| Literature DB >> 29495478 |
Danila Marini1, M Dennis Meuleman2,3, Sue Belson4, T Bas Rodenburg5, Rick Llewellyn6, Caroline Lee7,8.
Abstract
To ensure animal welfare isn't compromised when using virtual fencing, animals must be able to associate a benign conditioned stimulus with an aversive stimulus. This study used an associative learning test to train 30, four-year-old, Merino x Suffolk ewes, to associate an audio cue with an electric stimulus. Collars manually controlled by a GPS hand-held unit were used to deliver the audio and electric stimuli cues. For the associative learning, when sheep approached an attractant at a distance of three m from the trough, an audio cue was applied for one s. If the sheep stopped or changed direction, the audio cue ceased immediately and no electrical stimulus was applied. If the sheep did not respond to the audio cue it was followed by a low-level electrical stimulus. Approaches to the attractant significantly decreased from day one to day two. It took a mean of three pairings of the audio cue and electrical stimulus for a change in behaviour to occur, after which sheep that approached the attractant had a 52% probability of avoiding the electrical stimulus and responding to the audio cue alone. Further research is required to determine whether sheep can be trained to associate an audio cue with a negative stimulus for use in group grazing situations.Entities:
Keywords: associative learning; sheep management; technology; virtual fencing; welfare
Year: 2018 PMID: 29495478 PMCID: PMC5867521 DOI: 10.3390/ani8030033
Source DB: PubMed Journal: Animals (Basel) ISSN: 2076-2615 Impact factor: 2.752
Figure 1Schematic of the test paddock used for experiment 1 and 2, the area was approximately 25 × 25 m, with the trough placed in the centre. An exclusion zone three m around the trough was discreetly marked with rocks.
Figure 2Logistic curve for the associative learning trial. Y-Axis is the proportion of animals that receive a stimulus following an audio cue. X-Axis is number of attempts to enter the exclusion zone throughout the entire testing period. The numerals are the number of animals that approached the exclusion zone for that event number. Event is defined as one interaction with the virtual fence determined by application of an audio cue.
Estimated parameters for the logistic regression curves for 30 sheep during associative learning. The upper asymptote indicates the proportion of naïve animals that received a stimulus during these events. The lower asymptote is the proportion of animals that continued to receive a stimulus. The difference between these is tested for significance. The point of inflection is the mean number of attempts it takes for half of the learning to occur. The slope indicates the speed of transition from the upper to lower asymptote.
| Upper Asymptote | Lower Asymptote | Sig Diff | Point of Inflection | Slope | Fit |
|---|---|---|---|---|---|
| 0.99 | 0.48 | < 0.05 | 3.36 | −1.75 | 0.15 |
Count of behaviours displayed by sheep in response to the audio cue (n = 152) during associative training, n is the number of approaches to the exclusion zone. Proportions are displayed in brackets.
| Behaviours | Audio Cue | ||
|---|---|---|---|
| Event 1 to 3 ( | Event 4 to 9 ( | Total Count | |
| Continue | 81 (95.3%) | 46 (68.7%) | 127 |
| Turn or stop | 4 (4.7%) | 21 (31.3%) | 25 |
Count of the behaviours displayed by sheep following a low-level electrical stimulus (n = 114) during associative training, n is the number of entries into the exclusion zone. Proportions are displayed in brackets. Animals were able to display more than one reaction in one interaction with the virtual fence, such as a head shake and run forward.
| Behaviours | Electrical Stimulus | ||
|---|---|---|---|
| Movement Behaviours | Event 1 to 3 ( | Event 4 to 9 ( | Total Count |
| Back | 34 (44.1%) | 32 (86.5%) | 66 |
| Continue | 15 (19.5%) | 1 (2.7%) | 16 |
| Turn | 28 (36.4%) | 4 (10.8%) | 32 |
| Other behaviours | |||
| Jump | 42 (56.0%) | 14 (38.9%) | 56 |
| Rear | 17 (22.7%) | 13 (36.1%) | 30 |
| Headshake | 16 (21.3%) | 9 (25.0%) | 25 |