| Literature DB >> 29386570 |
Haakon Engen1,2, Philipp Kanske3,4, Tania Singer3.
Abstract
Training the capacity to self-generate emotions can be a potent "vaccine" against negative stressors and be an effective intervention for affective psychopathology. However, due to a lack of knowledge about sources of individual differences in generation abilities, it is unclear how to optimally design such interventions. We investigated one potential source of variation, namely preference for using different information modalities (Visual Imagery, Auditory Imagery, Bodily Interoception, and Semantic Analysis). A representative sample of 293 participants self-induced positive and negative emotional states, freely choosing to use these modalities singly or in combination. No evidence was found for modality usage being associated with differential efficacy at generating of positive or negative emotion. Rather, usage of all modalities (except Auditory Imagery) predicted success at generation of both positive and negative emotional states. Increasing age predicted capacity to generate, especially negative, emotions. While no specific combinations of modalities were superior, the overall degree to which participants adopted multimodal implementations did predict generation efficacy. These findings inform interventions aimed at improving emotional self-generation, suggesting these must be mindful of individual differences in generation abilities and implementation tendencies, and that they should focus on enhancing the capacity to use multiple modalities.Entities:
Mesh:
Year: 2018 PMID: 29386570 PMCID: PMC5792544 DOI: 10.1038/s41598-018-20380-7
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Figure 1(A) Schematic representation of the experiment. Following an automatized procedure where participants trained and selected how to generate emotional states, participants were asked to generate positive, negative and neutral states. Each trial started with a fixation cross (4–6 s.). Participants were then presented with cues indicating what emotional state to generate (green plus-sign = generate positive, red minus-sign = generate negative, blue zero = generate neutral) for 10 seconds. For the emotional conditions, the cue then either changed to a blue zero indicating that participants should down-regulate their generated states or remained the same as in the generation phase indicating that they should maintain the emotional state for another 5 seconds. Only this Maintain-condition was the topic of the current study. This was followed by a 5 second fixation cue, and a 5 second bipolar subjective affect rating. (B) Effect of generation instructions on subjectively reported affect. (C) Spearman correlations between modalities. (D) Modality usage reported by participants to generate emotions. (E) Reported combinations of modalities as a function of number of modalities participants reported using.
Figure 2Plots of beta-estimates from multiple regression models investigating the effect of modality usage on emotion generation efficacy. (A) Relationship between modality usage and average emotion generation efficacy. (B) Relationship between modality usage and the relative ability to generate positive and negative emotion. Error bars = 95% confidence intervals. *p < 0.05, **p < 0.01, ***p < 0.001.