| Literature DB >> 29487405 |
B Tarr1,2, M Slater3,4,5, E Cohen6,7.
Abstract
Synchronising movements in time with others can have significant positive effects on affiliative attitudes and behaviors. To explore the generalizability of synchrony effects, and to eliminate confounds of suggestion, competence and shared intention typical of standard laboratory and field experiments, we used an Immersive Virtual Reality (VR) environment. Participants, represented as virtual humans, took part in a joint movement activity with two other programmed virtual humans. The timings of the co-participant characters' movements were covertly manipulated to achieve synchrony or non-synchrony with the focal participant. Participants in the synchrony condition reported significantly greater social closeness to their virtual co-participants than those in the non-synchrony condition. Results indicate that synchrony in joint action causes positive social effects and that these effects are robust in a VR setting. The research can potentially inform the development of VR interventions for social and psychological wellbeing.Entities:
Mesh:
Year: 2018 PMID: 29487405 PMCID: PMC5829252 DOI: 10.1038/s41598-018-21765-4
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Figure 1Mean (95% CI) IOS score (1–7 likert scale) in each movement condition.
Figure 2Mean scores (95% CI) for social closeness index, interest in knowing the others, and willingness to offer and receive help from others, n = 76, *p < 0.05.
Figure 3A screen-capture image from a video of first-person perspective in the VR environment (a) in the embodiment stage (seeing their virtual body reflected in a mirror) and (b) with the other two virtual characters during the movement task. This image appeared in focus when viewed through the VR headset.