J Environ Res Public Health       Date:  2020-06-10       Impact factor: 3.390

6.  The respective contributions of visual and proprioceptive afferents to the mirror illusion in virtual reality.

Authors:  Marion Giroux; Julien Barra; Issam-Eddine Zrelli; Pierre-Alain Barraud; Corinne Cian; Michel Guerraz
Journal:  PLoS One       Date:  2018-08-30       Impact factor: 3.240

7.  Effects of virtual reality-based planar motion exercises on upper extremity function, range of motion, and health-related quality of life: a multicenter, single-blinded, randomized, controlled pilot study.

Authors:  Mina Park; Myoung-Hwan Ko; Sang-Wook Oh; Ji-Yeong Lee; Yeajin Ham; Hyoseok Yi; Younggeun Choi; Dokyeong Ha; Joon-Ho Shin
Journal:  J Neuroeng Rehabil       Date:  2019-10-24       Impact factor: 4.262

8.  Flexible Virtual Reality System for Neurorehabilitation and Quality of Life Improvement.

Authors:  Iulia-Cristina Stanica; Florica Moldoveanu; Giovanni-Paul Portelli; Maria-Iuliana Dascalu; Alin Moldoveanu; Mariana Georgiana Ristea
Journal:  Sensors (Basel)       Date:  2020-10-23       Impact factor: 3.576

Review 9.  Prospects for intelligent rehabilitation techniques to treat motor dysfunction.

Authors:  Cong-Cong Huo; Ya Zheng; Wei-Wei Lu; Teng-Yu Zhang; Dai-Fa Wang; Dong-Sheng Xu; Zeng-Yong Li
Journal:  Neural Regen Res       Date:  2021-02       Impact factor: 5.135

  9 in total

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