Literature DB >> 29453980

Virtual Reality for Upper Limb Rehabilitation in Subacute and Chronic Stroke: A Randomized Controlled Trial.

Pawel Kiper1, Andrzej Szczudlik2, Michela Agostini3, Jozef Opara4, Roman Nowobilski2, Laura Ventura5, Paolo Tonin3, Andrea Turolla6.   

Abstract

OBJECTIVE: To evaluate the effectiveness of reinforced feedback in virtual environment (RFVE) treatment combined with conventional rehabilitation (CR) in comparison with CR alone, and to study whether changes are related to stroke etiology (ie, ischemic, hemorrhagic).
DESIGN: Randomized controlled trial.
SETTING: Hospital facility for intensive rehabilitation. PARTICIPANTS: Patients (N=136) within 1 year from onset of a single stroke (ischemic: n=78, hemorrhagic: n=58).
INTERVENTIONS: The experimental treatment was based on the combination of RFVE with CR, whereas control treatment was based on the same amount of CR. Both treatments lasted 2 hours daily, 5d/wk, for 4 weeks. MAIN OUTCOME MEASURES: Fugl-Meyer upper extremity scale (F-M UE) (primary outcome), FIM, National Institutes of Health Stroke Scale (NIHSS), and Edmonton Symptom Assessment Scale (ESAS) (secondary outcomes). Kinematic parameters of requested movements included duration (time), mean linear velocity (speed), and number of submovements (peak) (secondary outcomes).
RESULTS: Patients were randomized in 2 groups (RFVE with CR: n=68, CR: n=68) and stratified by stroke etiology (ischemic or hemorrhagic). Both groups improved after treatment, but the experimental group had better results than the control group (Mann-Whitney U test) for F-M UE (P<.001), FIM (P<.001), NIHSS (P≤.014), ESAS (P≤.022), time (P<.001), speed (P<.001), and peak (P<.001). Stroke etiology did not have significant effects on patient outcomes.
CONCLUSIONS: The RFVE therapy combined with CR treatment promotes better outcomes for upper limb than the same amount of CR, regardless of stroke etiology.
Copyright © 2018 American Congress of Rehabilitation Medicine. Published by Elsevier Inc. All rights reserved.

Entities:  

Keywords:  Feedback; Rehabilitation; Stroke; Virtual reality

Mesh:

Year:  2018        PMID: 29453980     DOI: 10.1016/j.apmr.2018.01.023

Source DB:  PubMed          Journal:  Arch Phys Med Rehabil        ISSN: 0003-9993            Impact factor:   3.966


  24 in total

Review 1.  New Directions in Treatments Targeting Stroke Recovery.

Authors:  David J Lin; Seth P Finklestein; Steven C Cramer
Journal:  Stroke       Date:  2018-12       Impact factor: 7.914

2.  Virtual reality analgesia for burn joint flexibility: A randomized controlled trial.

Authors:  Maryam Soltani; Sydney A Drever; Hunter G Hoffman; Sam R Sharar; Shelley A Wiechman; Mark P Jensen; David R Patterson
Journal:  Rehabil Psychol       Date:  2018-10-04

3.  What the Tech? The Management of Neurological Dysfunction Through the Use of Digital Technology.

Authors:  Caitlin Carswell; Paul M Rea
Journal:  Adv Exp Med Biol       Date:  2021       Impact factor: 2.622

4.  Analysis of influencing factors of rehabilitation treatment effect in patients with first-episode stroke.

Authors:  Qianfeng Yan; Xiangming Wang; Yun Zhang; Huijun Zhang; Lipeng Zhao
Journal:  Am J Transl Res       Date:  2021-12-15       Impact factor: 4.060

5.  Positive Effect of Manipulated Virtual Kinematic Intervention in Individuals with Traumatic Stiff Shoulder: A Pilot Study.

Authors:  Isabella Schwartz; Ori Safran; Naama Karniel; Michal Abel; Adina Berko; Martin Seyres; Tamir Tsoar; Sigal Portnoy
Journal:  J Clin Med       Date:  2022-07-05       Impact factor: 4.964

6.  Effect of Virtual Reality-Based Rehabilitation on Physical Fitness in Patients with Chronic Obstructive Pulmonary Disease.

Authors:  Sebastian Rutkowski; Anna Rutkowska; Dariusz Jastrzębski; Henryk Racheniuk; Witold Pawełczyk; Jan Szczegielniak
Journal:  J Hum Kinet       Date:  2019-10-18       Impact factor: 2.193

7.  Altered visual feedback from an embodied avatar unconsciously influences movement amplitude and muscle activity.

Authors:  Pierre Bourdin; Matteo Martini; Maria V Sanchez-Vives
Journal:  Sci Rep       Date:  2019-12-24       Impact factor: 4.379

Review 8.  Serious games for upper limb rehabilitation after stroke: a meta-analysis.

Authors:  Ioannis Doumas; Gauthier Everard; Stéphanie Dehem; Thierry Lejeune
Journal:  J Neuroeng Rehabil       Date:  2021-06-15       Impact factor: 4.262

9.  Virtual reality-based action observation facilitates the acquisition of body-powered prosthetic control skills.

Authors:  Manabu Yoshimura; Hiroshi Kurumadani; Junya Hirata; Hiroshi Osaka; Katsutoshi Senoo; Shota Date; Akio Ueda; Yosuke Ishii; Seiji Kinoshita; Kozo Hanayama; Toru Sunagawa
Journal:  J Neuroeng Rehabil       Date:  2020-08-20       Impact factor: 4.262

10.  Effect of Specific Over Nonspecific VR-Based Rehabilitation on Poststroke Motor Recovery: A Systematic Meta-analysis.

Authors:  Martina Maier; Belén Rubio Ballester; Armin Duff; Esther Duarte Oller; Paul F M J Verschure
Journal:  Neurorehabil Neural Repair       Date:  2019-01-30       Impact factor: 3.919

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